Player Matchup

Charon
Charon
 
Charon
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChuckysWife
Medusa
Level 87
God Stats
1W - 1L
1,695 SR
Queue Stats
127W - 134L
1,447 Elo+
Solo
Freya
Freya
Goodroads
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,514 Elo+
Solo
Eset
Eset
WePlayer
Eset
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,351 Elo+
Solo
Team Averages
Level 91
1,539 SR
1,462 Elo+

VS

Team Averages
Level 139
1,431 SR
1,508 Elo+
Merlin
Merlin
Divinefox60fps
Merlin
Level 125
God Stats
3W - 2L
1,486 SR
Queue Stats
103W - 113L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hilmar200
Tsukuyomi
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
104W - 107L
1,464 Elo+
Solo
Jing Wei
Jing Wei
Opodemos
Jing Wei
Level 148
God Stats
1W - 2L
1,285 SR
Queue Stats
189W - 208L
1,532 Elo+
Solo
Geb
Geb
mikolaj562
Geb
Level 157
God Stats
3W - 0L
1,615 SR
Queue Stats
66W - 67L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
urdin
Baron Samedi
Level 158
God Stats
3W - 2L
1,269 SR
Queue Stats
302W - 298L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
1 / 1 / 8
9,212
768
12,620
12,762
17,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
 
Atlas
15
1 / 3 / 9
9,097
758
14,142
15,218
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
15
5 / 3 / 4
9,144
762
19,159
12,149
7,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
Goodroads
Freya
13
2 / 6 / 5
7,937
661
8,911
14,186
8,038
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
15
2 / 5 / 4
8,365
697
7,123
11,321
6,454
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
9,539
795
12,249
11,551
6,148
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Hilmar200
Tsukuyomi
17
3 / 1 / 11
9,680
807
19,772
13,315
7,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Opodemos
Jing Wei
16
0 / 2 / 11
9,211
768
10,225
13,075
7,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 11
9,674
806
5,062
20,089
16,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
urdin
Baron Samedi
16
10 / 5 / 4
10,322
860
12,560
14,914
10,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
11
Kills
18
18
Deaths
11
30
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
8
5
L
Atlas
 
Atlas
1
3
9
1.83
L
Medusa
5
3
4
2.33
W
4
2
7
3.75
L
Freya
Goodroads
Freya
2
6
5
0.75
W
Tsukuyomi
Hilmar200
Tsukuyomi
3
1
11
8.5
W
Jing Wei
Opodemos
Jing Wei
0
2
11
2.75
L
Eset
2
5
4
0.8
W
1
1
11
6.5
W
Baron Samedi
urdin
Baron Samedi
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,955
Damage
59,868
65,636
Taken
72,944
55,944
Mitigated
47,400
18,770
Healing
39,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
12,620
394
2,558
2,612
12,762
17,079
0
4,803
7,959
22,201
0
L
Atlas
 
Atlas
14,142
4,704
1,405
2,360
15,218
16,858
0
4,887
10,331
18,568
224
L
Medusa
19,159
6,630
884
1,181
12,149
7,515
0
6,830
5,319
0
38,094
W
12,249
412
1,788
3,407
11,551
6,148
371
7,891
3,660
24,235
0
L
Freya
Goodroads
Freya
8,911
1,493
1,431
3,223
14,186
8,038
0
6,833
7,353
13,974
389
W
Tsukuyomi
Hilmar200
Tsukuyomi
19,772
4,302
629
4,779
13,315
7,519
803
9,523
3,792
0
37,093
W
Jing Wei
Opodemos
Jing Wei
10,225
4,094
1,355
2,185
13,075
7,050
2,346
8,933
4,142
0
28,452
L
Eset
7,123
104
1,544
1,572
11,321
6,454
0
5,680
5,641
20,728
1,055
W
5,062
108
4,929
9,407
20,089
16,086
596
8,726
11,363
9,162
0
W
Baron Samedi
urdin
Baron Samedi
12,560
986
5,440
5,295
14,914
10,597
593
6,854
8,060
18,436
1,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,755
Gold Earned
48,426
121
Minions Killed
145
0
Camps Cleared
0
1,178,776
Distance Traveled
1,145,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,212
768
11
1
0
259,958
0
L
Atlas
9,097
758
20
2
0
237,676
0
L
Medusa
9,144
762
47
4
0
249,810
0
W
Merlin
9,539
795
29
2
0
227,430
0
L
Freya
7,937
661
10
1
0
198,996
0
W
Tsukuyomi
9,680
807
41
3
0
250,222
0
W
Jing Wei
9,211
768
51
4
0
224,630
0
L
Eset
8,365
697
33
3
0
232,336
0
W
Geb
9,674
806
2
0
0
255,016
0
W
Baron Samedi
10,322
860
22
2
0
188,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role