Player Matchup

King Arthur
King Arthur
Bronze III
ClutchVender
King Arthur
Bronze III
Level 99
God Stats
3W - 6L
1,845 SR
Queue Stats
51W - 60L
1,474 MMR
Solo
Apollo
Apollo
Gold V
DuckingDanny
Apollo
Gold V
Level 69
God Stats
3W - 4L
1,262 SR
Queue Stats
57W - 46L
1,713 MMR
Party 1
Ganesha
Ganesha
Silver IV
TheExposedMango
Ganesha
Silver IV
Level 73
God Stats
4W - 7L
1,571 SR
Queue Stats
54W - 61L
1,285 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,560 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,545 SR
1,504 MMR
Kali
Kali
Gold I
Coopy256
Kali
Gold I
Level 146
God Stats
7W - 4L
1,495 SR
Queue Stats
149W - 173L
1,746 MMR
Party 2
Bacchus
Bacchus
Bronze III
Jay-Bands1
Bacchus
Bronze III
Level 128
God Stats
14W - 11L
1,500 SR
Queue Stats
208W - 236L
1,465 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
NORRIS111
Baron Samedi
Silver III
Level 111
God Stats
7W - 8L
1,641 SR
Queue Stats
161W - 189L
1,302 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ClutchVender
King Arthur
2
0 / 0 / 0
6,854
381
0
0
0
Apollo
20
8 / 1 / 0
13,264
737
18,538
17,902
22,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
0 / 2 / 6
11,978
665
10,454
13,806
17,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetAchillesNe ZhaHeraKuzenbo

VS

Bans
DiscordiaPersephoneVulcanMorgan Le FayBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
2 / 3 / 0
12,379
688
6,593
17,366
9,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Jay-Bands1
Bacchus
17
0 / 3 / 2
11,354
631
6,018
22,227
31,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
NORRIS111
Baron Samedi
17
1 / 2 / 1
11,934
663
12,352
11,452
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
3
3
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ClutchVender
King Arthur
0
0
0
0
W
Kali
2
3
0
0.67
L
Apollo
8
1
0
8
W
Bacchus
Jay-Bands1
Bacchus
0
3
2
0.33
W
Baron Samedi
NORRIS111
Baron Samedi
1
2
1
0.75
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,992
Damage
24,963
31,708
Taken
51,045
39,316
Mitigated
46,168
2,018
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ClutchVender
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Kali
6,593
3,483
0
4,005
17,366
9,005
1,955
2,736
13,852
0
72,480
L
Apollo
18,538
6,185
0
2,018
17,902
22,128
0
10,076
7,641
0
51,503
W
Bacchus
Jay-Bands1
Bacchus
6,018
780
0
3,887
22,227
31,377
478
4,451
16,977
28,643
315
W
Baron Samedi
NORRIS111
Baron Samedi
12,352
657
2,731
4,506
11,452
5,786
1,306
3,013
7,845
50,889
0
L
10,454
443
0
0
13,806
17,188
0
7,988
5,642
53,972
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
35,667
134
Minions Killed
193
0
Camps Cleared
0
729,227
Distance Traveled
989,106
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,854
381
0
0
0
0
0
W
Kali
12,379
688
97
5
0
337,765
0
L
Apollo
13,264
737
110
6
0
363,752
1
W
Bacchus
11,354
631
24
1
0
321,384
0
W
Baron Samedi
11,934
663
72
4
0
329,957
0
L
Ganesha
11,978
665
24
1
0
365,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role