Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
MrFaaleN
Sylvanus
Gold IV
Level 129
God Stats
7W - 6L
1,587 SR
Queue Stats
21W - 19L
1,523 MMR
Party 2
Izanami
Izanami
Gold IV
RuivaRosinha
Izanami
Gold IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,521 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,529 SR
1,515 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,447 SR
1,508 MMR
Tiamat
Tiamat
Silver I
ANDRESDK
Tiamat
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,489 MMR
Party 1
Achilles
Achilles
Gold III
NaughtyNun
Achilles
Gold III
Level 104
God Stats
25W - 33L
1,581 SR
Queue Stats
285W - 301L
1,458 MMR
Solo
Fenrir
Fenrir
Gold IV
santiagocd
Fenrir
Gold IV
Level 128
God Stats
2W - 4L
1,261 SR
Queue Stats
25W - 30L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 3 / 10
9,543
682
5,494
14,794
15,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
MrFaaleN
Sylvanus
18
7 / 2 / 6
11,917
851
16,529
17,528
16,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
RuivaRosinha
Izanami
17
7 / 5 / 6
11,755
840
15,066
13,765
5,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BacchusAtlasThothKuzenboBake Kujira

VS

Bans
Ne ZhaAthenaKukulkanCharonScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ANDRESDK
Tiamat
15
3 / 5 / 6
10,505
750
11,893
12,293
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NaughtyNun
Achilles
16
6 / 3 / 4
10,799
771
15,882
17,073
20,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
santiagocd
Fenrir
14
1 / 6 / 8
9,390
671
9,265
18,010
11,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
14
Kills
10
10
Deaths
14
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
10
1.67
L
Tiamat
ANDRESDK
Tiamat
3
5
6
1.2
W
Sylvanus
MrFaaleN
Sylvanus
7
2
6
5
L
Achilles
NaughtyNun
Achilles
6
3
4
2.67
W
Izanami
RuivaRosinha
Izanami
7
5
6
2
L
Fenrir
santiagocd
Fenrir
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,089
Damage
37,040
46,087
Taken
47,376
37,655
Mitigated
42,712
12,196
Healing
8,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,494
454
0
1,901
14,794
15,045
0
3,015
10,690
17,379
1,994
L
Tiamat
ANDRESDK
Tiamat
11,893
587
0
3,335
12,293
10,603
250
5,794
6,363
39,782
0
W
Sylvanus
MrFaaleN
Sylvanus
16,529
5,803
1,913
6,321
17,528
16,670
252
4,465
11,699
58,917
10,864
L
Achilles
NaughtyNun
Achilles
15,882
2,734
0
3,888
17,073
20,174
37
7,915
8,873
0
42,997
W
Izanami
RuivaRosinha
Izanami
15,066
10,468
0
2,061
13,765
5,940
2,151
3,562
9,583
0
49,249
L
Fenrir
santiagocd
Fenrir
9,265
1,991
0
1,275
18,010
11,935
556
5,972
11,667
0
26,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,215
Gold Earned
30,694
188
Minions Killed
153
0
Camps Cleared
0
683,787
Distance Traveled
774,366
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,543
682
11
1
0
237,753
0
L
Tiamat
10,505
750
49
4
0
258,041
0
W
Sylvanus
11,917
851
109
8
0
228,486
0
L
Achilles
10,799
771
59
4
0
279,724
0
W
Izanami
11,755
840
68
5
0
217,548
0
L
Fenrir
9,390
671
45
3
0
236,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role