Player Matchup

Kukulkan
Kukulkan
ArkWright_25
Kukulkan
Level 108
God Stats
7W - 10L
1,683 SR
Queue Stats
62W - 117L
1,388 Elo+
Party 1
Fafnir
Fafnir
AzraeL_Death699
Fafnir
Level 129
God Stats
10W - 8L
1,548 SR
Queue Stats
155W - 199L
1,396 Elo+
Party 1
Bellona
Bellona
RedCyanide16
Bellona
Level 127
God Stats
1W - 7L
1,265 SR
Queue Stats
48W - 98L
1,358 Elo+
Party 1
Hun Batz
Hun Batz
Stitches_2
Hun Batz
Level 116
God Stats
8W - 13L
1,472 SR
Queue Stats
40W - 103L
1,304 Elo+
Party 1
Nut
Nut
stinkfinger135
Nut
Level 129
God Stats
8W - 15L
1,474 SR
Queue Stats
79W - 139L
1,385 Elo+
Party 1
Team Averages
Level 122
1,488 SR
1,366 Elo+

VS

Team Averages
Level 133
1,564 SR
1,382 Elo+
Nike
Nike
Ghetto Feeds
Nike
Level 117
God Stats
3W - 1L
1,622 SR
Queue Stats
22W - 27L
1,407 Elo+
Party 2
Hera
Hera
Hey Serrano
Hera
Level 127
God Stats
4W - 2L
1,686 SR
Queue Stats
11W - 21L
1,350 Elo+
Party 2
The Morrigan
The Morrigan
ItzHarley
The Morrigan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,291 Elo+
Party 2
Sun Wukong
Sun Wukong
Rvn6v11
Sun Wukong
Level 123
God Stats
1W - 2L
1,352 SR
Queue Stats
13W - 20L
1,394 Elo+
Party 2
Mercury
Mercury
canon5
Mercury
Level 172
God Stats
29W - 20L
1,662 SR
Queue Stats
202W - 203L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArkWright_25
Kukulkan
15
0 / 1 / 1
8,926
496
4,838
7,813
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 4 / 2
6,809
378
4,634
19,169
15,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
RedCyanide16
Bellona
15
1 / 2 / 0
9,641
536
7,061
14,898
16,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Stitches_2
Hun Batz
15
2 / 2 / 0
8,656
481
3,738
12,369
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 2 / 1
8,776
488
7,350
10,102
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,573
421
5,919
12,158
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 7
8,898
494
8,655
6,880
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
ItzHarley
The Morrigan
14
3 / 2 / 4
8,805
489
6,800
7,982
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Rvn6v11
Sun Wukong
15
3 / 0 / 4
9,406
523
9,103
13,589
12,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
canon5
Mercury
19
4 / 2 / 3
10,371
576
10,314
15,387
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
11
11
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ArkWright_25
Kukulkan
0
1
1
0.5
L
0
4
2
0.25
W
0
1
3
1.5
W
1
1
7
4.5
W
The Morrigan
ItzHarley
The Morrigan
3
2
4
2.5
L
Bellona
RedCyanide16
Bellona
1
2
0
0.5
W
Sun Wukong
Rvn6v11
Sun Wukong
3
0
4
5
L
Hun Batz
Stitches_2
Hun Batz
2
2
0
1
W
Mercury
canon5
Mercury
4
2
3
2.75
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,621
Damage
40,791
64,351
Taken
55,996
45,027
Mitigated
32,852
15,826
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ArkWright_25
Kukulkan
4,838
383
0
1,328
7,813
3,411
148
5,322
2,468
72,021
337
L
4,634
1,908
0
3,995
19,169
15,012
160
4,848
13,585
22,596
6,315
W
5,919
759
179
4,586
12,158
7,053
855
1,989
10,169
0
45,297
W
8,655
1,010
0
1,903
6,880
2,287
0
1,639
5,241
68,130
1,042
W
The Morrigan
ItzHarley
The Morrigan
6,800
1,328
192
471
7,982
2,819
311
1,957
6,025
48,114
2,964
L
Bellona
RedCyanide16
Bellona
7,061
2,776
0
4,847
14,898
16,661
336
668
14,183
0
69,134
W
Sun Wukong
Rvn6v11
Sun Wukong
9,103
1,380
103
3,155
13,589
12,451
0
2,974
10,615
427
62,856
L
Hun Batz
Stitches_2
Hun Batz
3,738
389
0
1,986
12,369
5,643
223
2,952
9,255
0
81,941
W
Mercury
canon5
Mercury
10,314
5,500
0
3,562
15,387
8,242
895
1,177
14,210
0
124,079
L
7,350
4,393
0
3,670
10,102
4,300
1,315
2,047
7,847
0
76,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,808
Gold Earned
45,053
511
Minions Killed
543
0
Camps Cleared
0
1,684,212
Distance Traveled
1,745,951
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,926
496
139
8
0
357,411
5
L
Fafnir
6,809
378
28
2
0
329,536
0
W
Nike
7,573
421
62
3
0
337,457
0
W
Hera
8,898
494
117
7
0
362,688
0
W
The Morrigan
8,805
489
78
4
0
347,043
0
L
Bellona
9,641
536
125
7
0
311,855
5
W
Sun Wukong
9,406
523
112
6
0
307,177
2
L
Hun Batz
8,656
481
108
6
0
380,520
0
W
Mercury
10,371
576
174
10
0
391,586
1
L
Nut
8,776
488
111
6
0
304,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role