Player Matchup

Bacchus
Bacchus
Rorro-dono
Bacchus
Level 106
God Stats
6W - 4L
1,566 SR
Queue Stats
66W - 71L
1,465 Elo+
Party 2
Kukulkan
Kukulkan
hipamo
Kukulkan
Level 147
God Stats
5W - 6L
1,596 SR
Queue Stats
140W - 131L
1,503 Elo+
Party 2
Jing Wei
Jing Wei
wearemorrigan
Jing Wei
Level 147
God Stats
2W - 0L
1,744 SR
Queue Stats
67W - 68L
1,497 Elo+
Party 2
Team Averages
Level 133
1,636 SR
1,488 Elo+

VS

Team Averages
Level 92
1,596 SR
1,422 Elo+
Ra
Ra
MamaVonAcidHans
Ra
Level 121
God Stats
14W - 14L
1,768 SR
Queue Stats
127W - 120L
1,515 Elo+
Solo
Terra
Terra
Marløwe
Terra
Level 138
God Stats
1W - 2L
1,535 SR
Queue Stats
6W - 9L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
Mogwai69
Danzaburou
Level 17
God Stats
3W - 4L
1,484 SR
Queue Stats
6W - 9L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Rorro-dono
Bacchus
17
0 / 0 / 3
10,487
617
4,010
16,885
22,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
hipamo
Kukulkan
17
2 / 1 / 1
11,357
668
12,670
11,128
5,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
wearemorrigan
Jing Wei
17
1 / 2 / 2
11,071
651
10,584
12,093
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
10,458
615
6,253
7,139
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Marløwe
Terra
17
1 / 0 / 2
10,800
635
8,280
13,823
21,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Mogwai69
Danzaburou
14
1 / 3 / 1
10,873
640
10,416
10,922
6,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
3
Kills
3
3
Deaths
3
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
L
Terra
Marløwe
Terra
1
0
2
2
L
Danzaburou
Mogwai69
Danzaburou
1
3
1
0.5
W
Bacchus
Rorro-dono
Bacchus
0
0
3
1.5
W
Kukulkan
hipamo
Kukulkan
2
1
1
2.5
W
Jing Wei
wearemorrigan
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
24,949
40,106
Taken
31,884
34,019
Mitigated
32,491
5,540
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,253
139
881
3,128
7,139
3,712
0
2,341
4,719
45,354
1,473
L
Terra
Marløwe
Terra
8,280
357
643
2,184
13,823
21,810
0
6,628
6,774
36,250
0
L
Danzaburou
Mogwai69
Danzaburou
10,416
4,078
0
863
10,922
6,969
0
6,918
3,751
0
38,282
W
Bacchus
Rorro-dono
Bacchus
4,010
386
0
2,533
16,885
22,746
441
3,822
12,276
24,134
0
W
Kukulkan
hipamo
Kukulkan
12,670
564
0
1,143
11,128
5,476
738
4,635
5,991
71,890
451
W
Jing Wei
wearemorrigan
Jing Wei
10,584
6,808
0
1,864
12,093
5,797
1,847
4,626
7,110
0
53,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
32,131
217
Minions Killed
211
0
Camps Cleared
0
1,010,068
Distance Traveled
888,479
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,458
615
102
6
0
239,337
0
L
Terra
10,800
635
50
3
0
358,714
0
L
Danzaburou
10,873
640
59
3
0
290,428
0
W
Bacchus
10,487
617
29
2
0
345,899
1
W
Kukulkan
11,357
668
119
7
0
335,468
3
W
Jing Wei
11,071
651
69
4
0
328,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role