Player Matchup

Nu Wa
Nu Wa
Bilzi
Nu Wa
Level 50
God Stats
17W - 21L
1,484 SR
Queue Stats
59W - 81L
1,427 Elo+
Solo
Hel
Hel
Kakutchi
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cupid
Cupid
Mocketoo
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Rama
Rama
Preeeeeeey
Rama
Level 57
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 11L
1,115 Elo+
Solo
Sun Wukong
Sun Wukong
nareêl
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 41
1,442 SR
1,408 Elo+

VS

Team Averages
Level 123
1,567 SR
1,518 Elo+
Ares
Ares
CLAYMORE_VII
Ares
Level 144
God Stats
6W - 0L
1,650 SR
Queue Stats
33W - 23L
1,649 Elo+
Solo
Amaterasu
Amaterasu
OscarLRDA
Amaterasu
Level 129
God Stats
24W - 15L
1,664 SR
Queue Stats
399W - 377L
1,506 Elo+
Solo
Arachne
Arachne
jimbob8rob
Arachne
Level 61
God Stats
20W - 11L
1,783 SR
Queue Stats
116W - 110L
1,503 Elo+
Solo
Nut
Nut
loborex321
Nut
Level 129
God Stats
2W - 2L
1,174 SR
Queue Stats
12W - 18L
1,391 Elo+
Solo
Anubis
Anubis
x_xdawa_zonex_x
Anubis
Level 154
God Stats
554W - 521L
1,564 SR
Queue Stats
581W - 563L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bilzi
Nu Wa
14
0 / 0 / 0
7,058
504
4,109
3,368
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,918
423
1,432
9,373
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Mocketoo
Cupid
11
0 / 0 / 0
5,774
412
4,314
6,549
2,543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 4 / 0
4,433
317
534
6,530
1,829
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
nareêl
Sun Wukong
13
1 / 3 / 0
6,970
498
6,190
11,446
10,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
7,076
505
3,551
7,387
6,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
OscarLRDA
Amaterasu
16
4 / 1 / 0
9,593
685
7,955
12,586
10,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
jimbob8rob
Arachne
13
3 / 0 / 3
7,685
549
4,222
9,632
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 0 / 2
8,196
585
7,092
7,008
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 0 / 0
9,112
651
1,577
3,433
1,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
10
11
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Bilzi
Nu Wa
0
0
0
0
W
0
0
3
1.5
L
0
4
0
0
L
Cupid
Mocketoo
Cupid
0
0
0
0
W
Amaterasu
OscarLRDA
Amaterasu
4
1
0
4
L
0
4
0
0
W
Arachne
jimbob8rob
Arachne
3
0
3
4.5
W
2
0
2
3
L
Sun Wukong
nareêl
Sun Wukong
1
3
0
0.33
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,579
Damage
24,397
37,266
Taken
40,046
22,549
Mitigated
26,678
10,510
Healing
15,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Bilzi
Nu Wa
4,109
808
0
738
3,368
1,042
0
918
2,450
65,780
0
W
3,551
157
0
943
7,387
6,693
59
1,065
6,322
15,691
2,664
L
1,432
649
1,464
3,718
9,373
6,196
0
1,586
7,787
20,135
0
L
Cupid
Mocketoo
Cupid
4,314
2,096
288
2,607
6,549
2,543
0
1,223
5,326
0
44,481
W
Amaterasu
OscarLRDA
Amaterasu
7,955
2,304
0
7,472
12,586
10,841
120
314
11,245
0
80,812
L
534
516
0
342
6,530
1,829
0
1,263
5,267
0
5,216
W
Arachne
jimbob8rob
Arachne
4,222
3,358
0
1,733
9,632
4,359
310
1,568
8,064
0
56,337
W
7,092
3,691
0
3,099
7,008
3,010
919
1,519
5,489
0
75,813
L
Sun Wukong
nareêl
Sun Wukong
6,190
1,601
0
1,353
11,446
10,939
0
0
11,446
0
53,706
W
1,577
0
74
2,543
3,433
1,775
855
1,075
2,358
83,889
3,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,153
Gold Earned
41,662
327
Minions Killed
547
0
Camps Cleared
0
1,198,632
Distance Traveled
1,360,409
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,058
504
121
9
0
258,272
1
W
Ares
7,076
505
33
2
0
274,642
2
L
Hel
5,918
423
39
3
0
264,008
0
L
Cupid
5,774
412
77
6
0
267,500
2
W
Amaterasu
9,593
685
133
10
0
274,117
1
L
Rama
4,433
317
6
0
0
148,808
0
W
Arachne
7,685
549
88
6
0
317,910
0
W
Nut
8,196
585
132
9
0
265,879
2
L
Sun Wukong
6,970
498
84
6
0
260,044
0
W
Anubis
9,112
651
161
12
0
227,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role