Player Matchup

Lancelot
Lancelot
AdInvicta
Lancelot
Level 157
God Stats
4W - 3L
1,679 SR
Queue Stats
164W - 160L
1,563 Elo+
Party 1
Hou Yi
Hou Yi
FrostedFlames
Hou Yi
Level 148
God Stats
4W - 4L
1,252 SR
Queue Stats
224W - 225L
1,477 Elo+
Party 1
Achilles
Achilles
KortistoUK
Achilles
Level 178
God Stats
0W - 7L
1,323 SR
Queue Stats
227W - 227L
1,514 Elo+
Party 1
Hel
Hel
Scooqy
Hel
Level 142
God Stats
4W - 5L
1,721 SR
Queue Stats
143W - 135L
1,540 Elo+
Solo
Kuzenbo
Kuzenbo
草莓果冻
Kuzenbo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,477 Elo+
Solo
Team Averages
Level 132
1,495 SR
1,514 Elo+

VS

Team Averages
Level 136
1,475 SR
1,518 Elo+
Janus
Janus
 
Janus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AryaPunisher
Shiva
Level 145
God Stats
8W - 5L
1,500 SR
Queue Stats
163W - 170L
1,452 Elo+
Solo
Hou Yi
Hou Yi
LGS_FTW
Hou Yi
Level 147
God Stats
3W - 3L
1,543 SR
Queue Stats
37W - 35L
1,522 Elo+
Solo
Athena
Athena
pe4enka228
Athena
Level 128
God Stats
14W - 13L
1,502 SR
Queue Stats
376W - 376L
1,545 Elo+
Solo
Geb
Geb
testomake00
Geb
Level 65
God Stats
4W - 0L
1,332 SR
Queue Stats
164W - 147L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AdInvicta
Lancelot
12
2 / 0 / 0
5,943
540
2,875
7,089
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 1
5,565
506
3,284
6,967
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
KortistoUK
Achilles
11
0 / 0 / 0
5,441
495
2,583
8,256
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hel
Scooqy
Hel
10
0 / 5 / 1
5,800
527
2,483
8,616
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
草莓果冻
Kuzenbo
8
0 / 0 / 0
5,084
462
1,796
6,709
5,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 4
6,549
595
6,139
4,211
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 3
6,174
561
5,819
9,222
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hou Yi
LGS_FTW
Hou Yi
12
3 / 1 / 0
6,942
631
3,916
5,687
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
pe4enka228
Athena
10
0 / 0 / 4
5,926
539
2,430
7,216
5,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 0 / 1
6,883
626
4,281
6,797
4,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
4
4
L
Lancelot
AdInvicta
Lancelot
2
0
0
2
W
3
1
3
4.5
L
0
3
1
0.17
L
Achilles
KortistoUK
Achilles
0
0
0
0
W
Hou Yi
LGS_FTW
Hou Yi
3
1
0
3
L
Hel
Scooqy
Hel
0
5
1
0.1
W
Athena
pe4enka228
Athena
0
0
4
2
W
0
0
1
0.5
L
Kuzenbo
草莓果冻
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,021
Damage
22,585
37,637
Taken
33,133
20,647
Mitigated
17,820
15,753
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,139
340
0
1,575
4,211
1,467
265
1,541
2,670
50,150
0
L
Lancelot
AdInvicta
Lancelot
2,875
565
0
3,962
7,089
2,686
0
1,003
6,025
0
43,874
W
5,819
1,514
0
4,550
9,222
3,896
0
586
8,636
0
47,976
L
3,284
1,332
0
1,760
6,967
2,679
0
1,171
5,796
0
42,465
L
Achilles
KortistoUK
Achilles
2,583
295
0
5,014
8,256
6,854
0
3,400
4,177
0
37,144
W
Hou Yi
LGS_FTW
Hou Yi
3,916
1,860
0
1,594
5,687
2,501
0
0
5,687
0
52,136
L
Hel
Scooqy
Hel
2,483
132
373
2,744
8,616
2,736
0
3,709
4,740
43,528
1,006
W
Athena
pe4enka228
Athena
2,430
1,105
0
1,279
7,216
5,612
0
1,856
5,360
24,856
0
W
4,281
382
0
3,005
6,797
4,344
0
0
6,257
56,471
1,830
L
Kuzenbo
草莓果冻
Kuzenbo
1,796
923
0
1,900
6,709
5,692
0
2,491
4,085
15,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
32,474
324
Minions Killed
378
0
Camps Cleared
0
1,146,666
Distance Traveled
1,173,915
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,549
595
94
9
0
250,445
2
L
Lancelot
5,943
540
78
7
0
295,761
0
W
Shiva
6,174
561
67
6
0
261,587
0
L
Hou Yi
5,565
506
71
6
0
205,703
0
L
Achilles
5,441
495
59
5
0
201,329
0
W
Hou Yi
6,942
631
91
8
0
195,114
0
L
Hel
5,800
527
93
8
0
215,472
2
W
Athena
5,926
539
37
3
0
250,784
4
W
Geb
6,883
626
89
8
0
215,985
0
L
Kuzenbo
5,084
462
23
2
0
228,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role