Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AspheX FlarezZ
Surtr
Level 136
God Stats
10W - 6L
1,585 SR
Queue Stats
55W - 37L
1,633 Elo+
Solo
Janus
Janus
BigOlPete
Janus
Level 143
God Stats
4W - 7L
1,185 SR
Queue Stats
162W - 148L
1,600 Elo+
Solo
Anhur
Anhur
PLAYER100277
Anhur
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 20L
1,655 Elo+
Party 1
Kuzenbo
Kuzenbo
Roedern
Kuzenbo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,567 Elo+
Party 1
Team Averages
Level 120
1,454 SR
1,591 Elo+

VS

Team Averages
Level 144
1,573 SR
1,577 Elo+
Ra
Ra
 
Ra
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
JeVismite6655
Hercules
Level 126
God Stats
1W - 1L
1,747 SR
Queue Stats
40W - 38L
1,525 Elo+
Solo
Nut
Nut
Volcasar
Nut
Level 162
God Stats
2W - 5L
1,619 SR
Queue Stats
90W - 99L
1,528 Elo+
Solo
Mercury
Mercury
beliare
Mercury
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,829 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 1
3,339
668
716
2,765
1,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 0 / 0
4,186
837
2,323
3,702
1,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
BigOlPete
Janus
7
1 / 0 / 0
3,802
760
1,422
1,567
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
3,512
702
904
1,594
464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
Roedern
Kuzenbo
6
0 / 0 / 0
3,675
735
885
1,217
755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 1 / 0
3,435
687
894
2,735
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
 
Sobek
6
0 / 0 / 0
3,400
680
692
3,178
2,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
JeVismite6655
Hercules
5
0 / 1 / 0
3,104
621
1,150
3,304
1,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
988
198
0
0
0
Mercury
beliare
Mercury
6
0 / 0 / 0
3,274
655
919
4,063
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
L
Ra
 
Ra
0
1
0
0
L
Sobek
 
Sobek
0
0
0
0
W
1
0
0
1
W
Janus
BigOlPete
Janus
1
0
0
1
L
Hercules
JeVismite6655
Hercules
0
1
0
0
W
0
0
0
0
W
Kuzenbo
Roedern
Kuzenbo
0
0
0
0
L
0
0
0
0
L
Mercury
beliare
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,250
Damage
3,655
10,845
Taken
13,280
4,762
Mitigated
5,903
4,129
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
716
295
120
312
2,765
1,161
0
207
2,558
0
17,711
L
Ra
 
Ra
894
82
0
973
2,735
816
0
1,282
1,378
20,490
0
L
Sobek
 
Sobek
692
38
0
2,231
3,178
2,061
0
644
2,534
11,002
0
W
2,323
708
0
1,302
3,702
1,911
0
0
3,527
220
22,788
W
Janus
BigOlPete
Janus
1,422
441
0
750
1,567
471
0
687
880
22,245
422
L
Hercules
JeVismite6655
Hercules
1,150
384
0
989
3,304
1,873
0
99
3,205
0
11,966
W
904
481
0
1,056
1,594
464
0
468
1,126
0
24,914
W
Kuzenbo
Roedern
Kuzenbo
885
478
0
589
1,217
755
0
224
993
7,976
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
beliare
Mercury
919
197
0
1,776
4,063
1,153
0
241
3,822
0
15,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,514
Gold Earned
14,201
177
Minions Killed
99
0
Camps Cleared
0
524,586
Distance Traveled
391,591
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,339
668
37
7
0
121,923
1
L
Ra
3,435
687
32
6
0
93,725
1
L
Sobek
3,400
680
10
2
0
90,941
0
W
Surtr
4,186
837
44
9
0
103,887
0
W
Janus
3,802
760
42
8
0
91,782
0
L
Hercules
3,104
621
19
4
0
78,160
0
W
Anhur
3,512
702
45
9
0
91,246
0
W
Kuzenbo
3,675
735
9
2
0
115,748
0
L
Nut
988
198
0
0
0
0
0
L
Mercury
3,274
655
38
8
0
128,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role