Player Matchup

Heimdallr
Heimdallr
Grennbell
Heimdallr
Level 128
God Stats
4W - 3L
1,768 SR
Queue Stats
73W - 69L
1,650 Elo+
Party 2
Osiris
Osiris
Ninjasoviet
Osiris
Level 146
God Stats
63W - 44L
1,539 SR
Queue Stats
581W - 531L
1,555 Elo+
Solo
Janus
Janus
ShirtlessGoku
Janus
Level 153
God Stats
38W - 29L
1,516 SR
Queue Stats
274W - 239L
1,583 Elo+
Solo
Da Ji
Da Ji
SwinePits
Da Ji
Level 196
God Stats
8W - 4L
1,500 SR
Queue Stats
626W - 620L
1,593 Elo+
Party 2
Shiva
Shiva
TheDeathHurts
Shiva
Level 129
God Stats
3W - 5L
1,442 SR
Queue Stats
89W - 86L
1,527 Elo+
Solo
Team Averages
Level 150
1,553 SR
1,582 Elo+

VS

Team Averages
Level 144
1,531 SR
1,581 Elo+
Camazotz
Camazotz
Glargleshmargle
Camazotz
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
200W - 172L
1,702 Elo+
Solo
Charon
Charon
Lijjahh
Charon
Level 150
God Stats
5W - 0L
1,500 SR
Queue Stats
214W - 227L
1,563 Elo+
Party 1
Apollo
Apollo
MrUntoutchable
Apollo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 85L
1,478 Elo+
Solo
Shiva
Shiva
RanaRana
Shiva
Level 127
God Stats
3W - 4L
1,653 SR
Queue Stats
117W - 108L
1,576 Elo+
Solo
Tiamat
Tiamat
VsPerc
Tiamat
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
287W - 291L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Grennbell
Heimdallr
11
0 / 3 / 1
5,953
541
3,061
7,845
3,078
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
10
3 / 2 / 2
5,706
519
7,365
10,077
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 2 / 1
6,334
576
1,319
5,878
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
SwinePits
Da Ji
12
0 / 2 / 4
5,903
537
5,271
8,295
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 1
6,230
566
7,242
10,987
8,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
12
4 / 2 / 1
6,494
590
4,340
13,296
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Lijjahh
Charon
10
1 / 1 / 2
6,005
546
3,706
4,733
2,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 2 / 2
6,054
550
5,435
9,126
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Shiva
RanaRana
Shiva
11
3 / 2 / 1
6,569
597
8,550
12,142
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
VsPerc
Tiamat
11
2 / 0 / 1
6,148
559
5,226
4,202
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
7
Kills
12
12
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Camazotz
4
2
1
2.25
L
Heimdallr
Grennbell
Heimdallr
0
3
1
0.17
W
Charon
Lijjahh
Charon
1
1
2
2
W
2
2
2
1.5
L
Osiris
3
2
2
2
W
Shiva
RanaRana
Shiva
3
2
1
1.75
L
2
2
1
1.25
L
Da Ji
SwinePits
Da Ji
0
2
4
1
L
2
3
1
0.83
W
Tiamat
VsPerc
Tiamat
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,258
Damage
27,257
43,082
Taken
43,499
24,870
Mitigated
20,064
8,437
Healing
18,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
4,340
1,552
0
6,703
13,296
4,735
0
164
13,051
0
51,833
L
Heimdallr
Grennbell
Heimdallr
3,061
1,629
0
1,914
7,845
3,078
0
1,974
5,871
0
49,748
W
Charon
Lijjahh
Charon
3,706
569
0
1,537
4,733
2,963
0
0
4,415
18,026
1,448
W
5,435
3,216
0
4,661
9,126
3,228
38
324
8,566
0
55,271
L
Osiris
7,365
2,329
0
1,401
10,077
7,834
0
3,476
6,309
0
28,558
W
Shiva
RanaRana
Shiva
8,550
1,450
0
3,881
12,142
7,078
0
376
11,667
0
46,315
L
1,319
397
0
500
5,878
2,292
0
2,031
3,712
45,510
1,955
L
Da Ji
SwinePits
Da Ji
5,271
1,725
0
3,414
8,295
3,142
0
764
7,445
0
40,095
L
7,242
1,204
0
1,208
10,987
8,524
0
0
10,192
0
44,826
W
Tiamat
VsPerc
Tiamat
5,226
259
12
1,626
4,202
2,060
0
405
3,675
32,438
2,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,126
Gold Earned
31,270
339
Minions Killed
346
0
Camps Cleared
0
1,227,316
Distance Traveled
1,179,915
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,494
590
82
7
0
242,443
2
L
Heimdallr
5,953
541
82
7
0
212,396
0
W
Charon
6,005
546
28
3
0
266,524
2
W
Apollo
6,054
550
87
8
0
209,944
0
L
Osiris
5,706
519
36
3
0
262,839
4
W
Shiva
6,569
597
77
7
0
228,340
0
L
Janus
6,334
576
98
9
0
249,908
2
L
Da Ji
5,903
537
69
6
0
279,205
0
L
Shiva
6,230
566
54
5
0
222,968
0
W
Tiamat
6,148
559
72
7
0
232,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role