Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ONLYVoodoo
Anubis
Level 159
God Stats
9W - 6L
1,635 SR
Queue Stats
204W - 180L
1,568 Elo+
Solo
Sylvanus
Sylvanus
Redbarn445
Sylvanus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,441 Elo+
Party 3
Guan Yu
Guan Yu
Reptide_101
Guan Yu
Level 153
God Stats
3W - 3L
1,499 SR
Queue Stats
153W - 134L
1,557 Elo+
Solo
Da Ji
Da Ji
SparkieTheArtist
Da Ji
Level 192
God Stats
4W - 1L
1,850 SR
Queue Stats
47W - 59L
1,535 Elo+
Party 3
Team Averages
Level 158
1,597 SR
1,520 Elo+

VS

Team Averages
Level 112
1,643 SR
1,684 Elo+
Gilgamesh
Gilgamesh
M0rsa123
Gilgamesh
Level 108
God Stats
6W - 3L
1,724 SR
Queue Stats
87W - 73L
1,677 Elo+
Solo
Janus
Janus
SobeksBBC
Janus
Level 60
God Stats
6W - 4L
1,696 SR
Queue Stats
54W - 23L
1,689 Elo+
Party 1
Fenrir
Fenrir
VeinyGamer
Fenrir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,635 Elo+
Party 1
Bake Kujira
Bake Kujira
mlgpro_sniper12
Bake Kujira
Level 154
God Stats
3W - 0L
1,792 SR
Queue Stats
3W - 0L
1,806 Elo+
Party 2
Danzaburou
Danzaburou
zlKronosx
Danzaburou
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 1 / 0
7,020
585
6,352
9,696
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ONLYVoodoo
Anubis
12
1 / 2 / 2
7,047
587
4,423
6,407
3,046
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Redbarn445
Sylvanus
8
0 / 3 / 0
5,431
453
4,112
10,178
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
Reptide_101
Guan Yu
10
2 / 5 / 1
6,214
518
6,589
12,427
6,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 2
6,123
510
4,618
11,493
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
M0rsa123
Gilgamesh
14
5 / 2 / 4
8,560
713
10,343
14,798
14,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
SobeksBBC
Janus
14
0 / 1 / 6
7,703
642
5,943
5,321
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
VeinyGamer
Fenrir
14
5 / 1 / 3
7,379
615
9,921
14,358
6,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bake Kujira
mlgpro_sniper12
Bake Kujira
9
2 / 0 / 2
6,008
501
3,554
7,267
5,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
zlKronosx
Danzaburou
12
2 / 0 / 1
7,163
597
3,952
6,736
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
14
14
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Gilgamesh
M0rsa123
Gilgamesh
5
2
4
3.5
L
Anubis
ONLYVoodoo
Anubis
1
2
2
1
L
Sylvanus
Redbarn445
Sylvanus
0
3
0
0
L
Guan Yu
Reptide_101
Guan Yu
2
5
1
0.5
W
Janus
SobeksBBC
Janus
0
1
6
3
L
1
3
2
0.67
W
Fenrir
VeinyGamer
Fenrir
5
1
3
6.5
W
Bake Kujira
mlgpro_sniper12
Bake Kujira
2
0
2
3
W
Danzaburou
zlKronosx
Danzaburou
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,094
Damage
33,713
50,201
Taken
48,480
23,104
Mitigated
30,083
17,713
Healing
12,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,352
3,529
0
5,452
9,696
3,723
0
1,846
7,837
0
72,647
W
Gilgamesh
M0rsa123
Gilgamesh
10,343
3,119
0
3,160
14,798
14,399
0
1,825
12,973
0
57,895
L
Anubis
ONLYVoodoo
Anubis
4,423
129
0
2,969
6,407
3,046
0
2,696
3,500
58,278
1,091
L
Sylvanus
Redbarn445
Sylvanus
4,112
680
625
2,928
10,178
5,748
0
3,763
6,277
17,012
1,866
L
Guan Yu
Reptide_101
Guan Yu
6,589
2,036
0
425
12,427
6,135
0
0
11,688
0
36,081
W
Janus
SobeksBBC
Janus
5,943
398
0
750
5,321
1,680
0
2,594
2,727
64,326
0
L
4,618
940
0
5,314
11,493
4,452
0
671
10,670
0
48,305
W
Fenrir
VeinyGamer
Fenrir
9,921
4,401
0
3,328
14,358
6,482
0
1,886
12,472
0
67,972
W
Bake Kujira
mlgpro_sniper12
Bake Kujira
3,554
1,854
0
2,014
7,267
5,085
0
1,069
6,198
10,999
311
W
Danzaburou
zlKronosx
Danzaburou
3,952
1,324
0
2,798
6,736
2,437
1,056
904
5,832
0
51,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
36,813
401
Minions Killed
429
0
Camps Cleared
0
1,236,176
Distance Traveled
1,278,563
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,020
585
124
10
0
232,054
2
W
Gilgamesh
8,560
713
100
8
0
243,242
0
L
Anubis
7,047
587
110
9
0
234,971
0
L
Sylvanus
5,431
453
28
2
0
234,504
0
L
Guan Yu
6,214
518
61
5
0
270,432
0
W
Janus
7,703
642
127
11
0
278,363
0
L
Da Ji
6,123
510
78
7
0
264,215
0
W
Fenrir
7,379
615
92
8
0
277,297
0
W
Bake Kujira
6,008
501
8
1
0
242,446
1
W
Danzaburou
7,163
597
102
9
0
237,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role