Player Matchup

Scylla
Scylla
Drauma
Scylla
Level 100
God Stats
20W - 3L
1,698 SR
Queue Stats
475W - 59L
1,777 Elo+
Party 1
Gilgamesh
Gilgamesh
Hosmer
Gilgamesh
Level 92
God Stats
5W - 2L
1,866 SR
Queue Stats
600W - 111L
1,687 Elo+
Party 1
Kuzenbo
Kuzenbo
RadicalDogPaw
Kuzenbo
Level 96
God Stats
2W - 1L
1,724 SR
Queue Stats
63W - 11L
1,471 Elo+
Party 1
Discordia
Discordia
ashekat
Discordia
Level 4
God Stats
7W - 4L
1,713 SR
Queue Stats
21W - 17L
1,578 Elo+
Party 1
Charybdis
Charybdis
louball
Charybdis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,514 Elo+
Party 1
Team Averages
Level 61
1,700 SR
1,605 Elo+

VS

Team Averages
Level 83
1,641 SR
1,555 Elo+
Medusa
Medusa
Jhaggo39
Medusa
Level 119
God Stats
4W - 0L
1,860 SR
Queue Stats
98W - 91L
1,505 Elo+
Party 2
Atlas
Atlas
LordSodium
Atlas
Level 75
God Stats
10W - 8L
1,586 SR
Queue Stats
107W - 105L
1,504 Elo+
Solo
Mulan
Mulan
RexAkashi
Mulan
Level 64
God Stats
15W - 9L
1,613 SR
Queue Stats
61W - 30L
1,664 Elo+
Solo
Discordia
Discordia
TheRealGuy3
Discordia
Level 54
God Stats
32W - 20L
1,623 SR
Queue Stats
96W - 72L
1,604 Elo+
Solo
Ao Kuang
Ao Kuang
fasted250
Ao Kuang
Level 101
God Stats
11W - 7L
1,525 SR
Queue Stats
96W - 88L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drauma
Scylla
15
0 / 2 / 4
9,474
947
16,540
10,022
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Hosmer
Gilgamesh
15
2 / 5 / 3
9,791
979
12,785
20,484
23,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
15
1 / 3 / 4
9,679
968
9,081
20,077
21,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
ashekat
Discordia
15
1 / 6 / 3
9,449
945
8,677
12,288
4,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
louball
Charybdis
15
1 / 7 / 2
9,497
950
5,866
13,665
5,190
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

150

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jhaggo39
Medusa
17
5 / 1 / 10
11,679
1,168
12,795
8,808
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
17
2 / 2 / 15
11,386
1,139
10,401
16,706
19,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
RexAkashi
Mulan
17
6 / 2 / 13
10,798
1,080
14,214
14,798
15,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
TheRealGuy3
Discordia
17
5 / 0 / 14
11,467
1,147
22,940
4,903
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
fasted250
Ao Kuang
17
5 / 0 / 10
10,938
1,094
11,168
11,611
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
5
Kills
23
23
Deaths
5
16
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Scylla
Drauma
Scylla
0
2
4
1
L
Gilgamesh
Hosmer
Gilgamesh
2
5
3
0.7
W
Medusa
Jhaggo39
Medusa
5
1
10
10
W
Atlas
2
2
15
4.75
L
Kuzenbo
1
3
4
1
W
Mulan
RexAkashi
Mulan
6
2
13
6.25
W
Discordia
TheRealGuy3
Discordia
5
0
14
12
L
Discordia
ashekat
Discordia
1
6
3
0.42
W
Ao Kuang
fasted250
Ao Kuang
5
0
10
10
L
Charybdis
louball
Charybdis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,949
Damage
71,518
76,536
Taken
56,826
58,503
Mitigated
48,197
6,739
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Drauma
Scylla
16,540
1,583
0
439
10,022
3,680
0
6,471
3,379
37,878
0
L
Gilgamesh
Hosmer
Gilgamesh
12,785
2,628
0
1,230
20,484
23,320
0
10,431
9,393
814
26,983
W
Medusa
Jhaggo39
Medusa
12,795
6,632
0
1,878
8,808
4,336
0
3,758
4,755
0
46,913
W
Atlas
10,401
4,394
0
1,332
16,706
19,092
0
11,000
5,194
22,641
0
L
Kuzenbo
9,081
3,268
0
3,565
20,077
21,717
0
10,206
9,505
20,675
0
W
Mulan
RexAkashi
Mulan
14,214
855
0
3,029
14,798
15,930
0
8,380
5,969
0
19,293
W
Discordia
TheRealGuy3
Discordia
22,940
446
0
0
4,903
2,091
0
4,181
652
48,908
0
L
Discordia
ashekat
Discordia
8,677
961
0
30
12,288
4,596
0
8,708
3,423
18,630
0
W
Ao Kuang
fasted250
Ao Kuang
11,168
1,772
0
4,206
11,611
6,748
0
7,099
4,192
20,574
2,836
L
Charybdis
louball
Charybdis
5,866
4,061
0
1,475
13,665
5,190
0
7,324
5,977
0
21,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,890
Gold Earned
56,268
177
Minions Killed
216
2
Camps Cleared
13
897,198
Distance Traveled
1,092,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,474
947
54
5
2
198,082
0
L
Gilgamesh
9,791
979
29
3
0
202,251
0
W
Medusa
11,679
1,168
89
9
5
208,434
0
W
Atlas
11,386
1,139
20
2
0
209,825
0
L
Kuzenbo
9,679
968
38
4
0
177,168
0
W
Mulan
10,798
1,080
13
1
0
210,359
0
W
Discordia
11,467
1,147
65
7
3
222,722
0
L
Discordia
9,449
945
24
2
0
171,268
0
W
Ao Kuang
10,938
1,094
29
3
5
240,699
0
L
Charybdis
9,497
950
32
3
0
148,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role