Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Dazzeed
Ares
Level 129
God Stats
3W - 5L
1,267 SR
Queue Stats
309W - 313L
1,528 Elo+
Solo
Thanatos
Thanatos
Rocketman420774
Thanatos
Level 106
God Stats
6W - 2L
1,801 SR
Queue Stats
56W - 50L
1,450 Elo+
Party 2
Shiva
Shiva
a69porman
Shiva
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
56W - 51L
1,434 Elo+
Party 2
Skadi
Skadi
thoreli987
Skadi
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 50L
1,548 Elo+
Solo
Team Averages
Level 108
1,514 SR
1,492 Elo+

VS

Team Averages
Level 110
1,498 SR
1,526 Elo+
Nu Wa
Nu Wa
DivineMallow
Nu Wa
Level 79
God Stats
13W - 18L
1,519 SR
Queue Stats
348W - 353L
1,486 Elo+
Party 1
Terra
Terra
GOD_Lushen
Terra
Level 83
God Stats
0W - 1L
1,314 SR
Queue Stats
97W - 126L
1,432 Elo+
Party 1
Arachne
Arachne
SuperSticky3080
Arachne
Level 138
God Stats
6W - 4L
1,500 SR
Queue Stats
248W - 245L
1,591 Elo+
Solo
Bellona
Bellona
TTH_Stroke
Bellona
Level 98
God Stats
8W - 5L
1,524 SR
Queue Stats
43W - 48L
1,587 Elo+
Party 1
Nut
Nut
baphomets-bae
Nut
Level 153
God Stats
13W - 18L
1,634 SR
Queue Stats
198W - 195L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 0
6,654
555
2,449
8,552
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ares
Dazzeed
Ares
10
2 / 1 / 4
6,751
563
4,954
8,759
6,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
12
2 / 1 / 5
6,821
568
4,146
9,171
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
a69porman
Shiva
11
5 / 1 / 4
7,210
601
9,945
12,555
7,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
12
4 / 0 / 3
6,819
568
6,716
5,434
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,418
535
8,988
5,235
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
9
2 / 4 / 0
6,000
500
2,922
14,009
10,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 2 / 2
6,195
516
3,992
10,267
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
TTH_Stroke
Bellona
9
0 / 5 / 1
5,642
470
2,829
10,523
10,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,973
498
2,902
6,373
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
5
5
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
0
1
W
Ares
Dazzeed
Ares
2
1
4
4
L
1
2
3
1.25
L
Terra
2
4
0
0.5
W
Thanatos
2
1
5
4.5
L
2
2
2
1.5
L
Bellona
TTH_Stroke
Bellona
0
5
1
0.1
W
Shiva
a69porman
Shiva
5
1
4
7
L
0
2
0
0
W
Skadi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
21,633
44,471
Taken
46,407
23,165
Mitigated
29,393
16,897
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,449
596
0
3,813
8,552
2,355
0
6,164
2,388
42,145
10,193
W
Ares
Dazzeed
Ares
4,954
278
0
1,510
8,759
6,934
0
2,473
6,204
12,563
0
L
8,988
3,968
0
375
5,235
2,056
0
1,551
3,684
50,022
471
L
Terra
2,922
843
827
3,995
14,009
10,215
0
3,264
10,660
16,324
0
W
Thanatos
4,146
521
0
6,227
9,171
4,171
654
718
8,411
0
54,258
L
3,992
3,191
0
3,178
10,267
4,716
0
984
9,156
0
40,822
L
Bellona
TTH_Stroke
Bellona
2,829
613
0
1,793
10,523
10,021
0
260
9,589
0
25,781
W
Shiva
a69porman
Shiva
9,945
1,496
280
4,070
12,555
7,731
22
1,515
10,589
0
45,028
L
2,902
1,420
0
700
6,373
2,385
1,004
976
5,397
0
43,491
W
Skadi
6,716
2,528
0
997
5,434
1,974
1,395
984
4,450
0
52,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,255
Gold Earned
30,228
343
Minions Killed
275
0
Camps Cleared
0
1,147,062
Distance Traveled
1,097,646
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,654
555
105
9
0
178,469
0
W
Ares
6,751
563
14
1
0
250,966
1
L
Nu Wa
6,418
535
69
6
0
209,731
0
L
Terra
6,000
500
19
2
0
223,166
0
W
Thanatos
6,821
568
89
7
0
262,710
0
L
Arachne
6,195
516
61
5
0
241,700
0
L
Bellona
5,642
470
40
3
0
214,810
2
W
Shiva
7,210
601
64
5
0
233,863
0
L
Nut
5,973
498
86
7
0
208,239
2
W
Skadi
6,819
568
71
6
0
221,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role