Player Matchup

Osiris
Osiris
Gold III
Emilianoo21
Osiris
Gold III
Level 166
God Stats
2W - 2L
1,904 SR
Queue Stats
116W - 95L
1,840 MMR
Party 2
Sol
Sol
Platinum IV
Emilianoo22
Sol
Platinum IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
2,105 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
Romance12B
Sun Wukong
Diamond III
Level 127
God Stats
172W - 170L
1,740 SR
Queue Stats
814W - 1,011L
2,312 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,715 SR
2,086 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,644 SR
1,921 MMR
Anhur
Anhur
Diamond IV
Canarix15
Anhur
Diamond IV
Level 158
God Stats
29W - 15L
1,814 SR
Queue Stats
101W - 56L
2,540 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Pluxle
Jormungandr
Platinum V
Level 165
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 98L
1,578 MMR
Party 1
Geb
Geb
Platinum IV
Skyforth
Geb
Platinum IV
Level 149
God Stats
27W - 21L
1,619 SR
Queue Stats
101W - 104L
1,645 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
1 / 3 / 0
6,678
668
7,913
12,286
11,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,790
679
10,763
9,751
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Romance12B
Sun Wukong
11
0 / 2 / 0
6,424
642
6,280
10,007
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesThothCharonBacchus

VS

Bans
KuzenboNe ZhaMorgan Le FayPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Canarix15
Anhur
13
3 / 0 / 4
7,875
788
9,973
10,369
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Pluxle
Jormungandr
13
2 / 0 / 5
7,516
752
11,442
10,742
8,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 2
7,341
734
6,021
8,663
7,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
7
7
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Canarix15
Anhur
3
0
4
5
L
Osiris
1
3
0
0.33
L
0
2
1
0.25
W
Jormungandr
Pluxle
Jormungandr
2
0
5
4.5
L
Sun Wukong
Romance12B
Sun Wukong
0
2
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,956
Damage
27,436
32,044
Taken
29,774
23,563
Mitigated
20,729
8,421
Healing
9,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Canarix15
Anhur
9,973
4,878
0
4,730
10,369
5,044
23
2,158
7,449
0
41,207
L
Osiris
7,913
1,847
0
1,814
12,286
11,707
0
5,397
4,949
0
15,882
L
10,763
3,383
0
4,664
9,751
3,139
0
3,737
4,988
37,389
907
W
Jormungandr
Pluxle
Jormungandr
11,442
2,476
0
3,247
10,742
8,022
0
4,558
5,771
26,110
1,664
L
Sun Wukong
Romance12B
Sun Wukong
6,280
653
0
1,943
10,007
8,717
0
4,562
4,258
0
19,078
W
6,021
270
0
1,878
8,663
7,663
0
3,714
4,230
10,459
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,892
Gold Earned
22,732
102
Minions Killed
125
0
Camps Cleared
0
580,298
Distance Traveled
574,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,875
788
65
7
0
187,809
0
L
Osiris
6,678
668
20
2
0
196,312
0
L
Sol
6,790
679
63
6
0
186,003
0
W
Jormungandr
7,516
752
45
5
0
204,438
0
L
Sun Wukong
6,424
642
19
2
0
197,983
0
W
Geb
7,341
734
15
2
0
182,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role