Player Matchup

Ymir
Ymir
Elit3Hunter1228
Ymir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,538 Elo+
Party 1
Discordia
Discordia
GravesXR
Discordia
Level 85
God Stats
2W - 1L
1,727 SR
Queue Stats
49W - 49L
1,538 Elo+
Party 1
Izanami
Izanami
Kyuketsukiiiii
Izanami
Level 7
God Stats
2W - 3L
1,559 SR
Queue Stats
6W - 12L
1,330 Elo+
Party 1
Team Averages
Level 52
1,596 SR
1,469 Elo+

VS

Team Averages
Level 115
1,424 SR
1,432 Elo+
Lancelot
Lancelot
CronnyJonny
Lancelot
Level 68
God Stats
5W - 8L
1,494 SR
Queue Stats
31W - 32L
1,467 Elo+
Solo
Osiris
Osiris
MysticalToucan
Osiris
Level 149
God Stats
5W - 3L
1,277 SR
Queue Stats
17W - 13L
1,426 Elo+
Party 2
Vulcan
Vulcan
UNIVERSEWITHIN
Vulcan
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 18L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,915
576
1,854
13,352
12,809
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
GravesXR
Discordia
12
1 / 4 / 0
7,458
622
7,696
8,419
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 3 / 1
7,016
585
3,670
9,216
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CronnyJonny
Lancelot
15
4 / 0 / 6
9,892
824
5,968
7,080
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
2 / 0 / 6
8,772
731
5,917
9,835
10,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
4 / 1 / 6
9,659
805
14,980
5,919
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CronnyJonny
Lancelot
4
0
6
7
L
0
3
1
0.17
L
Discordia
GravesXR
Discordia
1
4
0
0.25
L
0
3
1
0.17
W
2
0
6
5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,220
Damage
26,865
30,987
Taken
22,834
19,703
Mitigated
16,389
732
Healing
9,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CronnyJonny
Lancelot
5,968
839
0
3,682
7,080
3,178
271
3,082
3,998
0
39,081
L
1,854
190
0
0
13,352
12,809
0
5,973
7,240
10,210
234
L
Discordia
GravesXR
Discordia
7,696
183
0
51
8,419
3,293
0
3,983
4,387
25,146
0
L
3,670
2,352
0
681
9,216
3,601
0
4,417
4,741
0
23,848
W
5,917
997
0
3,310
9,835
10,489
831
2,467
7,368
0
37,749
W
14,980
7,130
0
2,436
5,919
2,722
432
4,192
1,727
39,378
2,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,389
Gold Earned
28,323
90
Minions Killed
172
0
Camps Cleared
0
621,995
Distance Traveled
725,367
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,892
824
62
5
0
271,821
0
L
Ymir
6,915
576
14
1
0
215,975
2
L
Discordia
7,458
622
33
3
0
227,928
3
L
Izanami
7,016
585
43
4
0
178,092
0
W
Osiris
8,772
731
33
3
0
240,417
0
W
Vulcan
9,659
805
77
6
0
213,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role