Player Matchup

Bastet
Bastet
Chafechambrz
Bastet
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
202W - 180L
1,529 Elo+
Solo
Vamana
Vamana
JVIixer
Vamana
Level 99
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 85L
1,521 Elo+
Solo
Merlin
Merlin
KingT710
Merlin
Level 4
God Stats
0W - 8L
997 SR
Queue Stats
30W - 30L
1,197 Elo+
Party 2
Bacchus
Bacchus
SGNKhaos
Bacchus
Level 101
God Stats
4W - 5L
1,111 SR
Queue Stats
147W - 141L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
eskimokisses4all
Danzaburou
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,542 Elo+
Solo
Team Averages
Level 81
1,321 SR
1,441 Elo+

VS

Team Averages
Level 124
1,440 SR
1,485 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
EleçtráLÍght
Nut
Level 150
God Stats
4W - 5L
1,581 SR
Queue Stats
401W - 477L
1,472 Elo+
Party 1
Set
Set
Madio4772
Set
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 129L
1,423 Elo+
Solo
Thor
Thor
Sweatxxr
Thor
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
190W - 183L
1,580 Elo+
Solo
Nox
Nox
TTVGodOfLight
Nox
Level 129
God Stats
8W - 5L
1,116 SR
Queue Stats
137W - 139L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
2 / 2 / 0
5,607
561
3,044
7,877
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
JVIixer
Vamana
10
1 / 3 / 0
5,842
584
8,089
11,099
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
KingT710
Merlin
8
0 / 5 / 0
4,492
449
430
5,598
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
SGNKhaos
Bacchus
8
1 / 3 / 0
5,098
510
2,742
8,226
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
eskimokisses4all
Danzaburou
9
1 / 4 / 1
5,188
519
4,218
7,980
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
8 / 1 / 3
6,990
699
6,932
5,033
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
4 / 1 / 4
6,228
623
7,212
6,790
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 2 / 0
5,662
566
4,238
9,452
5,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
11
3 / 0 / 3
6,113
611
3,427
7,923
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 1 / 6
4,579
458
1,591
5,277
2,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
17
17
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
1
3
9.5
L
Bastet
2
2
0
1
W
4
1
4
6
L
Vamana
JVIixer
Vamana
1
3
0
0.33
L
Merlin
KingT710
Merlin
0
5
0
0
W
2
2
0
1
L
Bacchus
SGNKhaos
Bacchus
1
3
0
0.33
W
Thor
3
0
3
4.5
W
0
1
6
3
L
Danzaburou
eskimokisses4all
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,523
Damage
23,400
40,780
Taken
34,475
22,340
Mitigated
14,939
8,817
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,932
1,743
0
2,242
5,033
1,645
354
787
4,215
38,122
1,045
L
Bastet
3,044
608
0
839
7,877
3,324
0
634
7,194
0
33,566
W
7,212
4,414
0
3,076
6,790
2,403
0
1,236
5,554
0
46,583
L
Vamana
JVIixer
Vamana
8,089
3,371
0
4,184
11,099
8,886
0
263
10,814
0
48,212
L
Merlin
KingT710
Merlin
430
160
0
420
5,598
1,281
0
3,363
2,146
15,526
0
W
4,238
1,967
0
2,837
9,452
5,435
0
0
9,452
0
35,875
L
Bacchus
SGNKhaos
Bacchus
2,742
260
90
2,019
8,226
6,128
0
1,810
6,088
15,728
0
W
Thor
3,427
755
0
4,595
7,923
2,975
0
222
7,697
0
41,550
W
1,591
234
0
834
5,277
2,481
0
892
4,385
10,828
0
L
Danzaburou
eskimokisses4all
Danzaburou
4,218
1,883
0
1,265
7,980
2,721
0
1,577
6,297
0
38,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,227
Gold Earned
29,572
219
Minions Killed
280
0
Camps Cleared
0
854,044
Distance Traveled
910,776
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,990
699
52
5
0
170,947
0
L
Bastet
5,607
561
60
6
0
185,362
0
W
Nut
6,228
623
78
8
0
178,867
0
L
Vamana
5,842
584
73
7
0
177,661
1
L
Merlin
4,492
449
21
2
0
134,223
0
W
Set
5,662
566
61
6
0
185,821
0
L
Bacchus
5,098
510
9
1
0
186,933
0
W
Thor
6,113
611
75
8
0
212,850
2
W
Nox
4,579
458
14
1
0
162,291
3
L
Danzaburou
5,188
519
56
6
0
169,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role