Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
warheadlel
Bakasura
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 112L
1,535 Elo+
Solo
Team Averages
Level 90
1,500 SR
1,512 Elo+

VS

Team Averages
Level 103
1,467 SR
1,259 Elo+
Jormungandr
Jormungandr
INVdark-
Jormungandr
Level 96
God Stats
10W - 5L
1,359 SR
Queue Stats
35W - 50L
1,243 Elo+
Party 1
Scylla
Scylla
NecasDelacroix
Scylla
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
35W - 50L
1,243 Elo+
Party 1
Medusa
Medusa
zamora297
Medusa
Level 87
God Stats
1W - 1L
1,756 SR
Queue Stats
14W - 31L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 0 / 6
7,758
776
8,741
4,768
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
12
3 / 1 / 4
7,568
757
5,456
8,556
7,664
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
warheadlel
Bakasura
14
3 / 0 / 3
8,377
838
5,133
8,020
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
INVdark-
Jormungandr
11
0 / 1 / 0
6,004
600
6,248
8,693
5,985
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,925
593
2,210
5,768
2,103
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
zamora297
Medusa
10
0 / 3 / 0
6,124
612
2,518
7,404
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
1
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
6
4
W
Bacchus
 
Bacchus
3
1
4
5
L
Jormungandr
INVdark-
Jormungandr
0
1
0
0
L
0
3
0
0
W
Bakasura
warheadlel
Bakasura
3
0
3
4.5
L
Medusa
zamora297
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,330
Damage
10,976
21,344
Taken
21,865
14,125
Mitigated
11,161
9,368
Healing
1,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,741
576
2,250
2,349
4,768
2,377
488
2,830
1,938
26,923
834
W
Bacchus
 
Bacchus
5,456
376
0
2,826
8,556
7,664
507
2,058
6,498
10,574
0
L
Jormungandr
INVdark-
Jormungandr
6,248
1,189
0
1,306
8,693
5,985
0
5,055
2,979
21,412
0
L
2,210
102
0
115
5,768
2,103
0
3,670
1,942
17,071
0
W
Bakasura
warheadlel
Bakasura
5,133
2,909
0
1,943
8,020
4,084
575
3,621
4,399
0
41,599
L
Medusa
zamora297
Medusa
2,518
961
0
230
7,404
3,073
0
5,414
1,710
0
10,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,703
Gold Earned
18,053
135
Minions Killed
76
0
Camps Cleared
0
577,649
Distance Traveled
533,184
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,758
776
36
4
0
186,479
0
W
Bacchus
7,568
757
7
1
0
180,048
0
L
Jormungandr
6,004
600
26
3
0
195,310
0
L
Scylla
5,925
593
23
2
0
178,381
1
W
Bakasura
8,377
838
92
9
0
211,122
0
L
Medusa
6,124
612
27
3
0
159,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role