Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Coeus7759
Arachne
Level 65
God Stats
0W - 2L
1,749 SR
Queue Stats
25W - 27L
1,540 Elo+
Solo
Jing Wei
Jing Wei
KurtKrej
Jing Wei
Level 149
God Stats
21W - 25L
1,491 SR
Queue Stats
486W - 433L
1,494 Elo+
Solo
Yemoja
Yemoja
LetPlayabc
Yemoja
Level 165
God Stats
0W - 6L
1,223 SR
Queue Stats
139W - 148L
1,585 Elo+
Solo
Kukulkan
Kukulkan
pistolaaaaaaka
Kukulkan
Level 182
God Stats
5W - 6L
1,691 SR
Queue Stats
532W - 515L
1,559 Elo+
Solo
Team Averages
Level 136
1,531 SR
1,535 Elo+

VS

Team Averages
Level 97
1,558 SR
1,537 Elo+
Surtr
Surtr
 
Surtr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Arekko
Mercury
Level 126
God Stats
6W - 6L
1,235 SR
Queue Stats
188W - 225L
1,514 Elo+
Party 1
Bacchus
Bacchus
Newyorkstrip636
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,684 Elo+
Party 1
Sol
Sol
NoxGuardian
Sol
Level 106
God Stats
1W - 0L
1,770 SR
Queue Stats
38W - 49L
1,409 Elo+
Solo
Janus
Janus
SoulReaper211
Janus
Level 101
God Stats
16W - 12L
1,786 SR
Queue Stats
76W - 64L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 1
5,112
465
3,717
10,774
4,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Coeus7759
Arachne
10
1 / 2 / 0
5,373
488
4,670
9,557
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
KurtKrej
Jing Wei
10
1 / 2 / 0
5,381
489
4,397
8,766
3,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
LetPlayabc
Yemoja
9
1 / 4 / 2
5,621
511
4,004
9,224
6,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
10
1 / 1 / 2
5,844
531
3,454
3,818
1,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 0 / 1
7,456
678
6,080
8,214
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mercury
Arekko
Mercury
10
3 / 2 / 2
6,061
551
5,431
9,981
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 3
5,626
511
4,724
7,937
6,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 1 / 1
6,625
602
7,594
7,377
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 1
6,539
594
5,591
5,543
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
10
10
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Surtr
 
Surtr
1
0
1
1.5
W
Mercury
Arekko
Mercury
3
2
2
2
L
Arachne
Coeus7759
Arachne
1
2
0
0.5
L
Jing Wei
KurtKrej
Jing Wei
1
2
0
0.5
L
Yemoja
LetPlayabc
Yemoja
1
4
2
0.5
W
1
0
3
2.5
W
3
1
1
3.5
W
2
1
1
2.5
L
Kukulkan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,242
Damage
29,420
42,139
Taken
39,052
22,049
Mitigated
19,434
13,217
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,717
1,445
0
4,268
10,774
4,981
0
2,854
7,816
0
38,769
W
Surtr
 
Surtr
6,080
2,819
0
2,478
8,214
4,121
0
0
8,214
1,563
61,649
W
Mercury
Arekko
Mercury
5,431
2,234
0
2,041
9,981
4,395
0
2,150
7,831
0
43,701
L
Arachne
Coeus7759
Arachne
4,670
3,203
0
3,356
9,557
5,032
0
1,121
8,417
0
28,274
L
Jing Wei
KurtKrej
Jing Wei
4,397
3,083
0
2,674
8,766
3,623
0
6,920
1,846
0
36,839
L
Yemoja
LetPlayabc
Yemoja
4,004
881
448
1,661
9,224
6,858
0
4,800
4,370
17,374
1,602
W
4,724
705
0
2,163
7,937
6,513
0
2,672
5,265
14,271
0
W
7,594
3,067
0
4,295
7,377
2,397
822
748
6,629
46,862
7,553
W
5,591
255
0
1,511
5,543
2,008
0
1,169
4,374
47,218
1,132
L
Kukulkan
3,454
267
0
810
3,818
1,555
0
2,192
1,556
36,513
1,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,331
Gold Earned
32,307
269
Minions Killed
382
0
Camps Cleared
0
1,138,140
Distance Traveled
1,154,057
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,112
465
59
5
0
240,173
4
W
Surtr
7,456
678
124
11
0
225,527
0
W
Mercury
6,061
551
59
5
0
268,906
0
L
Arachne
5,373
488
51
5
0
238,105
0
L
Jing Wei
5,381
489
62
6
0
221,016
0
L
Yemoja
5,621
511
24
2
0
211,962
0
W
Bacchus
5,626
511
11
1
0
210,698
1
W
Sol
6,625
602
100
9
0
215,535
0
W
Janus
6,539
594
88
8
0
233,391
0
L
Kukulkan
5,844
531
73
7
0
226,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role