Player Matchup

Ullr
Ullr
Platinum IV
DonutSix31
Ullr
Platinum IV
Level 85
God Stats
9W - 3L
1,705 SR
Queue Stats
76W - 69L
1,820 MMR
Party 3
Anhur
Anhur
Gold III
FakerMayfield
Anhur
Gold III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,746 MMR
Party 3
Surtr
Surtr
Gold II
MayaK6666632
Surtr
Gold II
Level 143
God Stats
13W - 3L
1,817 SR
Queue Stats
40W - 20L
1,822 MMR
Solo
Jing Wei
Jing Wei
Gold II
Raeyl
Jing Wei
Gold II
Level 159
God Stats
1W - 0L
1,309 SR
Queue Stats
12W - 5L
1,809 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
ScurriWind
Kuzenbo
Gold IV
Level 41
God Stats
3W - 0L
1,838 SR
Queue Stats
9W - 3L
1,778 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,634 SR
1,795 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,558 SR
1,809 MMR
Yemoja
Yemoja
Platinum III
Codillac
Yemoja
Platinum III
Level 142
God Stats
8W - 10L
1,557 SR
Queue Stats
188W - 187L
1,790 MMR
Solo
Hun Batz
Hun Batz
Platinum III
RangoTango9989
Hun Batz
Platinum III
Level 80
God Stats
9W - 12L
1,621 SR
Queue Stats
290W - 265L
1,890 MMR
Party 4
Chaac
Chaac
Platinum III
ZaykerZlert
Chaac
Platinum III
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 171L
1,773 MMR
Party 2
Merlin
Merlin
Platinum V
matamerik4a
Merlin
Platinum V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 36L
1,819 MMR
Party 4
Freya
Freya
Platinum III
Ñeda
Freya
Platinum III
Level 156
God Stats
11W - 12L
1,613 SR
Queue Stats
363W - 341L
1,774 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,390
626
6,395
6,796
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 1 / 2
10,140
676
14,100
13,084
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
4 / 0 / 2
9,134
609
10,430
11,588
6,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Raeyl
Jing Wei
16
4 / 0 / 4
9,219
615
4,516
3,866
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
ScurriWind
Kuzenbo
14
3 / 1 / 4
8,454
564
7,152
12,382
13,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AwilixBake KujiraThorAthena

VS

Bans
VamanaBellonaCharonKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Codillac
Yemoja
9
0 / 2 / 1
6,497
433
3,307
10,039
8,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
15
2 / 2 / 1
7,657
510
7,636
13,458
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
7,021
468
4,517
17,029
16,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
13
1 / 3 / 1
7,307
487
5,675
6,920
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
Ñeda
Freya
11
0 / 5 / 0
6,893
460
993
9,113
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
3
3
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Codillac
Yemoja
0
2
1
0.25
W
1
1
5
3.5
W
3
1
2
4
W
4
0
2
5
W
Jing Wei
Raeyl
Jing Wei
4
0
4
6
L
Hun Batz
2
2
1
1.25
W
Kuzenbo
ScurriWind
Kuzenbo
3
1
4
5
L
0
3
0
0
L
Merlin
1
3
1
0.5
L
Freya
Ñeda
Freya
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,593
Damage
22,128
47,716
Taken
56,559
30,032
Mitigated
36,626
21,361
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Codillac
Yemoja
3,307
759
618
1,862
10,039
8,658
0
1,211
8,828
16,551
0
W
6,395
1,770
0
1,430
6,796
2,840
0
2,394
4,402
0
71,732
W
14,100
8,758
0
8,348
13,084
6,074
348
1,623
11,461
0
95,867
W
10,430
3,579
0
7,735
11,588
6,119
24
2,750
8,838
7,713
86,219
W
Jing Wei
Raeyl
Jing Wei
4,516
3,630
0
2,032
3,866
1,550
2,217
618
3,248
0
77,408
L
Hun Batz
7,636
1,845
0
5,152
13,458
5,217
0
1,544
11,914
0
70,990
W
Kuzenbo
ScurriWind
Kuzenbo
7,152
2,391
0
1,816
12,382
13,449
0
3,046
9,336
39,142
0
L
4,517
649
0
5,659
17,029
16,908
0
75
16,954
0
57,053
L
Merlin
5,675
0
0
457
6,920
2,458
0
498
6,422
54,896
284
L
Freya
Ñeda
Freya
993
414
0
1,599
9,113
3,385
0
5,052
4,061
38,518
5,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,337
Gold Earned
35,375
607
Minions Killed
459
0
Camps Cleared
0
1,601,071
Distance Traveled
1,514,303
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,497
433
17
1
0
279,152
2
W
Ullr
9,390
626
123
8
0
314,792
4
W
Anhur
10,140
676
152
10
0
253,333
3
W
Surtr
9,134
609
137
9
0
388,413
0
W
Jing Wei
9,219
615
147
10
0
328,017
1
L
Hun Batz
7,657
510
113
8
0
367,470
4
W
Kuzenbo
8,454
564
48
3
0
316,516
6
L
Chaac
7,021
468
111
7
0
302,263
1
L
Merlin
7,307
487
118
8
0
297,265
6
L
Freya
6,893
460
100
7
0
268,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role