Player Matchup

Sol
Sol
Arkanjin
Sol
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 47L
1,436 Elo+
Solo
He Bo
He Bo
InosukeWizrd
He Bo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,553 Elo+
Party 2
Arachne
Arachne
bustyhotmom
Arachne
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 146L
1,488 Elo+
Party 1
Athena
Athena
dMaster3343
Athena
Level 82
God Stats
1W - 2L
1,253 SR
Queue Stats
154W - 155L
1,464 Elo+
Party 1
Erlang Shen
Erlang Shen
eevee8
Erlang Shen
Level 46
God Stats
6W - 3L
1,293 SR
Queue Stats
236W - 256L
1,498 Elo+
Party 2
Team Averages
Level 99
1,409 SR
1,488 Elo+

VS

Team Averages
Level 85
1,460 SR
1,494 Elo+
Persephone
Persephone
 
Persephone
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Aimatia
Sun Wukong
Level 127
God Stats
0W - 2L
1,301 SR
Queue Stats
22W - 21L
1,513 Elo+
Party 3
Geb
Geb
KiraRaven
Geb
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,236 Elo+
Solo
Thoth
Thoth
LastUchiha86577
Thoth
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,595 Elo+
Party 4
Merlin
Merlin
hoojn
Merlin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 7
7,377
1,475
9,576
4,797
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
2 / 3 / 14
6,080
1,216
3,301
4,093
1,493
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
bustyhotmom
Arachne
12
5 / 2 / 13
6,911
1,382
6,180
7,258
3,907
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
11
2 / 2 / 9
5,966
1,193
1,787
6,420
5,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
eevee8
Erlang Shen
9
1 / 2 / 11
5,631
1,126
2,844
5,119
4,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
8
1 / 2 / 4
5,466
1,093
2,086
2,568
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Aimatia
Sun Wukong
10
0 / 4 / 1
5,185
1,037
3,347
6,858
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 1
5,584
1,117
1,065
7,531
6,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 1
4,857
971
2,453
4,380
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
hoojn
Merlin
12
7 / 4 / 2
7,106
1,421
4,334
4,853
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
18
Kills
10
10
Deaths
18
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
2
4
1.5
L
Sun Wukong
Aimatia
Sun Wukong
0
4
1
0.13
W
8
1
7
11.5
W
2
3
14
3
L
2
4
1
0.63
L
0
4
1
0.13
W
Arachne
bustyhotmom
Arachne
5
2
13
5.75
W
Athena
2
2
9
3.25
W
Erlang Shen
eevee8
Erlang Shen
1
2
11
3.25
L
Merlin
hoojn
Merlin
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,688
Damage
13,285
27,687
Taken
26,190
16,186
Mitigated
16,812
10,000
Healing
1,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
2,086
73
86
226
2,568
924
0
1,292
1,160
2,716
0
L
Sun Wukong
Aimatia
Sun Wukong
3,347
364
63
547
6,858
5,810
0
3,564
3,079
0
11,273
W
9,576
4,507
1,045
2,334
4,797
1,760
2,210
1,497
3,300
23,443
1,642
W
3,301
220
205
291
4,093
1,493
35
2,046
2,047
5,308
0
L
1,065
206
470
531
7,531
6,342
0
4,218
3,068
2,517
0
L
2,453
220
0
0
4,380
1,660
0
2,536
1,718
4,635
457
W
Arachne
bustyhotmom
Arachne
6,180
4,465
379
3,158
7,258
3,907
436
2,620
4,638
0
7,236
W
Athena
1,787
369
454
881
6,420
5,005
156
1,598
4,822
4,608
0
W
Erlang Shen
eevee8
Erlang Shen
2,844
1,150
109
1,144
5,119
4,021
443
1,836
3,283
0
5,185
L
Merlin
hoojn
Merlin
4,334
407
12
19
4,853
2,076
0
2,179
2,416
11,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,965
Gold Earned
28,198
63
Minions Killed
51
0
Camps Cleared
0
488,725
Distance Traveled
355,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,466
1,093
2
0
0
29,387
0
L
Sun Wukong
5,185
1,037
16
3
0
101,768
0
W
Sol
7,377
1,475
38
8
0
98,619
0
W
He Bo
6,080
1,216
7
1
0
98,099
0
L
Geb
5,584
1,117
5
1
0
81,866
0
L
Thoth
4,857
971
7
1
0
62,204
0
W
Arachne
6,911
1,382
4
1
0
84,954
0
W
Athena
5,966
1,193
6
1
0
102,842
0
W
Erlang Shen
5,631
1,126
8
2
0
104,211
0
L
Merlin
7,106
1,421
21
4
0
80,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role