Player Matchup

Janus
Janus
EXclusionz
Janus
Level 122
God Stats
1W - 3L
1,217 SR
Queue Stats
49W - 45L
1,534 Elo+
Party 1
Mulan
Mulan
EhhWhatever
Mulan
Level 45
God Stats
4W - 3L
1,727 SR
Queue Stats
114W - 105L
1,518 Elo+
Solo
Medusa
Medusa
Louveteau1
Medusa
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 35L
1,440 Elo+
Party 2
Ravana
Ravana
Machivalli
Ravana
Level 140
God Stats
11W - 6L
1,531 SR
Queue Stats
306W - 295L
1,561 Elo+
Party 1
Kuzenbo
Kuzenbo
Sprinklesss
Kuzenbo
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 12L
1,242 Elo+
Party 2
Team Averages
Level 120
1,495 SR
1,459 Elo+

VS

Team Averages
Level 152
1,490 SR
1,526 Elo+
Surtr
Surtr
 
Surtr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Cesaralvrz
Nut
Level 153
God Stats
1W - 2L
1,570 SR
Queue Stats
260W - 245L
1,578 Elo+
Solo
Ra
Ra
julio154
Ra
Level 158
God Stats
3W - 2L
1,381 SR
Queue Stats
143W - 121L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 4 / 1
5,294
588
3,354
6,161
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 2
6,265
696
6,863
10,097
6,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Louveteau1
Medusa
12
5 / 3 / 2
6,480
720
6,736
8,309
3,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ravana
Machivalli
Ravana
11
3 / 1 / 1
5,476
608
4,618
6,477
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Sprinklesss
Kuzenbo
8
1 / 0 / 4
5,464
607
2,562
5,043
4,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 2 / 1
5,651
628
6,038
9,248
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Mercury
 
Mercury
10
1 / 3 / 2
5,384
598
3,784
8,731
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
6
0 / 4 / 2
4,549
505
2,276
7,635
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 4 / 1
5,440
604
2,863
7,132
2,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 0 / 0
6,616
735
4,498
4,306
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
13
Kills
9
9
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
1
0.25
L
Mercury
 
Mercury
1
3
2
0.67
L
Cerberus
 
Cerberus
0
4
2
0.25
L
2
4
1
0.63
W
Janus
1
4
1
0.38
W
3
1
2
4
W
Medusa
Louveteau1
Medusa
5
3
2
2
W
Ravana
Machivalli
Ravana
3
1
1
3.5
W
Kuzenbo
Sprinklesss
Kuzenbo
1
0
4
3
L
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,133
Damage
19,459
36,087
Taken
37,052
18,983
Mitigated
20,509
11,259
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,038
2,259
0
2,989
9,248
7,746
0
261
8,987
1,066
36,842
L
Mercury
 
Mercury
3,784
2,231
0
1,410
8,731
3,567
0
239
8,482
0
42,710
L
Cerberus
 
Cerberus
2,276
321
0
2,173
7,635
4,799
0
2,941
4,624
10,443
0
L
2,863
1,054
0
1,490
7,132
2,668
0
346
6,786
0
31,988
W
Janus
3,354
610
0
495
6,161
2,363
0
2,768
3,349
42,543
0
W
6,863
975
0
5,746
10,097
6,605
0
1,408
7,862
0
47,470
W
Medusa
Louveteau1
Medusa
6,736
2,537
0
1,897
8,309
3,232
36
433
7,876
0
45,350
W
Ravana
Machivalli
Ravana
4,618
2,146
0
1,673
6,477
2,780
0
1,234
5,243
0
42,463
W
Kuzenbo
Sprinklesss
Kuzenbo
2,562
1,103
0
1,448
5,043
4,003
0
1,249
3,757
16,447
3,560
L
4,498
287
252
2,066
4,306
1,729
0
1,733
2,476
48,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,979
Gold Earned
27,640
355
Minions Killed
297
0
Camps Cleared
0
962,264
Distance Traveled
905,839
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,651
628
71
8
0
178,530
0
L
Mercury
5,384
598
70
8
0
202,378
1
L
Cerberus
4,549
505
10
1
0
153,486
3
L
Nut
5,440
604
60
7
0
165,462
0
W
Janus
5,294
588
88
10
0
187,596
1
W
Mulan
6,265
696
96
11
0
181,475
2
W
Medusa
6,480
720
68
8
0
172,648
1
W
Ravana
5,476
608
72
8
0
208,590
0
W
Kuzenbo
5,464
607
31
3
0
211,955
3
L
Ra
6,616
735
86
10
0
205,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role