Player Matchup

Maui
Maui
CuABhais
Maui
Level 85
God Stats
2W - 2L
1,602 SR
Queue Stats
4W - 4L
1,512 Elo+
Party 1
Chang'e
Chang'e
FRAUDGODATLARGE
Chang'e
Level 86
God Stats
132W - 98L
1,511 SR
Queue Stats
798W - 766L
1,461 Elo+
Solo
Jormungandr
Jormungandr
OldbloodKroqGar
Jormungandr
Level 127
God Stats
3W - 1L
1,657 SR
Queue Stats
5W - 6L
1,410 Elo+
Party 1
Thor
Thor
TheHxlloWxrId
Thor
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
TheSaucySkaven
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,553 Elo+
Party 1
Team Averages
Level 94
1,554 SR
1,487 Elo+

VS

Team Averages
Level 119
1,565 SR
1,452 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Hvldxn
Xing Tian
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
Spine Fuzz
Ao Kuang
Level 159
God Stats
1W - 1L
1,871 SR
Queue Stats
337W - 325L
1,533 Elo+
Solo
Anhur
Anhur
darkbound1
Anhur
Level 113
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 68L
1,385 Elo+
Solo
Cthulhu
Cthulhu
raphbellic
Cthulhu
Level 98
God Stats
51W - 53L
1,452 SR
Queue Stats
246W - 234L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
4 / 0 / 1
6,355
530
4,477
6,474
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 0
6,940
578
3,943
8,650
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
OldbloodKroqGar
Jormungandr
11
4 / 0 / 3
6,762
564
4,489
5,035
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 2 / 4
6,660
555
5,004
7,819
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
5,917
493
6,841
5,890
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 4 / 3
5,792
483
2,766
9,710
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Hvldxn
Xing Tian
9
0 / 2 / 1
5,347
446
3,667
8,807
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Spine Fuzz
Ao Kuang
10
2 / 6 / 2
5,706
476
4,412
13,274
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
1 / 1 / 0
5,623
469
2,824
7,125
2,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
raphbellic
Cthulhu
13
2 / 1 / 1
6,578
548
4,499
6,299
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
5
5
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
3
0.38
W
Maui
4
0
1
4.5
W
1
2
0
0.5
L
Xing Tian
Hvldxn
Xing Tian
0
2
1
0.25
W
Jormungandr
OldbloodKroqGar
Jormungandr
4
0
3
5.5
L
Ao Kuang
Spine Fuzz
Ao Kuang
2
6
2
0.5
W
4
2
4
3
W
1
1
3
2.5
L
Anhur
1
1
0
1
L
Cthulhu
raphbellic
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,754
Damage
18,168
33,868
Taken
45,215
15,389
Mitigated
23,516
9,261
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,766
536
0
2,797
9,710
3,899
0
2,026
7,399
0
35,902
W
Maui
4,477
503
0
1,595
6,474
4,683
0
1,988
4,486
14,652
0
W
3,943
930
0
3,905
8,650
3,158
0
4,576
3,469
47,085
2,120
L
Xing Tian
Hvldxn
Xing Tian
3,667
448
0
1,737
8,807
6,780
0
2,117
6,643
13,991
1,279
W
Jormungandr
OldbloodKroqGar
Jormungandr
4,489
1,025
0
1,008
5,035
2,778
304
712
4,323
30,289
1,102
L
Ao Kuang
Spine Fuzz
Ao Kuang
4,412
1,370
0
1,495
13,274
5,437
0
2,606
10,467
36,545
0
W
5,004
1,602
67
795
7,819
2,760
1
2,141
5,540
0
33,097
W
6,841
2,196
0
1,891
5,890
2,010
533
2,051
3,839
0
44,891
L
Anhur
2,824
1,424
0
2,689
7,125
2,427
0
2,082
5,043
0
46,064
L
Cthulhu
raphbellic
Cthulhu
4,499
363
33
2,308
6,299
4,973
0
3,350
2,949
41,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,634
Gold Earned
29,046
263
Minions Killed
274
0
Camps Cleared
0
1,102,998
Distance Traveled
1,157,838
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,792
483
53
4
0
246,423
0
W
Maui
6,355
530
23
2
0
230,876
4
W
Chang'e
6,940
578
103
9
0
203,133
0
L
Xing Tian
5,347
446
10
1
0
211,661
5
W
Jormungandr
6,762
564
43
4
0
220,901
1
L
Ao Kuang
5,706
476
55
5
0
245,476
0
W
Thor
6,660
555
37
3
0
233,234
0
W
Neith
5,917
493
57
5
0
214,854
2
L
Anhur
5,623
469
87
7
0
218,228
0
L
Cthulhu
6,578
548
69
6
0
236,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role