Player Matchup

Osiris
Osiris
 
Osiris
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Drillary
Vulcan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 117L
1,465 Elo+
Party 1
Eset
Eset
RazuLG2014
Eset
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 128L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
XxChocoX85
Sun Wukong
Level 60
God Stats
7W - 7L
1,649 SR
Queue Stats
202W - 190L
1,498 Elo+
Party 1
Izanami
Izanami
andrewisvibing87
Izanami
Level 58
God Stats
1W - 1L
1,734 SR
Queue Stats
60W - 52L
1,574 Elo+
Solo
Team Averages
Level 82
1,577 SR
1,524 Elo+

VS

Team Averages
Level 95
1,642 SR
1,489 Elo+
Merlin
Merlin
BoozeBender
Merlin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,307 Elo+
Party 2
Charybdis
Charybdis
Html5216
Charybdis
Level 208
God Stats
11W - 6L
1,595 SR
Queue Stats
435W - 399L
1,571 Elo+
Solo
Maui
Maui
Jedzy
Maui
Level 46
God Stats
6W - 3L
1,889 SR
Queue Stats
200W - 182L
1,489 Elo+
Party 3
Da Ji
Da Ji
KleinFarlier
Da Ji
Level 128
God Stats
5W - 1L
1,727 SR
Queue Stats
134W - 108L
1,554 Elo+
Party 3
Vamana
Vamana
MythicalManMeat
Vamana
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 80L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 1 / 0
5,567
557
7,515
9,453
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Drillary
Vulcan
7
0 / 5 / 1
4,309
431
4,228
5,279
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
5,298
530
1,923
6,703
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
XxChocoX85
Sun Wukong
9
1 / 1 / 1
4,828
483
3,767
11,135
7,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,174
517
3,903
7,412
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 0 / 1
6,322
632
5,294
4,062
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Html5216
Charybdis
10
4 / 1 / 3
5,776
578
9,241
7,834
2,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Jedzy
Maui
10
3 / 0 / 5
6,302
630
4,011
7,554
4,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 2 / 1
5,890
589
3,713
10,156
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 1
5,585
559
4,431
9,614
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
0
2
W
Merlin
3
0
1
3.5
L
Vulcan
Drillary
Vulcan
0
5
1
0.1
W
Charybdis
Html5216
Charybdis
4
1
3
5.5
W
Maui
Jedzy
Maui
3
0
5
5.5
W
3
2
1
1.75
W
1
1
1
1.5
L
0
4
0
0
L
Sun Wukong
XxChocoX85
Sun Wukong
1
1
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,336
Damage
26,690
39,982
Taken
39,220
22,945
Mitigated
17,758
7,512
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,515
3,281
58
1,419
9,453
9,324
138
0
8,855
0
32,569
W
Merlin
5,294
349
0
730
4,062
1,602
0
1,403
2,659
42,664
0
L
Vulcan
Drillary
Vulcan
4,228
1,779
0
260
5,279
1,698
0
1,490
3,789
22,639
0
W
Charybdis
Html5216
Charybdis
9,241
5,272
0
2,561
7,834
2,878
0
2,109
5,725
0
53,042
W
Maui
Jedzy
Maui
4,011
924
1,550
2,699
7,554
4,462
0
1,932
5,622
17,067
0
W
3,713
1,147
0
5,026
10,156
3,866
0
527
9,590
0
50,432
W
4,431
2,093
0
3,816
9,614
4,950
299
0
8,959
0
36,409
L
1,923
246
0
420
6,703
2,410
0
5,068
1,409
39,504
354
L
Sun Wukong
XxChocoX85
Sun Wukong
3,767
470
52
3,527
11,135
7,186
0
2,244
8,891
0
25,930
L
3,903
1,590
0
1,776
7,412
2,327
0
277
7,135
0
38,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,176
Gold Earned
29,875
245
Minions Killed
342
0
Camps Cleared
0
944,670
Distance Traveled
991,993
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,567
557
43
4
0
213,481
0
W
Merlin
6,322
632
83
8
0
183,792
0
L
Vulcan
4,309
431
29
3
0
177,856
1
W
Charybdis
5,776
578
90
9
0
176,062
0
W
Maui
6,302
630
26
3
0
200,713
1
W
Da Ji
5,890
589
82
8
0
230,632
0
W
Vamana
5,585
559
61
6
0
200,794
1
L
Eset
5,298
530
68
7
0
167,384
0
L
Sun Wukong
4,828
483
44
4
0
197,446
0
L
Izanami
5,174
517
61
6
0
188,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role