Player Matchup

Medusa
Medusa
Dioa98
Medusa
Level 98
God Stats
7W - 5L
1,632 SR
Queue Stats
8W - 9L
1,319 Elo+
Solo
Hel
Hel
Murdle_Milkwater
Hel
Level 116
God Stats
2W - 0L
1,827 SR
Queue Stats
7W - 8L
1,154 Elo+
Party 1
Nike
Nike
thablackid
Nike
Level 97
God Stats
1W - 2L
1,747 SR
Queue Stats
8W - 12L
1,218 Elo+
Party 1
Team Averages
Level 104
1,736 SR
1,230 Elo+

VS

Team Averages
Level 77
1,458 SR
1,475 Elo+
Janus
Janus
BigDogChilln
Janus
Level 106
God Stats
10W - 20L
1,373 SR
Queue Stats
408W - 431L
1,424 Elo+
Solo
Nut
Nut
Phoenixx Sag3
Nut
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Bacchus
Bacchus
XO BABY DIAMOND
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dioa98
Medusa
16
11 / 0 / 6
11,241
865
15,806
7,906
4,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 13
9,633
741
4,129
8,114
3,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 14
9,592
738
6,043
15,385
14,050
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,833
679
8,615
9,643
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 6 / 1
7,168
551
2,931
8,437
2,810
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 0
7,523
579
6,705
12,311
12,806
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
17
Kills
3
4
Deaths
17
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Medusa
Dioa98
Medusa
11
0
6
14
W
4
1
13
10.5
L
0
6
1
0.08
L
1
5
0
0.2
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,978
Damage
18,251
31,405
Taken
30,391
22,156
Mitigated
19,029
16,684
Healing
1,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,615
188
0
0
9,643
3,413
0
419
8,823
38,377
459
W
Medusa
Dioa98
Medusa
15,806
6,113
324
3,792
7,906
4,482
1,997
4,255
3,558
0
65,474
W
4,129
593
5,882
5,833
8,114
3,624
883
3,998
3,980
18,440
0
L
2,931
1,326
0
428
8,437
2,810
0
1,329
6,817
0
10,826
L
6,705
600
0
649
12,311
12,806
0
2,399
9,545
17,287
0
W
6,043
62
0
853
15,385
14,050
376
7,010
8,116
0
25,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,466
Gold Earned
23,524
136
Minions Killed
103
0
Camps Cleared
0
696,347
Distance Traveled
555,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,833
679
77
6
0
176,796
0
W
Medusa
11,241
865
65
5
0
225,131
0
W
Hel
9,633
741
29
2
0
233,712
0
L
Nut
7,168
551
12
1
0
157,084
0
L
Bacchus
7,523
579
14
1
0
221,286
0
W
Nike
9,592
738
42
3
0
237,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role