Player Matchup

Medusa
Medusa
Gold IV
CH34T1324
Medusa
Gold IV
Level 98
God Stats
3W - 2L
1,516 SR
Queue Stats
14W - 15L
1,470 MMR
Party 2
Khepri
Khepri
Gold III
I3oston28
Khepri
Gold III
Level 141
God Stats
1W - 1L
1,326 SR
Queue Stats
12W - 11L
1,667 MMR
Party 2
Chaac
Chaac
Gold IV
clintsMom
Chaac
Gold IV
Level 148
God Stats
5W - 6L
1,592 SR
Queue Stats
15W - 16L
1,470 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,478 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,693 SR
1,525 MMR
Amaterasu
Amaterasu
Gold II
Dai28
Amaterasu
Gold II
Level 125
God Stats
23W - 16L
1,633 SR
Queue Stats
191W - 211L
1,624 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Zerocool2453
Ah Puch
Gold IV
Level 73
God Stats
13W - 11L
1,876 SR
Queue Stats
403W - 505L
1,499 MMR
Solo
Neith
Neith
Gold IV
xSteamTrain
Neith
Gold IV
Level 106
God Stats
76W - 77L
1,570 SR
Queue Stats
139W - 148L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CH34T1324
Medusa
18
3 / 0 / 7
11,861
741
17,293
13,539
7,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
I3oston28
Khepri
15
3 / 3 / 7
11,042
690
5,191
15,429
17,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
clintsMom
Chaac
18
4 / 1 / 6
11,835
740
21,090
13,056
12,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresKuzenboAphroditeAchillesBake Kujira

VS

Bans
ThothShivaPoseidonOsirisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dai28
Amaterasu
15
1 / 3 / 2
10,144
634
9,215
20,620
19,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Zerocool2453
Ah Puch
16
1 / 3 / 3
10,904
682
16,390
14,642
6,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 5 / 2
10,006
625
9,863
14,587
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
10
Kills
4
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
CH34T1324
Medusa
3
0
7
6.5
L
Amaterasu
Dai28
Amaterasu
1
3
2
0.67
W
Khepri
I3oston28
Khepri
3
3
7
2.17
L
Ah Puch
Zerocool2453
Ah Puch
1
3
3
0.83
W
Chaac
clintsMom
Chaac
4
1
6
7
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,574
Damage
35,468
42,024
Taken
49,849
37,430
Mitigated
33,929
11,914
Healing
11,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CH34T1324
Medusa
17,293
7,727
0
5,289
13,539
7,342
2,385
5,633
7,427
0
69,121
L
Amaterasu
Dai28
Amaterasu
9,215
2,533
0
4,375
20,620
19,358
0
2,389
18,193
0
38,266
W
Khepri
I3oston28
Khepri
5,191
615
0
1,928
15,429
17,225
248
5,572
8,036
20,722
667
L
Ah Puch
Zerocool2453
Ah Puch
16,390
233
0
3,071
14,642
6,895
0
1,500
13,068
64,785
174
W
Chaac
clintsMom
Chaac
21,090
2,601
0
4,697
13,056
12,863
213
4,809
7,680
0
62,180
L
9,863
2,457
0
4,144
14,587
7,676
0
1,314
13,228
0
32,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,738
Gold Earned
31,054
227
Minions Killed
200
0
Camps Cleared
0
949,069
Distance Traveled
868,726
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,861
741
124
8
0
316,425
4
L
Amaterasu
10,144
634
62
4
0
326,117
5
W
Khepri
11,042
690
35
2
0
295,307
0
L
Ah Puch
10,904
682
92
6
0
276,653
4
W
Chaac
11,835
740
68
4
0
337,337
0
L
Neith
10,006
625
46
3
0
265,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role