Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
JordTheRPMLord
Izanami
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 16L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mvkf
Fenrir
Level 51
God Stats
1W - 1L
1,272 SR
Queue Stats
179W - 170L
1,435 Elo+
Party 2
Chronos
Chronos
archrw
Chronos
Level 56
God Stats
5W - 3L
1,233 SR
Queue Stats
235W - 234L
1,428 Elo+
Party 2
Nike
Nike
xxRumpleMintxx
Nike
Level 125
God Stats
21W - 16L
1,601 SR
Queue Stats
178W - 157L
1,535 Elo+
Solo
Team Averages
Level 82
1,421 SR
1,480 Elo+

VS

Team Averages
Level 112
1,508 SR
1,428 Elo+
Janus
Janus
BoomySpy9229034
Janus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 124L
1,396 Elo+
Solo
Nut
Nut
IVTHEDEMON
Nut
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 57L
1,425 Elo+
Solo
King Arthur
King Arthur
MancillaBW
King Arthur
Level 88
God Stats
5W - 2L
1,755 SR
Queue Stats
242W - 235L
1,501 Elo+
Solo
Ne Zha
Ne Zha
ScytheVz
Ne Zha
Level 126
God Stats
1W - 2L
1,283 SR
Queue Stats
81W - 81L
1,450 Elo+
Solo
Bake Kujira
Bake Kujira
SolMattGuy
Bake Kujira
Level 126
God Stats
0W - 2L
1,504 SR
Queue Stats
9W - 17L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 2 / 4
7,835
560
5,936
11,339
5,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 1 / 3
7,505
536
6,693
6,478
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Mvkf
Fenrir
13
2 / 1 / 5
7,239
517
5,766
12,530
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
archrw
Chronos
12
1 / 3 / 2
6,907
493
3,627
9,699
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 1 / 0
8,398
600
7,847
8,601
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,333
524
6,018
6,578
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
2 / 2 / 0
5,830
416
2,482
3,900
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
MancillaBW
King Arthur
14
3 / 2 / 1
7,835
560
7,122
15,296
13,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
ScytheVz
Ne Zha
13
1 / 3 / 0
7,043
503
5,860
12,513
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bake Kujira
SolMattGuy
Bake Kujira
11
0 / 2 / 2
7,140
510
4,917
11,318
9,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
8
8
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
4
3
L
2
3
0
0.67
L
2
2
0
1
W
2
1
3
3.5
L
King Arthur
MancillaBW
King Arthur
3
2
1
1.75
W
Fenrir
Mvkf
Fenrir
2
1
5
4.5
L
Ne Zha
ScytheVz
Ne Zha
1
3
0
0.33
L
Bake Kujira
SolMattGuy
Bake Kujira
0
2
2
0.5
W
Chronos
archrw
Chronos
1
3
2
0.67
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,869
Damage
26,399
48,647
Taken
49,605
22,078
Mitigated
32,079
13,993
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,936
1,924
0
1,093
11,339
5,779
272
2,244
9,095
0
28,184
L
6,018
777
0
1,952
6,578
2,459
44
1,763
4,815
50,361
3,073
L
2,482
1,865
0
977
3,900
1,267
0
0
3,900
0
23,829
W
6,693
4,748
0
2,385
6,478
2,630
240
1,740
4,738
0
67,570
L
King Arthur
MancillaBW
King Arthur
7,122
489
0
2,758
15,296
13,442
0
982
13,281
800
54,059
W
Fenrir
Mvkf
Fenrir
5,766
1,011
0
4,675
12,530
5,092
0
1,874
10,573
0
57,320
L
Ne Zha
ScytheVz
Ne Zha
5,860
1,433
0
6,227
12,513
5,032
0
699
11,766
0
60,686
L
Bake Kujira
SolMattGuy
Bake Kujira
4,917
2,116
0
2,434
11,318
9,879
0
0
11,318
42,703
2,806
W
Chronos
archrw
Chronos
3,627
1,509
0
3,211
9,699
3,608
512
4,367
5,100
46,076
1,134
W
7,847
824
0
2,629
8,601
4,969
20
228
8,373
0
62,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
35,181
401
Minions Killed
384
0
Camps Cleared
0
1,286,994
Distance Traveled
1,194,731
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,835
560
27
2
0
246,570
0
L
Janus
7,333
524
91
7
0
232,000
0
L
Nut
5,830
416
45
3
0
114,141
0
W
Izanami
7,505
536
110
8
0
248,999
0
L
King Arthur
7,835
560
89
6
0
276,004
4
W
Fenrir
7,239
517
80
6
0
292,356
0
L
Ne Zha
7,043
503
95
7
0
285,388
0
L
Bake Kujira
7,140
510
64
5
0
287,198
2
W
Chronos
6,907
493
73
5
0
250,951
2
W
Nike
8,398
600
111
8
0
248,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role