Player Matchup

Hercules
Hercules
Catchygmertag22
Hercules
Level 129
God Stats
2W - 2L
1,285 SR
Queue Stats
94W - 77L
1,479 Elo+
Party 1
Gilgamesh
Gilgamesh
VentingFire
Gilgamesh
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 83L
1,448 Elo+
Party 1
Ao Kuang
Ao Kuang
whynoworky
Ao Kuang
Level 127
God Stats
3W - 3L
1,807 SR
Queue Stats
146W - 132L
1,454 Elo+
Party 1
Team Averages
Level 121
1,530 SR
1,461 Elo+

VS

Team Averages
Level 103
1,500 SR
1,500 Elo+
Ah Puch
Ah Puch
Frozen
Ah Puch
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Naught
Anhur
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
tobad124
Sobek
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 4 / 2
6,724
611
6,099
10,877
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
VentingFire
Gilgamesh
12
0 / 4 / 1
6,773
616
3,378
10,059
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
whynoworky
Ao Kuang
14
2 / 2 / 0
7,326
666
3,037
8,214
3,131
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Frozen
Ah Puch
13
1 / 1 / 9
8,050
732
6,802
4,299
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Naught
Anhur
15
9 / 0 / 1
9,352
850
13,410
5,076
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
tobad124
Sobek
13
0 / 1 / 7
7,155
650
3,928
6,664
7,843
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
2
0.25
W
Ah Puch
Frozen
Ah Puch
1
1
9
5.5
W
Anhur
Naught
Anhur
9
0
1
9.5
L
Gilgamesh
VentingFire
Gilgamesh
0
4
1
0.13
W
Sobek
tobad124
Sobek
0
1
7
3.5
L
Ao Kuang
whynoworky
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,514
Damage
24,140
29,150
Taken
16,039
15,207
Mitigated
12,327
6,150
Healing
4,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,099
1,514
0
2,263
10,877
5,005
0
4,593
6,284
0
21,983
W
Ah Puch
Frozen
Ah Puch
6,802
562
0
647
4,299
2,106
82
771
3,514
30,537
0
W
Anhur
Naught
Anhur
13,410
7,726
0
2,854
5,076
2,378
455
903
4,159
0
45,210
L
Gilgamesh
VentingFire
Gilgamesh
3,378
906
0
545
10,059
7,071
0
3,730
6,321
0
21,111
W
Sobek
tobad124
Sobek
3,928
745
0
797
6,664
7,843
0
1,266
5,398
6,725
571
L
Ao Kuang
whynoworky
Ao Kuang
3,037
405
0
3,342
8,214
3,131
0
2,518
5,662
24,495
888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,823
Gold Earned
24,557
130
Minions Killed
139
0
Camps Cleared
0
638,403
Distance Traveled
602,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,724
611
35
3
0
211,812
0
W
Ah Puch
8,050
732
62
6
0
198,833
0
W
Anhur
9,352
850
68
6
0
204,286
0
L
Gilgamesh
6,773
616
32
3
0
219,202
0
W
Sobek
7,155
650
9
1
0
199,069
0
L
Ao Kuang
7,326
666
63
6
0
207,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role