Player Matchup

Fenrir
Fenrir
Creepatron
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,429 Elo+
Party 1
Apollo
Apollo
QUE3NiE
Apollo
Level 69
God Stats
3W - 7L
1,355 SR
Queue Stats
365W - 362L
1,525 Elo+
Solo
Chiron
Chiron
SkinlessSun049
Chiron
Level 202
God Stats
4W - 4L
1,297 SR
Queue Stats
137W - 137L
1,436 Elo+
Solo
Terra
Terra
Tieronus
Terra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,360 Elo+
Party 1
Ravana
Ravana
Zavic98
Ravana
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,390 Elo+
Party 1
Team Averages
Level 77
1,430 SR
1,428 Elo+

VS

Team Averages
Level 98
1,387 SR
1,430 Elo+
Terra
Terra
GutishGod
Terra
Level 106
God Stats
1W - 1L
1,503 SR
Queue Stats
70W - 54L
1,515 Elo+
Party 2
Thanatos
Thanatos
Lizchu21
Thanatos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,285 Elo+
Solo
Agni
Agni
ZemmyGod
Agni
Level 126
God Stats
1W - 0L
1,128 SR
Queue Stats
149W - 137L
1,546 Elo+
Party 2
Xbalanque
Xbalanque
ranintotheplugg
Xbalanque
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
241W - 240L
1,391 Elo+
Solo
Zeus
Zeus
the_spamclam
Zeus
Level 96
God Stats
4W - 7L
1,306 SR
Queue Stats
325W - 341L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Creepatron
Fenrir
14
1 / 3 / 8
8,035
618
3,384
14,124
14,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
QUE3NiE
Apollo
16
6 / 7 / 6
9,520
732
11,691
18,230
15,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

18
3 / 3 / 5
10,238
788
21,184
15,353
7,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
Tieronus
Terra
17
3 / 4 / 6
9,609
739
9,769
18,047
12,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ravana
Zavic98
Ravana
14
1 / 4 / 7
7,945
611
6,302
9,950
11,149
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
GutishGod
Terra
17
3 / 2 / 13
10,319
794
10,727
19,165
19,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Lizchu21
Thanatos
17
8 / 5 / 5
10,562
812
14,241
13,608
7,284
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
19
4 / 0 / 15
10,630
818
20,260
11,557
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Xbalanque
ranintotheplugg
Xbalanque
13
0 / 3 / 12
8,314
640
5,912
9,639
4,346
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

18
6 / 4 / 10
10,726
825
16,619
11,964
5,195
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
76
14
Kills
21
21
Deaths
14
32
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Creepatron
Fenrir
1
3
8
1.67
W
Terra
GutishGod
Terra
3
2
13
4.75
W
Thanatos
Lizchu21
Thanatos
8
5
5
2.1
L
Apollo
QUE3NiE
Apollo
6
7
6
1.29
L
3
3
5
1.83
L
Terra
Tieronus
Terra
3
4
6
1.5
L
Ravana
Zavic98
Ravana
1
4
7
1.13
W
Agni
4
0
15
11.5
W
Xbalanque
ranintotheplugg
Xbalanque
0
3
12
2
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,330
Damage
67,759
75,704
Taken
65,933
62,541
Mitigated
41,592
26,190
Healing
33,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Creepatron
Fenrir
3,384
1,154
736
2,975
14,124
14,923
469
9,504
4,620
0
5,589
W
Terra
GutishGod
Terra
10,727
1,054
7,583
9,155
19,165
19,051
0
3,946
15,219
16,140
658
W
Thanatos
Lizchu21
Thanatos
14,241
3,305
514
6,142
13,608
7,284
114
2,156
11,452
0
24,441
L
Apollo
QUE3NiE
Apollo
11,691
5,251
1,360
1,545
18,230
15,708
0
9,460
8,770
0
21,189
L
21,184
3,062
3,270
5,802
15,353
7,780
0
9,762
5,591
0
49,093
L
Terra
Tieronus
Terra
9,769
722
4,520
4,397
18,047
12,981
0
12,355
5,692
17,671
0
L
Ravana
Zavic98
Ravana
6,302
925
797
788
9,950
11,149
450
5,696
4,254
0
8,855
W
Agni
20,260
1,478
1,976
2,190
11,557
5,716
129
1,604
9,953
40,244
0
W
Xbalanque
ranintotheplugg
Xbalanque
5,912
4,152
603
1,503
9,639
4,346
342
961
8,678
0
12,283
W
16,619
2,407
1,358
2,005
11,964
5,195
902
1,102
10,862
36,494
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
50,551
119
Minions Killed
156
0
Camps Cleared
0
1,149,658
Distance Traveled
1,201,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,035
618
7
1
0
238,009
0
W
Terra
10,319
794
18
1
0
272,697
0
W
Thanatos
10,562
812
31
2
0
229,679
0
L
Apollo
9,520
732
25
2
0
202,780
0
L
Chiron
10,238
788
67
5
0
211,147
0
L
Terra
9,609
739
13
1
0
255,872
0
L
Ravana
7,945
611
7
1
0
241,850
0
W
Agni
10,630
818
34
3
0
279,003
0
W
Xbalanque
8,314
640
20
2
0
208,636
0
W
Zeus
10,726
825
53
4
0
211,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role