Player Matchup

Ullr
Ullr
Diamond II
 
Ullr
Diamond II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond III
 
Da Ji
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond IV
 
Charon
Diamond IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond II
Sofa
Hou Yi
Diamond II
Level 159
God Stats
8W - 6L
1,847 SR
Queue Stats
163W - 143L
2,216 MMR
Party 2
Tyr
Tyr
Diamond III
TheDarkDodo
Tyr
Diamond III
Level 158
God Stats
0W - 3L
1,268 SR
Queue Stats
152W - 138L
2,218 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,523 SR
1,787 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 167
1,753 SR
2,262 MMR
Yu Huang
Yu Huang
Diamond II
DurαK
Yu Huang
Diamond II
Level 146
God Stats
5W - 2L
1,636 SR
Queue Stats
139W - 128L
2,292 MMR
Solo
Medusa
Medusa
Diamond II
FunkyPidgeon
Medusa
Diamond II
Level 191
God Stats
3W - 2L
1,588 SR
Queue Stats
128W - 113L
2,303 MMR
Party 1
Sobek
Sobek
Diamond IV
Stozzah
Sobek
Diamond IV
Level 174
God Stats
5W - 2L
1,796 SR
Queue Stats
57W - 45L
2,158 MMR
Party 1
Mercury
Mercury
Diamond III
Urke79
Mercury
Diamond III
Level 166
God Stats
8W - 1L
1,969 SR
Queue Stats
200W - 175L
2,199 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
telekton
Sun Wukong
Diamond II
Level 159
God Stats
3W - 1L
1,774 SR
Queue Stats
260W - 239L
2,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 0 / 2
6,075
552
4,193
4,553
1,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
 
Da Ji
11
3 / 3 / 0
6,074
552
5,442
10,293
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
 
Charon
9
0 / 3 / 1
5,539
504
4,680
9,428
6,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hou Yi
Sofa
Hou Yi
10
0 / 3 / 1
5,282
480
5,207
8,720
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 1 / 0
6,490
590
7,081
14,430
12,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresSusanoAh Muzen Cab

VS

Bans
Maman BrigitteVamanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DurαK
Yu Huang
12
0 / 0 / 0
6,348
577
3,815
4,637
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Medusa
13
5 / 1 / 1
7,001
636
9,075
6,160
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Stozzah
Sobek
10
2 / 0 / 6
6,223
566
3,840
12,420
11,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
Urke79
Mercury
12
3 / 2 / 2
5,993
545
5,379
9,394
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Sun Wukong
telekton
Sun Wukong
12
0 / 0 / 2
6,634
603
9,507
9,740
7,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
10
10
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
0
2
1
L
Da Ji
 
Da Ji
3
3
0
1
L
Charon
 
Charon
0
3
1
0.17
W
Yu Huang
DurαK
Yu Huang
0
0
0
0
W
Medusa
5
1
1
5.5
L
Hou Yi
Sofa
Hou Yi
0
3
1
0.17
W
Sobek
Stozzah
Sobek
2
0
6
5
L
0
1
0
0
W
Mercury
Urke79
Mercury
3
2
2
2
W
Sun Wukong
telekton
Sun Wukong
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,603
Damage
31,616
47,424
Taken
42,351
28,320
Mitigated
27,855
18,385
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,193
1,555
0
1,104
4,553
1,596
0
1,763
2,677
0
52,484
L
Da Ji
 
Da Ji
5,442
1,645
0
4,335
10,293
4,406
0
1,800
8,420
0
47,832
L
Charon
 
Charon
4,680
960
0
2,834
9,428
6,561
0
2,423
6,959
20,471
0
W
Yu Huang
DurαK
Yu Huang
3,815
566
0
2,637
4,637
1,649
0
594
4,043
51,296
4,748
W
Medusa
9,075
3,869
0
1,700
6,160
2,564
0
1,413
4,747
0
68,479
L
Hou Yi
Sofa
Hou Yi
5,207
1,694
0
1,521
8,720
3,195
0
1,508
7,192
0
41,658
W
Sobek
Stozzah
Sobek
3,840
718
0
4,214
12,420
11,777
0
2,988
9,432
17,825
0
L
7,081
1,204
0
8,591
14,430
12,562
0
0
14,430
0
60,746
W
Mercury
Urke79
Mercury
5,379
3,222
0
270
9,394
3,998
0
231
9,163
0
45,193
W
Sun Wukong
telekton
Sun Wukong
9,507
1,818
0
3,018
9,740
7,867
0
0
9,740
0
58,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,460
Gold Earned
32,199
398
Minions Killed
402
0
Camps Cleared
0
1,121,092
Distance Traveled
1,162,928
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,075
552
104
9
0
235,201
0
L
Da Ji
6,074
552
87
8
0
234,804
4
L
Charon
5,539
504
17
2
0
217,670
1
W
Yu Huang
6,348
577
111
10
0
213,473
2
W
Medusa
7,001
636
104
9
0
210,356
2
L
Hou Yi
5,282
480
81
7
0
210,158
0
W
Sobek
6,223
566
16
1
0
251,918
2
L
Tyr
6,490
590
109
10
0
223,259
1
W
Mercury
5,993
545
67
6
0
266,180
0
W
Sun Wukong
6,634
603
104
9
0
221,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role