Player Matchup

Osiris
Osiris
Silver IV
 
Osiris
Silver IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver IV
DevsMadeMe
Hachiman
Silver IV
Level 53
God Stats
0W - 2L
1,388 SR
Queue Stats
40W - 45L
1,362 MMR
Party 1
Da Ji
Da Ji
Bronze III
Meaty__Clackers
Da Ji
Bronze III
Level 159
God Stats
1W - 1L
1,545 SR
Queue Stats
26W - 38L
1,363 MMR
Solo
Ares
Ares
Silver III
hulk2324
Ares
Silver III
Level 90
God Stats
0W - 1L
1,796 SR
Queue Stats
5W - 7L
1,353 MMR
Solo
Anubis
Anubis
Gold V
pesadillatoxi
Anubis
Gold V
Level 108
God Stats
11W - 12L
1,711 SR
Queue Stats
146W - 139L
1,367 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,588 SR
1,389 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,627 SR
1,362 MMR
Amaterasu
Amaterasu
Gold V
Alanp4j4s117
Amaterasu
Gold V
Level 161
God Stats
6W - 1L
1,822 SR
Queue Stats
150W - 143L
1,366 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
BDNate
Kuzenbo
Bronze III
Level 46
God Stats
3W - 2L
1,456 SR
Queue Stats
8W - 17L
1,362 MMR
Solo
Mercury
Mercury
Gold IV
JoeyFromJersey
Mercury
Gold IV
Level 153
God Stats
3W - 1L
1,607 SR
Queue Stats
380W - 371L
1,353 MMR
Solo
Jing Wei
Jing Wei
Gold I
MasterLuis
Jing Wei
Gold I
Level 180
God Stats
4W - 5L
1,634 SR
Queue Stats
311W - 316L
1,366 MMR
Solo
Merlin
Merlin
Gold IV
judeniii
Merlin
Gold IV
Level 68
God Stats
8W - 6L
1,614 SR
Queue Stats
188W - 195L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 4 / 0
6,587
507
5,763
13,449
15,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
DevsMadeMe
Hachiman
13
1 / 1 / 0
6,605
508
4,205
9,124
2,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 1
6,459
497
6,453
14,025
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
9
0 / 3 / 0
5,795
446
4,529
13,792
11,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 1
6,815
524
8,582
9,399
5,575
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KukulkanBake KujiraThanatos

VS

Bans
AthenaMaman BrigitteAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alanp4j4s117
Amaterasu
15
3 / 0 / 2
8,991
692
7,129
11,548
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
BDNate
Kuzenbo
11
2 / 0 / 3
7,401
569
7,814
11,072
12,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 2 / 1
7,833
603
8,298
10,139
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
MasterLuis
Jing Wei
15
1 / 0 / 2
8,964
690
9,966
6,578
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
judeniii
Merlin
13
2 / 0 / 2
7,250
558
7,870
9,867
5,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
13
13
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
W
Amaterasu
Alanp4j4s117
Amaterasu
3
0
2
4
W
Kuzenbo
BDNate
Kuzenbo
2
0
3
3.5
L
Hachiman
DevsMadeMe
Hachiman
1
1
0
1
W
5
2
1
2.75
W
Jing Wei
MasterLuis
Jing Wei
1
0
2
2
L
1
1
1
1.5
L
Ares
0
3
0
0
W
Merlin
judeniii
Merlin
2
0
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,532
Damage
41,077
59,789
Taken
49,204
41,514
Mitigated
34,078
16,548
Healing
16,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,763
2,185
0
2,493
13,449
15,682
0
0
12,395
0
47,444
W
Amaterasu
Alanp4j4s117
Amaterasu
7,129
3,396
0
5,196
11,548
9,192
440
0
10,686
0
71,256
W
Kuzenbo
BDNate
Kuzenbo
7,814
3,059
0
2,907
11,072
12,349
0
5,273
5,799
26,315
1,193
L
Hachiman
DevsMadeMe
Hachiman
4,205
2,877
0
3,327
9,124
2,968
0
269
8,855
0
54,802
W
8,298
3,782
0
361
10,139
4,416
701
2,887
7,180
0
64,895
W
Jing Wei
MasterLuis
Jing Wei
9,966
8,484
0
3,842
6,578
3,014
0
412
6,166
0
91,693
L
6,453
1,063
0
6,139
14,025
6,145
0
4,316
9,629
0
51,068
L
Ares
4,529
807
0
884
13,792
11,144
0
4,522
9,270
20,833
130
W
Merlin
judeniii
Merlin
7,870
194
0
3,718
9,867
5,107
0
4,934
4,933
49,828
0
L
8,582
169
0
3,705
9,399
5,575
0
5,991
3,408
58,634
1,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,261
Gold Earned
40,439
387
Minions Killed
484
0
Camps Cleared
0
1,350,185
Distance Traveled
1,409,118
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,587
507
86
7
0
254,166
4
W
Amaterasu
8,991
692
127
10
0
296,505
2
W
Kuzenbo
7,401
569
37
3
0
267,955
5
L
Hachiman
6,605
508
97
7
0
267,430
2
W
Mercury
7,833
603
89
7
0
333,134
0
W
Jing Wei
8,964
690
141
11
0
266,796
3
L
Da Ji
6,459
497
85
7
0
334,985
0
L
Ares
5,795
446
21
2
0
265,173
0
W
Merlin
7,250
558
90
7
0
244,728
2
L
Anubis
6,815
524
98
8
0
228,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role