Player Matchup

Medusa
Medusa
BigDurex
Medusa
Level 233
God Stats
10W - 17L
1,725 SR
Queue Stats
806W - 833L
1,514 Elo+
Solo
Danzaburou
Danzaburou
EddieTheAssassin
Danzaburou
Level 129
God Stats
13W - 15L
1,235 SR
Queue Stats
697W - 710L
1,542 Elo+
Solo
Chang'e
Chang'e
Gumoni
Chang'e
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 145L
1,550 Elo+
Solo
Cernunnos
Cernunnos
Jofro
Cernunnos
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 60L
1,403 Elo+
Solo
Ravana
Ravana
ShadowExalt
Ravana
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 269L
1,558 Elo+
Solo
Team Averages
Level 164
1,492 SR
1,513 Elo+

VS

Team Averages
Level 124
1,547 SR
1,635 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BakuganIsLyfe
Izanami
Level 109
God Stats
1W - 0L
1,551 SR
Queue Stats
42W - 23L
1,685 Elo+
Party 1
Anhur
Anhur
PluraaL
Anhur
Level 126
God Stats
1W - 0L
1,686 SR
Queue Stats
15W - 7L
1,682 Elo+
Party 1
Ah Puch
Ah Puch
Ryªn
Ah Puch
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,616 Elo+
Party 1
Geb
Geb
oAndrew
Geb
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 20L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigDurex
Medusa
14
3 / 5 / 3
7,955
723
10,259
11,989
5,192
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
EddieTheAssassin
Danzaburou
15
5 / 7 / 3
8,664
788
10,606
14,068
5,303
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Gumoni
Chang'e
14
0 / 3 / 9
7,214
656
6,667
13,735
6,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
Jofro
Cernunnos
14
1 / 4 / 4
7,231
657
7,064
14,029
5,196
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
14
2 / 4 / 6
8,022
729
6,747
10,774
10,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 2 / 15
9,562
869
3,653
14,870
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
17
6 / 2 / 9
9,715
883
17,076
13,799
7,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
PluraaL
Anhur
15
7 / 3 / 7
9,515
865
9,884
9,985
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Ryªn
Ah Puch
18
6 / 2 / 11
10,193
927
19,272
10,895
8,155
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
14
3 / 3 / 8
8,697
791
11,957
12,682
13,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
11
Kills
23
23
Deaths
12
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
15
4.25
W
Izanami
6
2
9
5.25
L
Medusa
BigDurex
Medusa
3
5
3
0.9
L
Danzaburou
EddieTheAssassin
Danzaburou
5
7
3
0.93
L
Chang'e
Gumoni
Chang'e
0
3
9
1.5
L
Cernunnos
Jofro
Cernunnos
1
4
4
0.75
W
Anhur
PluraaL
Anhur
7
3
7
3.5
W
Ah Puch
Ryªn
Ah Puch
6
2
11
5.75
L
Ravana
2
4
6
1.25
W
Geb
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,343
Damage
61,842
64,595
Taken
62,231
32,812
Mitigated
53,816
22,828
Healing
24,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,653
859
6,180
6,154
14,870
18,381
264
1,704
13,166
5,280
2,583
W
Izanami
17,076
11,334
298
3,308
13,799
7,914
3,098
1,862
11,937
0
40,107
L
Medusa
BigDurex
Medusa
10,259
3,324
808
352
11,989
5,192
0
5,512
6,175
0
25,848
L
Danzaburou
EddieTheAssassin
Danzaburou
10,606
4,109
0
781
14,068
5,303
0
7,406
6,488
0
19,081
L
Chang'e
Gumoni
Chang'e
6,667
505
10,369
5,775
13,735
6,966
0
6,185
7,295
12,973
373
L
Cernunnos
Jofro
Cernunnos
7,064
3,611
1,215
1,705
14,029
5,196
0
7,902
6,048
0
13,010
W
Anhur
PluraaL
Anhur
9,884
5,333
0
1,217
9,985
5,407
568
926
9,059
0
19,264
W
Ah Puch
Ryªn
Ah Puch
19,272
1,619
92
2,375
10,895
8,155
822
1,225
9,670
28,178
0
L
Ravana
6,747
1,279
770
1,053
10,774
10,155
0
6,362
4,412
2,064
7,835
W
Geb
11,957
378
1,240
3,591
12,682
13,959
0
1,933
10,749
20,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,086
Gold Earned
47,682
101
Minions Killed
141
0
Camps Cleared
0
853,061
Distance Traveled
985,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,562
869
20
2
0
186,934
0
W
Izanami
9,715
883
56
5
0
201,328
0
L
Medusa
7,955
723
31
3
0
173,081
0
L
Danzaburou
8,664
788
30
3
0
155,595
0
L
Chang'e
7,214
656
17
2
0
182,757
0
L
Cernunnos
7,231
657
18
2
0
164,774
0
W
Anhur
9,515
865
29
3
0
182,389
0
W
Ah Puch
10,193
927
17
2
0
197,385
0
L
Ravana
8,022
729
5
0
0
176,854
0
W
Geb
8,697
791
19
2
0
217,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role