Player Matchup

Loki
Loki
AjLaKaos
Loki
Level 158
God Stats
12W - 4L
1,803 SR
Queue Stats
564W - 559L
1,567 Elo+
Solo
Artio
Artio
BOBRUCIO
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,893 Elo+
Party 1
Gilgamesh
Gilgamesh
Taratatata
Gilgamesh
Level 43
God Stats
3W - 5L
1,488 SR
Queue Stats
152W - 122L
1,537 Elo+
Party 1
Surtr
Surtr
VefalıTürk
Surtr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,283 Elo+
Solo
Pele
Pele
bedvark
Pele
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
153W - 128L
1,523 Elo+
Party 1
Team Averages
Level 82
1,558 SR
1,561 Elo+

VS

Team Averages
Level 64
1,500 SR
1,429 Elo+
Janus
Janus
 
Janus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
AngieMe
Poseidon
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 16L
1,087 Elo+
Solo
Cupid
Cupid
Europapa
Cupid
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 81L
1,629 Elo+
Solo
Fenrir
Fenrir
straggly-soot4
Fenrir
Level 117
God Stats
3W - 1L
1,500 SR
Queue Stats
324W - 324L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 5 / 5
7,884
717
9,518
11,919
8,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
BOBRUCIO
Artio
15
1 / 6 / 7
8,367
761
5,583
19,232
23,153
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Taratatata
Gilgamesh
14
3 / 7 / 7
8,167
742
14,292
19,775
19,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 1 / 0
5,796
527
967
1,445
1,056
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pele
bedvark
Pele
16
5 / 7 / 2
8,550
777
9,530
14,943
6,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
11 / 2 / 6
11,130
1,012
11,368
8,398
3,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
18
0 / 0 / 24
10,793
981
11,821
19,782
12,237
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Poseidon
AngieMe
Poseidon
8
0 / 6 / 4
6,993
636
330
7,686
2,069
Cupid
Europapa
Cupid
19
13 / 2 / 11
11,571
1,052
29,968
13,850
7,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 3 / 15
9,543
868
7,424
13,081
15,431
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
86
11
Kills
26
26
Deaths
13
21
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
2
6
7
W
Cthulhu
 
Cthulhu
0
0
24
12
L
Loki
2
5
5
0.9
W
Poseidon
AngieMe
Poseidon
0
6
4
0.33
L
Artio
BOBRUCIO
Artio
1
6
7
0.75
W
Cupid
Europapa
Cupid
13
2
11
9.25
L
Gilgamesh
Taratatata
Gilgamesh
3
7
7
0.93
L
0
1
0
0
L
Pele
bedvark
Pele
5
7
2
0.86
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,890
Damage
60,911
67,314
Taken
62,797
59,073
Mitigated
40,430
12,501
Healing
32,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,368
828
870
858
8,398
3,641
1,242
71
8,128
26,600
338
W
Cthulhu
 
Cthulhu
11,821
820
4,733
10,687
19,782
12,237
700
2,461
16,940
23,847
1,227
L
Loki
9,518
1,145
307
1,574
11,919
8,804
0
2,941
8,978
1,072
25,734
W
Poseidon
AngieMe
Poseidon
330
180
113
0
7,686
2,069
150
603
6,902
1,042
0
L
Artio
BOBRUCIO
Artio
5,583
632
1,839
3,049
19,232
23,153
0
7,064
12,168
8,883
629
W
Cupid
Europapa
Cupid
29,968
18,788
4,802
5,393
13,850
7,052
4,559
671
12,961
0
53,342
L
Gilgamesh
Taratatata
Gilgamesh
14,292
3,533
544
2,149
19,775
19,184
0
7,735
12,040
0
22,534
L
967
213
0
94
1,445
1,056
0
646
799
0
967
L
Pele
bedvark
Pele
9,530
2,244
72
2,873
14,943
6,876
0
4,345
10,598
0
18,331
W
7,424
2,167
1,117
3,833
13,081
15,431
662
1,513
11,341
0
17,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
50,030
80
Minions Killed
137
0
Camps Cleared
0
825,383
Distance Traveled
1,072,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,130
1,012
48
4
0
236,357
0
W
Cthulhu
10,793
981
25
2
0
246,190
0
L
Loki
7,884
717
23
2
0
191,908
0
W
Poseidon
6,993
636
1
0
0
188,426
0
L
Artio
8,367
761
6
1
0
204,218
0
W
Cupid
11,571
1,052
39
4
0
175,920
0
L
Gilgamesh
8,167
742
23
2
0
202,606
0
L
Surtr
5,796
527
0
0
0
31,345
0
L
Pele
8,550
777
28
3
0
195,306
0
W
Fenrir
9,543
868
24
2
0
225,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role