Player Matchup

Odin
Odin
EdwardElwik
Odin
Level 103
God Stats
3W - 2L
1,262 SR
Queue Stats
12W - 14L
1,558 Elo+
Party 2
Guan Yu
Guan Yu
Funkeyfresh007
Guan Yu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,589 Elo+
Party 2
Hun Batz
Hun Batz
MinttChipp
Hun Batz
Level 122
God Stats
3W - 3L
1,619 SR
Queue Stats
151W - 163L
1,465 Elo+
Solo
Anubis
Anubis
Pheonix-Dilly
Anubis
Level 105
God Stats
4W - 4L
1,346 SR
Queue Stats
320W - 285L
1,430 Elo+
Party 1
Rama
Rama
Phoenix-Shyguy
Rama
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 30L
1,435 Elo+
Party 1
Team Averages
Level 90
1,445 SR
1,495 Elo+

VS

Team Averages
Level 85
1,592 SR
1,435 Elo+
Set
Set
KevinMcCallister
Set
Level 107
God Stats
16W - 26L
1,462 SR
Queue Stats
1,202W - 1,282L
1,439 Elo+
Solo
Kuzenbo
Kuzenbo
Milthred
Kuzenbo
Level 125
God Stats
29W - 14L
1,838 SR
Queue Stats
855W - 854L
1,462 Elo+
Solo
Charon
Charon
ReggaeBruce
Charon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,184 Elo+
Solo
Zhong Kui
Zhong Kui
TSP Maverick
Zhong Kui
Level 87
God Stats
3W - 2L
1,522 SR
Queue Stats
71W - 58L
1,551 Elo+
Solo
Chang'e
Chang'e
kevysocks
Chang'e
Level 82
God Stats
4W - 5L
1,637 SR
Queue Stats
255W - 267L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 13
11,490
821
13,455
23,174
18,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 4 / 11
11,302
807
7,091
19,848
20,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
MinttChipp
Hun Batz
18
4 / 6 / 11
11,146
796
16,986
14,954
7,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 3 / 12
10,626
759
18,126
14,613
8,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
1 / 1 / 17
9,949
711
11,494
8,267
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 9
10,075
720
12,008
11,857
6,919
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
Milthred
Kuzenbo
1
0 / 0 / 0
3,748
268
0
0
0
Charon
16
2 / 7 / 12
9,497
678
11,386
21,272
21,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TSP Maverick
Zhong Kui
17
3 / 4 / 10
9,502
679
20,435
20,762
23,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
kevysocks
Chang'e
19
7 / 4 / 5
10,304
736
14,225
21,268
12,696
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
52
18
Kills
16
16
Deaths
19
64
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
2
13
5.75
W
4
4
11
2.38
L
4
4
9
2.13
L
Kuzenbo
Milthred
Kuzenbo
0
0
0
0
W
Hun Batz
MinttChipp
Hun Batz
4
6
11
1.58
W
4
3
12
3.33
W
1
1
17
9.5
L
Charon
2
7
12
1.14
L
Zhong Kui
TSP Maverick
Zhong Kui
3
4
10
2
L
Chang'e
kevysocks
Chang'e
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,152
Damage
58,054
80,856
Taken
75,159
57,784
Mitigated
64,734
37,397
Healing
27,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,455
1,255
2,727
7,740
23,174
18,740
1,445
13,839
9,335
0
24,208
W
7,091
426
9,843
6,338
19,848
20,002
954
9,909
9,939
4,375
8,629
L
12,008
2,145
700
1,996
11,857
6,919
1,095
2,441
9,217
0
25,734
L
Kuzenbo
Milthred
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
MinttChipp
Hun Batz
16,986
959
3,313
1,807
14,954
7,657
1,892
8,052
6,902
0
41,457
W
18,126
1,611
276
2,706
14,613
8,161
1,748
9,793
4,820
35,093
0
W
11,494
7,913
917
1,730
8,267
3,224
1,845
4,242
4,025
0
18,649
L
Charon
11,386
746
642
3,350
21,272
21,209
786
6,173
14,622
23,130
241
L
Zhong Kui
TSP Maverick
Zhong Kui
20,435
2,249
2,116
4,563
20,762
23,910
1,192
5,837
14,460
29,157
0
L
Chang'e
kevysocks
Chang'e
14,225
980
7,249
6,973
21,268
12,696
856
5,626
15,316
34,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,513
Gold Earned
43,126
152
Minions Killed
115
0
Camps Cleared
0
1,367,183
Distance Traveled
1,013,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,490
821
38
3
0
301,755
0
W
Guan Yu
11,302
807
12
1
0
284,170
0
L
Set
10,075
720
39
3
0
257,239
0
L
Kuzenbo
3,748
268
0
0
0
0
0
W
Hun Batz
11,146
796
53
4
0
269,336
0
W
Anubis
10,626
759
37
3
0
243,303
0
W
Rama
9,949
711
12
1
0
268,619
0
L
Charon
9,497
678
18
1
0
225,203
0
L
Zhong Kui
9,502
679
31
2
0
254,072
0
L
Chang'e
10,304
736
27
2
0
276,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role