Player Matchup

Chronos
Chronos
AddEmmUpp
Chronos
Level 108
God Stats
3W - 4L
1,640 SR
Queue Stats
61W - 62L
1,458 Elo+
Party 2
Bacchus
Bacchus
Gloria_Borger96
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 44L
1,435 Elo+
Party 1
Osiris
Osiris
SCarrilloeljefe4
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 77L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
ToughTee13
Danzaburou
Level 100
God Stats
7W - 3L
1,651 SR
Queue Stats
27W - 35L
1,383 Elo+
Party 2
Nox
Nox
juandavidg19
Nox
Level 100
God Stats
21W - 17L
1,597 SR
Queue Stats
232W - 209L
1,421 Elo+
Party 1
Team Averages
Level 97
1,578 SR
1,418 Elo+

VS

Team Averages
Level 98
1,443 SR
1,421 Elo+
Scylla
Scylla
DonMauri1
Scylla
Level 69
God Stats
0W - 1L
1,762 SR
Queue Stats
35W - 36L
1,416 Elo+
Solo
Hercules
Hercules
Mafiaoso_Gaming
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,502 Elo+
Solo
Pele
Pele
SyrupOnWaffles_
Pele
Level 68
God Stats
4W - 4L
1,272 SR
Queue Stats
34W - 37L
1,264 Elo+
Solo
Hachiman
Hachiman
WackyKrimsion17
Hachiman
Level 138
God Stats
2W - 3L
1,182 SR
Queue Stats
281W - 270L
1,454 Elo+
Solo
Bacchus
Bacchus
XHesAVibeX
Bacchus
Level 57
God Stats
42W - 24L
1,500 SR
Queue Stats
152W - 146L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AddEmmUpp
Chronos
16
5 / 3 / 3
10,685
594
12,204
13,797
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 1 / 8
9,382
521
9,689
13,314
15,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 0 / 12
10,517
584
11,577
12,617
10,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ToughTee13
Danzaburou
17
4 / 1 / 4
10,211
567
10,581
11,003
5,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 0 / 7
10,593
589
8,194
6,078
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DonMauri1
Scylla
15
0 / 4 / 1
8,429
468
6,757
10,099
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
13
1 / 4 / 1
8,349
464
4,421
14,012
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 7 / 1
8,070
448
7,749
20,242
8,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
13
0 / 5 / 2
7,402
411
8,894
13,080
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
XHesAVibeX
Bacchus
13
2 / 6 / 0
8,315
462
8,044
19,153
23,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
26
Kills
4
5
Deaths
26
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
AddEmmUpp
Chronos
5
3
3
2.17
L
Scylla
DonMauri1
Scylla
0
4
1
0.13
W
5
1
8
9
L
Hercules
1
4
1
0.38
W
6
0
12
12
L
1
7
1
0.21
W
Danzaburou
ToughTee13
Danzaburou
4
1
4
6
L
Hachiman
0
5
2
0.2
L
Bacchus
XHesAVibeX
Bacchus
2
6
0
0.33
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,245
Damage
35,865
56,809
Taken
76,586
39,221
Mitigated
52,060
12,029
Healing
13,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AddEmmUpp
Chronos
12,204
3,740
0
2,064
13,797
5,450
3,250
1,778
11,711
67,452
4,211
L
Scylla
DonMauri1
Scylla
6,757
1,395
0
780
10,099
4,169
0
4,666
5,433
65,597
517
W
9,689
1,449
0
1,370
13,314
15,569
0
4,751
8,563
25,834
1,825
L
Hercules
4,421
875
0
1,690
14,012
9,834
510
5,962
8,050
0
53,874
W
11,577
6,184
0
2,104
12,617
10,303
0
3,635
8,910
0
82,055
L
7,749
1,415
0
6,711
20,242
8,757
0
7,082
13,160
0
69,270
W
Danzaburou
ToughTee13
Danzaburou
10,581
5,550
8
5,253
11,003
5,176
2,609
2,458
8,545
0
81,396
L
Hachiman
8,894
5,057
0
3,144
13,080
5,535
0
5,490
7,590
0
62,731
L
Bacchus
XHesAVibeX
Bacchus
8,044
1,788
0
738
19,153
23,765
0
5,858
13,295
41,210
0
W
8,194
741
51
1,179
6,078
2,723
1,679
1,933
4,103
60,530
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,388
Gold Earned
40,565
487
Minions Killed
454
0
Camps Cleared
0
1,820,065
Distance Traveled
1,623,512
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,685
594
93
5
0
304,351
0
L
Scylla
8,429
468
127
7
0
315,321
1
W
Bacchus
9,382
521
35
2
0
381,573
0
L
Hercules
8,349
464
77
4
0
306,890
0
W
Osiris
10,517
584
114
6
0
426,750
0
L
Pele
8,070
448
106
6
0
358,240
0
W
Danzaburou
10,211
567
119
7
0
337,272
0
L
Hachiman
7,402
411
88
5
0
324,532
1
L
Bacchus
8,315
462
56
3
0
318,529
0
W
Nox
10,593
589
126
7
0
370,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role