Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CobaltDevil8716
Hachiman
Level 146
God Stats
2W - 3L
1,332 SR
Queue Stats
201W - 246L
1,438 Elo+
Solo
Ravana
Ravana
Fearing130Ping
Ravana
Level 134
God Stats
5W - 0L
1,802 SR
Queue Stats
83W - 18L
1,877 Elo+
Solo
Raijin
Raijin
Flapho
Raijin
Level 126
God Stats
6W - 2L
1,755 SR
Queue Stats
42W - 24L
1,782 Elo+
Solo
Cerberus
Cerberus
GREENPUMA
Cerberus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 61L
1,543 Elo+
Solo
Team Averages
Level 135
1,578 SR
1,628 Elo+

VS

Team Averages
Level 131
1,423 SR
1,576 Elo+
Erlang Shen
Erlang Shen
Corehounds
Erlang Shen
Level 123
God Stats
1W - 2L
1,328 SR
Queue Stats
79W - 39L
1,691 Elo+
Solo
Neith
Neith
Crooks7000
Neith
Level 127
God Stats
37W - 21L
1,537 SR
Queue Stats
192W - 170L
1,523 Elo+
Solo
Fenrir
Fenrir
TimTheMoose
Fenrir
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
1,634 Elo+
Solo
Janus
Janus
Valare
Janus
Level 125
God Stats
18W - 25L
1,461 SR
Queue Stats
53W - 65L
1,485 Elo+
Party 1
Ares
Ares
lDeagle
Ares
Level 116
God Stats
0W - 2L
1,289 SR
Queue Stats
37W - 38L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 4 / 2
7,449
532
5,007
14,372
12,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
13
1 / 2 / 9
7,716
551
4,605
6,728
2,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
15 / 2 / 6
10,512
751
18,428
9,010
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Flapho
Raijin
14
6 / 1 / 3
8,843
632
7,375
6,016
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
GREENPUMA
Cerberus
13
3 / 0 / 9
8,083
577
8,617
14,072
14,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Corehounds
Erlang Shen
12
1 / 6 / 2
6,526
466
4,429
16,211
8,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
14
2 / 3 / 1
7,937
567
7,512
9,626
3,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
14
4 / 4 / 0
8,669
619
12,485
17,752
10,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Valare
Janus
13
1 / 5 / 3
7,421
530
3,258
8,701
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
lDeagle
Ares
11
1 / 7 / 2
7,083
506
6,015
14,566
11,034
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
25
Kills
9
9
Deaths
25
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
4
2
0.25
W
Hachiman
1
2
9
2.75
L
Erlang Shen
Corehounds
Erlang Shen
1
6
2
0.33
L
Neith
2
3
1
0.83
W
15
2
6
9
W
Raijin
Flapho
Raijin
6
1
3
7.5
W
Cerberus
GREENPUMA
Cerberus
3
0
9
7.5
L
Fenrir
4
4
0
1
L
Janus
Valare
Janus
1
5
3
0.5
L
Ares
lDeagle
Ares
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,032
Damage
33,699
50,198
Taken
66,856
36,665
Mitigated
35,736
16,150
Healing
17,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,007
1,132
0
3,235
14,372
12,248
0
0
14,372
50,571
2,070
W
Hachiman
4,605
2,967
0
3,476
6,728
2,765
99
743
5,985
0
62,234
L
Erlang Shen
Corehounds
Erlang Shen
4,429
2,810
0
3,006
16,211
8,503
0
4,784
11,427
0
49,945
L
Neith
7,512
2,108
0
2,994
9,626
3,145
0
3,340
6,286
0
64,075
W
18,428
8,787
0
3,648
9,010
4,768
0
2,314
6,596
0
87,640
W
Raijin
Flapho
Raijin
7,375
355
0
846
6,016
2,578
255
2,409
3,508
61,571
0
W
Cerberus
GREENPUMA
Cerberus
8,617
858
0
4,945
14,072
14,306
45
3,835
10,203
33,259
648
L
Fenrir
12,485
7,925
0
8,267
17,752
10,246
373
4,752
12,782
0
68,596
L
Janus
Valare
Janus
3,258
274
0
628
8,701
2,808
0
3,323
5,378
59,447
699
L
Ares
lDeagle
Ares
6,015
952
1,277
1,690
14,566
11,034
0
4,545
10,021
18,546
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,603
Gold Earned
37,636
476
Minions Killed
423
0
Camps Cleared
0
1,374,879
Distance Traveled
1,358,478
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,449
532
94
7
0
235,632
0
W
Hachiman
7,716
551
112
8
0
257,494
0
L
Erlang Shen
6,526
466
75
5
0
303,963
1
L
Neith
7,937
567
107
8
0
283,424
3
W
Ravana
10,512
751
115
8
0
329,509
0
W
Raijin
8,843
632
110
8
0
270,661
2
W
Cerberus
8,083
577
45
3
0
281,583
2
L
Fenrir
8,669
619
108
8
0
235,281
0
L
Janus
7,421
530
111
8
0
267,242
6
L
Ares
7,083
506
22
2
0
268,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role