Player Matchup

Arachne
Arachne
 
Arachne
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BabaNawaf
Sylvanus
Level 127
God Stats
3W - 1L
1,712 SR
Queue Stats
218W - 212L
1,489 Elo+
Solo
Medusa
Medusa
SeSs-homaru--
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 105L
1,507 Elo+
Solo
Achilles
Achilles
XTRMAT
Achilles
Level 89
God Stats
8W - 15L
1,383 SR
Queue Stats
75W - 81L
1,499 Elo+
Solo
Team Averages
Level 103
1,519 SR
1,499 Elo+

VS

Team Averages
Level 123
1,553 SR
1,525 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Acex423
Xing Tian
Level 84
God Stats
1W - 2L
1,698 SR
Queue Stats
1W - 4L
1,695 Elo+
Solo
Mulan
Mulan
Tha-Bundy
Mulan
Level 123
God Stats
38W - 37L
1,562 SR
Queue Stats
109W - 95L
1,506 Elo+
Solo
Ra
Ra
Xaelii
Ra
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
115W - 124L
1,511 Elo+
Solo
Nut
Nut
orange tree god
Nut
Level 148
God Stats
8W - 17L
1,507 SR
Queue Stats
114W - 111L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 1 / 3
6,705
610
4,866
9,322
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
 
Janus
12
1 / 2 / 2
6,385
580
5,102
5,336
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
BabaNawaf
Sylvanus
10
1 / 0 / 5
6,494
590
3,687
11,504
7,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 4
6,159
560
4,523
6,517
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
XTRMAT
Achilles
10
1 / 3 / 3
6,072
552
5,871
11,496
6,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 1 / 0
6,493
590
3,356
8,353
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Acex423
Xing Tian
8
2 / 2 / 2
5,449
495
3,336
8,222
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Tha-Bundy
Mulan
10
1 / 4 / 2
6,040
549
9,859
12,059
7,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
8
0 / 0 / 3
5,195
472
1,161
1,961
619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
5,522
502
5,098
8,041
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
11
Kills
7
7
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
3
7.5
W
Janus
 
Janus
1
2
2
1
L
Ne Zha
 
Ne Zha
3
1
0
3
L
Xing Tian
Acex423
Xing Tian
2
2
2
1.5
W
Sylvanus
BabaNawaf
Sylvanus
1
0
5
3.5
W
2
1
4
4
L
Mulan
Tha-Bundy
Mulan
1
4
2
0.5
W
Achilles
XTRMAT
Achilles
1
3
3
0.83
L
Ra
0
0
3
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,049
Damage
22,810
44,175
Taken
38,636
21,871
Mitigated
19,290
15,490
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,866
3,052
0
4,370
9,322
3,677
132
1,057
8,148
0
46,923
W
Janus
 
Janus
5,102
571
0
250
5,336
1,884
46
1,165
4,171
48,702
1,573
L
Ne Zha
 
Ne Zha
3,356
1,315
0
1,469
8,353
3,310
0
1,076
7,155
0
48,178
L
Xing Tian
Acex423
Xing Tian
3,336
192
0
1,931
8,222
5,355
0
3,146
4,952
11,943
0
W
Sylvanus
BabaNawaf
Sylvanus
3,687
1,514
2,075
4,444
11,504
7,595
78
1,145
10,182
23,632
1,499
W
4,523
1,500
0
1,029
6,517
2,283
923
533
5,984
0
39,037
L
Mulan
Tha-Bundy
Mulan
9,859
1,632
0
4,258
12,059
7,214
0
1,995
9,438
0
41,975
W
Achilles
XTRMAT
Achilles
5,871
1,278
0
3,322
11,496
6,432
0
521
10,433
158
38,075
L
Ra
1,161
93
156
955
1,961
619
0
1,308
590
22,516
0
L
5,098
2,085
0
790
8,041
2,792
0
986
7,055
0
39,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,815
Gold Earned
28,699
315
Minions Killed
263
0
Camps Cleared
0
1,135,958
Distance Traveled
1,011,168
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,705
610
79
7
0
272,492
0
W
Janus
6,385
580
87
8
0
243,329
0
L
Ne Zha
6,493
590
74
7
0
259,465
1
L
Xing Tian
5,449
495
10
1
0
231,191
7
W
Sylvanus
6,494
590
35
3
0
184,702
0
W
Medusa
6,159
560
54
5
0
220,370
6
L
Mulan
6,040
549
67
6
0
195,384
0
W
Achilles
6,072
552
60
5
0
215,065
0
L
Ra
5,195
472
37
3
0
128,327
0
L
Nut
5,522
502
75
7
0
196,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role