Player Matchup

Merlin
Merlin
 
Merlin
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
DreyzZon
Geb
Level 28
God Stats
5W - 1L
1,868 SR
Queue Stats
99W - 102L
1,558 Elo+
Party 1
Izanami
Izanami
Elfray
Izanami
Level 128
God Stats
4W - 3L
1,715 SR
Queue Stats
8W - 12L
1,358 Elo+
Party 1
Loki
Loki
Travnik
Loki
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
173W - 173L
1,558 Elo+
Party 1
Sun Wukong
Sun Wukong
xMLowreyx
Sun Wukong
Level 38
God Stats
1W - 3L
1,443 SR
Queue Stats
29W - 32L
1,483 Elo+
Solo
Team Averages
Level 103
1,605 SR
1,491 Elo+

VS

Team Averages
Level 140
1,544 SR
1,549 Elo+
Fenrir
Fenrir
Forest__Monkey
Fenrir
Level 101
God Stats
7W - 3L
1,646 SR
Queue Stats
197W - 188L
1,575 Elo+
Party 2
Ullr
Ullr
JJCas
Ullr
Level 157
God Stats
2W - 3L
1,524 SR
Queue Stats
146W - 132L
1,537 Elo+
Party 3
Kukulkan
Kukulkan
NeedGoodWeeD
Kukulkan
Level 158
God Stats
6W - 5L
1,434 SR
Queue Stats
51W - 33L
1,505 Elo+
Solo
Athena
Athena
ProbsAsh
Athena
Level 158
God Stats
4W - 3L
1,615 SR
Queue Stats
89W - 80L
1,566 Elo+
Party 3
Odin
Odin
fcelian7
Odin
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
311W - 315L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 0
6,008
401
3,885
8,362
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,222
415
3,105
10,613
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Elfray
Izanami
12
0 / 0 / 0
6,757
450
3,501
6,554
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
Travnik
Loki
10
0 / 3 / 0
5,980
399
2,302
8,508
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
xMLowreyx
Sun Wukong
13
0 / 1 / 0
7,259
484
4,584
8,407
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
8,469
565
6,391
8,263
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
JJCas
Ullr
17
1 / 0 / 0
9,064
604
5,342
6,420
3,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
NeedGoodWeeD
Kukulkan
15
2 / 0 / 1
8,633
576
5,435
5,715
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Athena
ProbsAsh
Athena
12
1 / 0 / 6
7,524
502
3,232
9,893
9,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
13
0 / 0 / 4
7,971
531
4,956
8,567
5,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
10
10
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
L
0
2
0
0
L
Izanami
Elfray
Izanami
0
0
0
0
W
6
0
2
7
W
Ullr
JJCas
Ullr
1
0
0
1
W
Kukulkan
NeedGoodWeeD
Kukulkan
2
0
1
2.5
W
Athena
ProbsAsh
Athena
1
0
6
4
L
Loki
Travnik
Loki
0
3
0
0
W
Odin
0
0
4
2
L
Sun Wukong
xMLowreyx
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,377
Damage
25,356
42,444
Taken
38,858
22,128
Mitigated
25,153
10,134
Healing
9,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,885
315
0
973
8,362
3,058
0
5,269
3,093
33,604
1,407
L
3,105
143
0
1,722
10,613
8,192
0
1,249
9,364
28,426
0
L
Izanami
Elfray
Izanami
3,501
2,333
0
2,434
6,554
2,254
0
1,424
5,130
0
49,400
W
6,391
1,982
0
1,368
8,263
4,499
0
1,119
7,015
0
72,149
W
Ullr
JJCas
Ullr
5,342
1,638
0
755
6,420
3,250
0
469
5,951
0
93,974
W
Kukulkan
NeedGoodWeeD
Kukulkan
5,435
895
0
1,635
5,715
2,564
514
2,090
3,625
84,909
784
W
Athena
ProbsAsh
Athena
3,232
862
0
2,902
9,893
9,044
0
2,625
7,268
27,671
0
L
Loki
Travnik
Loki
2,302
920
0
1,176
8,508
2,915
0
655
7,853
0
40,000
W
Odin
4,956
1,075
0
2,352
8,567
5,796
0
838
7,003
0
60,414
L
Sun Wukong
xMLowreyx
Sun Wukong
4,584
493
0
3,829
8,407
5,709
0
0
8,407
165
54,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,226
Gold Earned
41,661
391
Minions Killed
546
0
Camps Cleared
0
1,430,708
Distance Traveled
1,509,205
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,008
401
68
5
0
221,088
0
L
Geb
6,222
415
39
3
0
306,509
3
L
Izanami
6,757
450
107
7
0
303,451
6
W
Fenrir
8,469
565
106
7
0
320,434
0
W
Ullr
9,064
604
147
10
0
264,325
3
W
Kukulkan
8,633
576
142
9
0
299,865
6
W
Athena
7,524
502
45
3
0
350,614
4
L
Loki
5,980
399
66
4
0
327,316
0
W
Odin
7,971
531
106
7
0
273,967
0
L
Sun Wukong
7,259
484
111
7
0
272,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role