Player Matchup

Achilles
Achilles
Silver II
Gordinh0
Achilles
Silver II
Level 96
God Stats
0W - 1L
1,301 SR
Queue Stats
11W - 13L
1,465 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
Jabbzi
Ix Chel
Bronze III
Level 127
God Stats
3W - 5L
1,399 SR
Queue Stats
5W - 9L
1,500 MMR
Solo
Geb
Geb
Silver I
WiiCkiiD
Geb
Silver I
Level 154
God Stats
0W - 1L
1,513 SR
Queue Stats
14W - 14L
1,489 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Zemaswin
Hun Batz
Bronze III
Level 136
God Stats
0W - 1L
1,774 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Skadi
Skadi
Bronze III
im-betterr-
Skadi
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,497 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,742 SR
1,491 MMR
Thoth
Thoth
Gold III
MMRGatekeeper
Thoth
Gold III
Level 57
God Stats
1W - 0L
1,766 SR
Queue Stats
77W - 82L
1,502 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Phenomena460
Jormungandr
Bronze III
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,500 MMR
Solo
Charon
Charon
Gold IV
lilbari123
Charon
Gold IV
Level 124
God Stats
4W - 2L
1,868 SR
Queue Stats
272W - 272L
1,484 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
xX3rdLegionXx
Tsukuyomi
Gold III
Level 159
God Stats
10W - 4L
1,734 SR
Queue Stats
84W - 82L
1,498 MMR
Solo
Anhur
Anhur
Gold II
zSimplicityyy
Anhur
Gold II
Level 144
God Stats
6W - 3L
1,841 SR
Queue Stats
67W - 68L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gordinh0
Achilles
15
3 / 2 / 1
8,497
531
8,628
16,769
13,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Jabbzi
Ix Chel
15
2 / 1 / 0
8,475
530
5,169
6,327
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 1
6,265
392
2,901
7,991
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Zemaswin
Hun Batz
16
5 / 2 / 2
8,731
546
11,901
12,822
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 4 / 0
6,390
399
3,199
9,355
1,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
KukulkanAthenaAo KuangThor

VS

Bans
Ne ZhaCliodhnaThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
8,785
549
4,589
7,383
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
Phenomena460
Jormungandr
15
2 / 3 / 1
9,728
608
8,820
11,982
10,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
lilbari123
Charon
13
0 / 1 / 4
8,428
527
5,331
10,093
9,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
xX3rdLegionXx
Tsukuyomi
16
3 / 3 / 1
9,012
563
5,408
13,827
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 1
9,775
611
10,378
10,411
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
11
Kills
10
10
Deaths
11
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Gordinh0
Achilles
3
2
1
1.75
L
Ix Chel
Jabbzi
Ix Chel
2
1
0
2
W
1
2
1
0.75
W
Jormungandr
Phenomena460
Jormungandr
2
3
1
0.83
L
0
1
1
0.5
L
Hun Batz
Zemaswin
Hun Batz
5
2
2
3
L
1
4
0
0.25
W
Charon
lilbari123
Charon
0
1
4
2
W
Tsukuyomi
xX3rdLegionXx
Tsukuyomi
3
3
1
1.17
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,798
Damage
34,526
53,264
Taken
53,696
27,941
Mitigated
32,484
12,370
Healing
16,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Gordinh0
Achilles
8,628
1,628
0
6,007
16,769
13,288
0
8,202
8,567
0
64,429
L
Ix Chel
Jabbzi
Ix Chel
5,169
771
243
2,366
6,327
2,144
0
3,763
2,564
73,538
510
W
4,589
193
0
750
7,383
2,584
0
2,313
5,070
75,193
0
W
Jormungandr
Phenomena460
Jormungandr
8,820
3,232
0
3,349
11,982
10,336
96
0
11,138
70,850
3,946
L
2,901
156
0
1,284
7,991
5,757
0
2,722
5,269
25,762
661
L
Hun Batz
Zemaswin
Hun Batz
11,901
4,013
0
1,940
12,822
5,253
0
2,568
10,254
0
88,464
L
3,199
1,078
0
530
9,355
1,499
273
968
8,387
0
32,117
W
Charon
lilbari123
Charon
5,331
729
0
1,780
10,093
9,452
0
2,610
7,483
29,595
0
W
Tsukuyomi
xX3rdLegionXx
Tsukuyomi
5,408
1,404
0
5,698
13,827
5,583
0
1,999
11,828
0
79,613
W
10,378
5,267
0
4,775
10,411
4,529
657
689
9,722
0
89,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
45,728
474
Minions Killed
570
0
Camps Cleared
0
1,499,346
Distance Traveled
1,538,941
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,497
531
109
7
0
318,841
0
L
Ix Chel
8,475
530
130
8
0
292,474
6
W
Thoth
8,785
549
135
8
0
298,178
1
W
Jormungandr
9,728
608
124
8
0
267,739
0
L
Geb
6,265
392
34
2
0
273,147
2
L
Hun Batz
8,731
546
140
9
0
379,960
0
L
Skadi
6,390
399
61
4
0
234,924
0
W
Charon
8,428
527
40
3
0
321,389
2
W
Tsukuyomi
9,012
563
123
8
0
362,395
1
W
Anhur
9,775
611
148
9
0
289,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role