Player Matchup

Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AxionGlass29
Neith
Level 147
God Stats
9W - 9L
1,662 SR
Queue Stats
134W - 128L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Bravo
Cthulhu
Level 124
God Stats
3W - 8L
1,338 SR
Queue Stats
73W - 72L
1,497 Elo+
Solo
Thor
Thor
FT_villagu
Thor
Level 109
God Stats
1W - 4L
1,540 SR
Queue Stats
414W - 392L
1,561 Elo+
Solo
Mulan
Mulan
MrFluffyCatz
Mulan
Level 127
God Stats
57W - 52L
1,615 SR
Queue Stats
127W - 120L
1,563 Elo+
Solo
Team Averages
Level 118
1,531 SR
1,534 Elo+

VS

Team Averages
Level 128
1,618 SR
1,545 Elo+
King Arthur
King Arthur
Draakas
King Arthur
Level 116
God Stats
13W - 4L
1,829 SR
Queue Stats
93W - 64L
1,572 Elo+
Party 1
Vulcan
Vulcan
InerHookElite
Vulcan
Level 145
God Stats
51W - 34L
1,749 SR
Queue Stats
348W - 291L
1,584 Elo+
Solo
Atlas
Atlas
RedrumCloud
Atlas
Level 246
God Stats
11W - 5L
1,626 SR
Queue Stats
254W - 228L
1,568 Elo+
Solo
Chronos
Chronos
TonyZanboni69
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 54L
1,570 Elo+
Party 1
Nut
Nut
WhoDini1145
Nut
Level 106
God Stats
16W - 17L
1,384 SR
Queue Stats
165W - 164L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
5,054
505
3,078
4,525
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
4 / 1 / 1
6,101
610
5,135
5,711
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Bravo
Cthulhu
8
1 / 2 / 3
4,884
488
5,839
8,958
3,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 0
4,652
465
1,744
7,812
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
6,272
627
4,773
6,493
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Draakas
King Arthur
10
0 / 0 / 0
4,649
465
3,602
8,369
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 3
6,553
655
5,370
2,262
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 2 / 3
5,894
589
5,099
10,114
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
10
2 / 1 / 0
5,186
519
3,120
7,247
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
5,187
519
3,788
7,596
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
7
7
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
4
1
1
4.5
L
Cthulhu
Bravo
Cthulhu
1
2
3
1.25
W
King Arthur
Draakas
King Arthur
0
0
0
0
L
0
3
0
0
W
2
0
3
3.5
L
0
0
0
0
W
3
2
3
2.25
W
Chronos
2
1
0
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,569
Damage
20,979
33,499
Taken
35,588
15,137
Mitigated
19,577
6,688
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,078
108
0
688
4,525
1,185
0
2,790
1,395
33,672
0
L
5,135
1,654
0
1,258
5,711
1,933
0
2,038
3,633
0
36,345
L
Cthulhu
Bravo
Cthulhu
5,839
615
134
2,480
8,958
3,945
0
4,520
4,276
27,083
2,345
W
King Arthur
Draakas
King Arthur
3,602
285
0
1,896
8,369
6,875
0
0
8,369
0
26,681
L
1,744
264
0
699
7,812
2,958
0
3,070
4,656
0
28,676
W
5,370
1,973
0
370
2,262
924
42
1,689
573
44,591
907
L
4,773
694
0
1,429
6,493
5,116
0
0
6,012
0
48,434
W
5,099
2,081
0
1,790
10,114
6,657
0
3,357
6,757
15,808
1,094
W
Chronos
3,120
1,001
0
4,862
7,247
2,502
0
1,806
5,441
42,880
0
W
3,788
2,054
0
2,460
7,596
2,619
0
1,886
5,710
0
38,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
27,469
304
Minions Killed
297
0
Camps Cleared
0
952,025
Distance Traveled
1,013,917
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,054
505
68
7
0
207,524
0
L
Neith
6,101
610
69
7
0
188,745
2
L
Cthulhu
4,884
488
24
2
0
204,206
0
W
King Arthur
4,649
465
38
4
0
200,711
3
L
Thor
4,652
465
54
5
0
174,333
0
W
Vulcan
6,553
655
100
10
0
221,199
2
L
Mulan
6,272
627
89
9
0
177,217
0
W
Atlas
5,894
589
17
2
0
192,986
0
W
Chronos
5,186
519
74
7
0
226,843
0
W
Nut
5,187
519
68
7
0
172,178
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role