Player Matchup

Mercury
Mercury
Boston65
Mercury
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 35L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
QueenOfThornz
Nu Wa
Level 100
God Stats
4W - 5L
1,507 SR
Queue Stats
36W - 41L
1,345 Elo+
Party 1
Geb
Geb
Toxic Kaiju
Geb
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,441 Elo+
Party 1
Team Averages
Level 99
1,502 SR
1,419 Elo+

VS

Team Averages
Level 76
1,426 SR
1,455 Elo+
Pele
Pele
ReignTM
Pele
Level 26
God Stats
6W - 1L
1,560 SR
Queue Stats
35W - 22L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
deadpaulblart
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,503 Elo+
Party 2
Sol
Sol
xAVENATORx
Sol
Level 79
God Stats
3W - 7L
1,217 SR
Queue Stats
43W - 41L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boston65
Mercury
14
3 / 7 / 2
9,131
761
8,519
13,819
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 8 / 1
8,083
674
7,138
11,843
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 1
7,238
603
2,598
12,123
11,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ReignTM
Pele
16
14 / 1 / 5
11,553
963
14,613
12,997
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
16
5 / 2 / 13
10,443
870
10,128
11,389
8,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 2 / 13
9,138
762
8,280
6,592
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
20
20
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
Boston65
Mercury
3
7
2
0.57
L
1
8
1
0.19
W
Pele
ReignTM
Pele
14
1
5
16.5
L
1
5
1
0.3
W
Cthulhu
5
2
13
5.75
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,255
Damage
33,021
37,785
Taken
30,978
20,964
Mitigated
16,199
677
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Boston65
Mercury
8,519
4,929
0
246
13,819
5,371
0
5,950
7,820
0
34,996
L
7,138
1,931
0
0
11,843
4,143
0
5,785
6,007
33,418
0
W
Pele
ReignTM
Pele
14,613
3,978
0
3,589
12,997
5,452
765
3,554
9,443
0
52,417
L
2,598
393
93
338
12,123
11,450
0
6,625
5,435
4,266
0
W
Cthulhu
10,128
268
733
1,078
11,389
8,300
511
4,311
7,078
39,055
576
W
8,280
2,153
0
1,993
6,592
2,447
1,616
2,498
4,094
34,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,452
Gold Earned
31,134
108
Minions Killed
172
0
Camps Cleared
0
544,427
Distance Traveled
688,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,131
761
54
5
0
226,453
0
L
Nu Wa
8,083
674
52
4
0
172,459
0
W
Pele
11,553
963
69
6
0
252,352
0
L
Geb
7,238
603
2
0
0
145,515
0
W
Cthulhu
10,443
870
51
4
0
233,178
0
W
Sol
9,138
762
52
4
0
202,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role