Player Matchup

Ganesha
Ganesha
TheJohnBadman
Ganesha
Level 35
God Stats
19W - 18L
1,436 SR
Queue Stats
163W - 175L
1,475 Elo+
Party 1
Tiamat
Tiamat
Unkle_Cam_Bam69
Tiamat
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 69L
1,470 Elo+
Party 1
Nut
Nut
XAgonysEmbraceX
Nut
Level 35
God Stats
5W - 5L
1,415 SR
Queue Stats
48W - 54L
1,441 Elo+
Solo
Team Averages
Level 34
1,450 SR
1,462 Elo+

VS

Team Averages
Level 38
1,577 SR
1,305 Elo+
Ishtar
Ishtar
IWNL1Kryozzz
Ishtar
Level 33
God Stats
9W - 5L
1,500 SR
Queue Stats
92W - 131L
1,313 Elo+
Solo
Chaac
Chaac
TastesLikeFish-
Chaac
Level 47
God Stats
10W - 3L
1,731 SR
Queue Stats
102W - 110L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheAlphatier
Morgan Le Fay
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 0 / 7
7,008
701
5,964
10,822
10,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 2
7,130
713
7,606
8,009
5,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 2
7,456
746
5,363
9,738
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
0 / 4 / 1
5,999
600
4,546
9,113
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 0
6,828
683
9,025
9,817
9,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
TheAlphatier
Morgan Le Fay
10
0 / 2 / 1
6,142
614
8,654
6,524
2,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
4
1
0.13
L
1
1
0
1
L
Morgan Le Fay
TheAlphatier
Morgan Le Fay
0
2
1
0.25
W
Ganesha
0
0
7
3.5
W
4
0
2
5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,933
Damage
22,225
28,569
Taken
25,454
19,969
Mitigated
15,765
8,838
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
4,546
2,195
0
1,825
9,113
3,435
0
5,113
3,798
0
12,608
L
9,025
1,525
0
1,608
9,817
9,669
0
3,894
5,671
0
19,251
L
Morgan Le Fay
TheAlphatier
Morgan Le Fay
8,654
1,115
0
155
6,524
2,661
0
3,708
2,506
23,618
716
W
Ganesha
5,964
770
0
2,650
10,822
10,261
0
4,390
6,314
21,074
1,172
W
7,606
871
0
3,006
8,009
5,548
0
2,314
5,381
18,000
0
W
5,363
2,785
0
3,182
9,738
4,160
0
1,922
7,383
0
24,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,594
Gold Earned
18,969
95
Minions Killed
77
0
Camps Cleared
0
549,540
Distance Traveled
515,671
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,999
600
21
2
0
146,860
0
L
Chaac
6,828
683
25
3
0
204,241
2
L
Morgan Le Fay
6,142
614
31
3
0
164,570
0
W
Ganesha
7,008
701
9
1
0
194,143
0
W
Tiamat
7,130
713
31
3
0
179,676
0
W
Nut
7,456
746
55
6
0
175,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role