Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Amalmond
Sobek
Level 18
God Stats
2W - 0L
1,688 SR
Queue Stats
15W - 11L
1,551 Elo+
Party 2
Anubis
Anubis
Nazmont99
Anubis
Level 111
God Stats
3W - 0L
1,625 SR
Queue Stats
25W - 18L
1,600 Elo+
Solo
Tyr
Tyr
VzH I OpTiiK
Tyr
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
261W - 240L
1,560 Elo+
Solo
Sylvanus
Sylvanus
zevereir
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,489 Elo+
Solo
Team Averages
Level 86
1,563 SR
1,540 Elo+

VS

Team Averages
Level 79
1,567 SR
1,597 Elo+
Maui
Maui
BeCertified
Maui
Level 86
God Stats
0W - 4L
1,317 SR
Queue Stats
90W - 93L
1,532 Elo+
Party 1
Zeus
Zeus
BobbiDeBobbson
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,825 Elo+
Party 1
Cliodhna
Cliodhna
Kimmokee01
Cliodhna
Level 68
God Stats
19W - 17L
1,739 SR
Queue Stats
236W - 209L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mustasurma
Cu Chulainn
Level 158
God Stats
14W - 15L
1,508 SR
Queue Stats
604W - 575L
1,576 Elo+
Solo
Nut
Nut
草莓果冻
Nut
Level 35
God Stats
1W - 1L
1,774 SR
Queue Stats
13W - 19L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
4 / 1 / 1
6,417
642
6,255
5,543
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Amalmond
Sobek
10
3 / 0 / 3
6,324
632
3,214
5,818
3,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Nazmont99
Anubis
12
2 / 0 / 4
6,583
658
5,494
3,019
1,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
5 / 0 / 0
6,303
630
2,899
6,513
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
zevereir
Sylvanus
11
1 / 0 / 1
6,678
668
5,115
6,069
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,684
468
2,150
9,964
4,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
4,892
489
1,288
6,010
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cliodhna
Kimmokee01
Cliodhna
9
1 / 1 / 0
4,960
496
3,524
7,347
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cu Chulainn
Mustasurma
Cu Chulainn
9
0 / 3 / 0
5,215
522
3,725
9,645
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
0 / 4 / 0
4,585
459
2,389
6,974
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
15
Kills
1
1
Deaths
15
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
1
1
4.5
W
Sobek
Amalmond
Sobek
3
0
3
4.5
L
0
3
0
0
L
0
4
0
0
L
Cliodhna
Kimmokee01
Cliodhna
1
1
0
1
L
Cu Chulainn
Mustasurma
Cu Chulainn
0
3
0
0
W
Anubis
Nazmont99
Anubis
2
0
4
4
W
5
0
0
5
W
Sylvanus
zevereir
Sylvanus
1
0
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,977
Damage
13,076
26,962
Taken
39,940
15,528
Mitigated
16,024
11,607
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,255
3,932
0
1,356
5,543
2,016
741
772
4,771
0
45,862
W
Sobek
Amalmond
Sobek
3,214
232
1,300
3,194
5,818
3,423
0
1,135
4,683
19,141
0
L
2,150
671
0
1,696
9,964
4,592
0
4,025
5,939
17,968
0
L
1,288
117
0
1,154
6,010
1,333
0
2,145
3,865
28,368
0
L
Cliodhna
Kimmokee01
Cliodhna
3,524
472
0
3,458
7,347
2,325
0
561
6,786
0
29,724
L
Cu Chulainn
Mustasurma
Cu Chulainn
3,725
462
0
1,508
9,645
5,691
0
4,394
5,251
0
38,316
W
Anubis
Nazmont99
Anubis
5,494
92
0
1,839
3,019
1,614
304
995
2,024
59,750
2,777
W
2,899
365
0
1,892
6,513
3,159
0
536
5,977
0
48,886
W
Sylvanus
zevereir
Sylvanus
5,115
2,061
0
2,026
6,069
5,316
0
0
6,069
32,301
13,814
L
2,389
1,849
0
1,306
6,974
2,083
0
1,487
5,487
0
23,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,305
Gold Earned
24,336
354
Minions Killed
240
0
Camps Cleared
0
989,162
Distance Traveled
880,369
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,417
642
83
8
0
174,401
0
W
Sobek
6,324
632
20
2
0
211,565
3
L
Maui
4,684
468
27
3
0
187,531
3
L
Zeus
4,892
489
53
5
0
152,799
0
L
Cliodhna
4,960
496
61
6
0
199,505
0
L
Cu Chulainn
5,215
522
61
6
0
180,740
1
W
Anubis
6,583
658
89
9
0
186,708
0
W
Tyr
6,303
630
77
8
0
237,551
0
W
Sylvanus
6,678
668
85
9
0
178,937
0
L
Nut
4,585
459
38
4
0
159,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role