Player Matchup

Atlas
Atlas
Blinxman
Atlas
Level 128
God Stats
1W - 1L
1,758 SR
Queue Stats
103W - 83L
1,613 Elo+
Party 1
Odin
Odin
Communismchan
Odin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 58L
1,582 Elo+
Party 1
Nox
Nox
SigmaBrony
Nox
Level 107
God Stats
4W - 1L
1,281 SR
Queue Stats
50W - 49L
1,458 Elo+
Party 1
Rama
Rama
TomediusBlacka
Rama
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 46L
1,522 Elo+
Party 2
Da Ji
Da Ji
Vischke07
Da Ji
Level 127
God Stats
12W - 8L
1,698 SR
Queue Stats
46W - 39L
1,567 Elo+
Party 2
Team Averages
Level 110
1,548 SR
1,548 Elo+

VS

Team Averages
Level 139
1,601 SR
1,521 Elo+
Arachne
Arachne
Laidback Vodka
Arachne
Level 99
God Stats
2W - 1L
1,732 SR
Queue Stats
97W - 85L
1,475 Elo+
Solo
Danzaburou
Danzaburou
SlyGoil
Danzaburou
Level 94
God Stats
125W - 105L
1,649 SR
Queue Stats
159W - 146L
1,588 Elo+
Solo
Nut
Nut
WoopsiPeepwpsi
Nut
Level 234
God Stats
51W - 56L
1,453 SR
Queue Stats
431W - 429L
1,481 Elo+
Solo
Artio
Artio
bemble
Artio
Level 127
God Stats
17W - 14L
1,671 SR
Queue Stats
445W - 405L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
santipack
Baron Samedi
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 54L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Blinxman
Atlas
12
1 / 2 / 1
6,877
458
6,734
15,963
8,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 4
6,522
435
7,116
14,438
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 1
6,561
437
4,071
7,911
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 1
8,746
583
8,887
12,102
5,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Vischke07
Da Ji
14
4 / 1 / 3
7,747
516
6,041
13,449
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,043
536
5,163
12,843
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SlyGoil
Danzaburou
14
1 / 3 / 2
7,756
517
7,978
11,341
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 1
9,618
641
13,611
12,195
5,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
bemble
Artio
13
2 / 3 / 3
8,102
540
6,219
15,531
14,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
santipack
Baron Samedi
14
3 / 1 / 1
8,481
565
11,654
4,410
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
11
11
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
Blinxman
Atlas
1
2
1
0.75
L
1
2
4
1.5
W
3
1
4
5
L
0
3
1
0.17
W
Danzaburou
SlyGoil
Danzaburou
1
3
2
0.67
L
4
3
1
1.5
L
Da Ji
Vischke07
Da Ji
4
1
3
5.5
W
2
2
1
1.25
W
Artio
bemble
Artio
2
3
3
1.17
W
Baron Samedi
santipack
Baron Samedi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,849
Damage
44,625
63,863
Taken
56,320
33,775
Mitigated
33,781
18,587
Healing
22,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Blinxman
Atlas
6,734
2,119
0
4,710
15,963
8,721
0
450
15,513
42,700
1,437
L
7,116
1,214
0
4,535
14,438
10,538
0
7,133
7,305
0
19,277
W
5,163
3,222
0
5,104
12,843
5,998
2
971
11,792
0
57,047
L
4,071
540
0
490
7,911
3,301
0
4,521
3,390
44,099
0
W
Danzaburou
SlyGoil
Danzaburou
7,978
3,726
0
3,371
11,341
4,679
897
199
11,142
0
61,112
L
8,887
7,143
0
3,806
12,102
5,191
1,054
1,697
10,405
0
82,672
L
Da Ji
Vischke07
Da Ji
6,041
1,701
0
5,046
13,449
6,024
0
2,836
10,613
0
59,681
W
13,611
8,557
0
6,873
12,195
5,132
409
5,538
6,137
0
85,681
W
Artio
bemble
Artio
6,219
1,012
669
4,731
15,531
14,819
0
2,465
12,886
29,674
3,880
W
Baron Samedi
santipack
Baron Samedi
11,654
600
739
1,464
4,410
3,153
0
788
3,572
67,934
2,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,453
Gold Earned
42,000
413
Minions Killed
481
0
Camps Cleared
0
1,447,985
Distance Traveled
1,466,672
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,877
458
66
4
0
266,060
2
L
Odin
6,522
435
25
2
0
341,779
0
W
Arachne
8,043
536
83
6
0
356,311
0
L
Nox
6,561
437
98
7
0
260,928
2
W
Danzaburou
7,756
517
105
7
0
250,649
0
L
Rama
8,746
583
136
9
0
259,225
3
L
Da Ji
7,747
516
88
6
0
319,993
0
W
Nut
9,618
641
141
9
0
248,815
0
W
Artio
8,102
540
38
3
0
317,076
3
W
Baron Samedi
8,481
565
114
8
0
293,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role