Player Matchup

Horus
Horus
Asavo
Horus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 81L
1,617 Elo+
Party 2
Cupid
Cupid
Donchepe21
Cupid
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 145L
1,566 Elo+
Solo
Da Ji
Da Ji
Gripatron
Da Ji
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 56L
1,516 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HeavensMaestro
Morgan Le Fay
Level 175
God Stats
5W - 12L
1,428 SR
Queue Stats
80W - 100L
1,526 Elo+
Party 2
Charon
Charon
VellyVel 318
Charon
Level 129
God Stats
9W - 6L
1,543 SR
Queue Stats
80W - 102L
1,552 Elo+
Party 2
Team Averages
Level 152
1,494 SR
1,555 Elo+

VS

Team Averages
Level 158
1,666 SR
1,591 Elo+
Kukulkan
Kukulkan
MidgardMamba
Kukulkan
Level 174
God Stats
2W - 1L
1,961 SR
Queue Stats
69W - 64L
1,619 Elo+
Party 1
Ares
Ares
Pirateslife4me
Ares
Level 163
God Stats
12W - 12L
1,494 SR
Queue Stats
28W - 23L
1,569 Elo+
Party 1
Hachiman
Hachiman
Solvyr
Hachiman
Level 155
God Stats
8W - 5L
1,681 SR
Queue Stats
186W - 198L
1,558 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Stealth_gamer_BR
Cu Chulainn
Level 149
God Stats
11W - 10L
1,612 SR
Queue Stats
156W - 118L
1,663 Elo+
Solo
Arachne
Arachne
swiftmoney09
Arachne
Level 148
God Stats
133W - 104L
1,584 SR
Queue Stats
390W - 369L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Asavo
Horus
7
0 / 1 / 3
4,776
531
3,046
6,818
4,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
10
1 / 0 / 1
5,668
630
2,783
4,326
1,484
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Gripatron
Da Ji
9
3 / 0 / 0
4,921
547
2,975
6,878
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
HeavensMaestro
Morgan Le Fay
10
1 / 0 / 0
5,431
603
3,788
3,212
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
9
0 / 1 / 0
4,648
516
1,788
7,026
5,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MidgardMamba
Kukulkan
9
1 / 0 / 0
4,802
534
629
4,354
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 1
4,127
459
2,384
6,217
2,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Solvyr
Hachiman
8
0 / 1 / 0
4,859
540
4,014
4,853
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Stealth_gamer_BR
Cu Chulainn
11
1 / 0 / 0
6,326
703
3,887
6,041
3,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
swiftmoney09
Arachne
4
0 / 2 / 0
3,717
413
78
3,290
920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
Asavo
Horus
0
1
3
1.5
W
Cupid
1
0
1
1.5
W
Da Ji
Gripatron
Da Ji
3
0
0
3
W
Morgan Le Fay
HeavensMaestro
Morgan Le Fay
1
0
0
1
L
Kukulkan
MidgardMamba
Kukulkan
1
0
0
1
L
0
2
1
0.25
L
Hachiman
Solvyr
Hachiman
0
1
0
0
L
Cu Chulainn
Stealth_gamer_BR
Cu Chulainn
1
0
0
1
W
Charon
0
1
0
0
L
Arachne
swiftmoney09
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,380
Damage
10,992
28,260
Taken
24,755
15,500
Mitigated
10,851
12,579
Healing
6,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Asavo
Horus
3,046
1,390
348
2,674
6,818
4,733
0
1,266
5,552
0
13,994
W
Cupid
2,783
1,617
632
2,617
4,326
1,484
150
584
3,742
0
48,109
W
Da Ji
Gripatron
Da Ji
2,975
780
0
3,554
6,878
2,572
0
362
6,478
0
34,427
W
Morgan Le Fay
HeavensMaestro
Morgan Le Fay
3,788
628
0
722
3,212
1,255
0
751
2,461
25,983
2,385
L
Kukulkan
MidgardMamba
Kukulkan
629
38
0
410
4,354
1,520
0
2,997
1,318
24,551
542
L
2,384
149
0
1,590
6,217
2,975
0
0
6,217
7,579
0
L
Hachiman
Solvyr
Hachiman
4,014
3,122
0
1,090
4,853
1,604
0
0
4,853
0
33,485
L
Cu Chulainn
Stealth_gamer_BR
Cu Chulainn
3,887
319
0
2,190
6,041
3,832
0
1,326
4,297
0
48,523
W
Charon
1,788
179
0
2,032
7,026
5,456
0
0
6,533
27,661
44
L
Arachne
swiftmoney09
Arachne
78
78
0
961
3,290
920
0
636
2,647
0
15,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,444
Gold Earned
23,831
269
Minions Killed
230
0
Camps Cleared
0
898,006
Distance Traveled
710,655
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,776
531
25
3
0
200,539
1
W
Cupid
5,668
630
80
9
0
164,360
2
W
Da Ji
4,921
547
56
6
0
213,253
0
W
Morgan Le Fay
5,431
603
62
7
0
176,068
0
L
Kukulkan
4,802
534
50
6
0
126,785
0
L
Ares
4,127
459
9
1
0
176,291
0
L
Hachiman
4,859
540
61
7
0
167,261
2
L
Cu Chulainn
6,326
703
86
10
0
178,435
0
W
Charon
4,648
516
46
5
0
143,786
0
L
Arachne
3,717
413
24
3
0
61,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role