Player Matchup

Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
DarkHallow03
Heimdallr
Level 127
God Stats
6W - 5L
1,212 SR
Queue Stats
140W - 128L
1,516 Elo+
Solo
Anubis
Anubis
II Mlb071 II
Anubis
Level 25
God Stats
0W - 1L
1,345 SR
Queue Stats
1W - 3L
1,267 Elo+
Party 3
Odin
Odin
Nastyposeidon
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,461 Elo+
Solo
Hun Batz
Hun Batz
pechancj7
Hun Batz
Level 130
God Stats
0W - 4L
1,634 SR
Queue Stats
191W - 183L
1,496 Elo+
Solo
Team Averages
Level 91
1,438 SR
1,448 Elo+

VS

Team Averages
Level 128
1,386 SR
1,428 Elo+
Chaac
Chaac
NOVAGANG__
Chaac
Level 116
God Stats
2W - 1L
1,360 SR
Queue Stats
32W - 39L
1,332 Elo+
Party 2
Ymir
Ymir
Roco_Morales
Ymir
Level 98
God Stats
164W - 147L
1,345 SR
Queue Stats
218W - 213L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheBLACKGuyAGAIN
Tsukuyomi
Level 178
God Stats
6W - 9L
1,295 SR
Queue Stats
95W - 93L
1,448 Elo+
Party 2
Ix Chel
Ix Chel
TheChemAddict
Ix Chel
Level 145
God Stats
10W - 11L
1,459 SR
Queue Stats
138W - 140L
1,451 Elo+
Party 1
Neith
Neith
gufustberry
Neith
Level 101
God Stats
19W - 15L
1,473 SR
Queue Stats
190W - 174L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 0
4,851
485
2,406
8,540
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
DarkHallow03
Heimdallr
9
0 / 3 / 0
4,706
471
4,463
6,857
2,946
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
9
0 / 3 / 0
4,967
497
1,393
5,548
2,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,224
422
1,744
7,705
5,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
pechancj7
Hun Batz
10
0 / 2 / 0
4,957
496
1,356
9,222
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 0 / 2
6,458
646
4,659
7,774
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

8
2 / 0 / 6
5,761
576
2,334
5,118
3,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
10
4 / 0 / 4
6,061
606
5,998
7,237
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
11
4 / 0 / 1
6,633
663
4,650
3,525
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 5
5,750
575
5,980
4,742
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
13
13
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
L
Heimdallr
DarkHallow03
Heimdallr
0
3
0
0
L
Anubis
0
3
0
0
W
Chaac
2
0
2
3
L
0
3
0
0
W
2
0
6
5
W
Tsukuyomi
4
0
4
6
W
Ix Chel
4
0
1
4.5
W
1
0
5
3.5
L
Hun Batz
pechancj7
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,362
Damage
23,621
37,872
Taken
28,396
20,019
Mitigated
14,753
6,066
Healing
12,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,406
533
0
1,219
8,540
5,343
0
1,085
7,455
20,200
0
L
Heimdallr
DarkHallow03
Heimdallr
4,463
1,576
0
1,378
6,857
2,946
0
794
6,063
0
36,706
L
Anubis
1,393
43
0
1,211
5,548
2,425
0
2,713
2,790
28,751
0
W
Chaac
4,659
920
0
2,690
7,774
5,655
106
0
7,514
0
42,505
L
1,744
529
0
1,508
7,705
5,545
0
761
6,933
0
12,047
W
2,334
585
0
2,225
5,118
3,733
0
1,627
3,491
11,642
0
W
Tsukuyomi
5,998
2,751
0
3,043
7,237
2,398
0
538
6,623
0
37,164
W
Ix Chel
4,650
357
594
1,070
3,525
1,168
0
1,147
2,378
39,690
946
W
5,980
1,740
0
2,945
4,742
1,799
0
487
4,255
0
43,621
L
Hun Batz
pechancj7
Hun Batz
1,356
253
0
750
9,222
3,760
0
1,574
7,647
0
39,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,705
Gold Earned
30,663
228
Minions Killed
289
0
Camps Cleared
0
892,893
Distance Traveled
995,676
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,851
485
33
3
0
172,164
1
L
Heimdallr
4,706
471
62
6
0
182,097
0
L
Anubis
4,967
497
50
5
0
175,387
0
W
Chaac
6,458
646
62
6
0
180,273
0
L
Odin
4,224
422
14
1
0
183,943
0
W
Ymir
5,761
576
17
2
0
204,867
1
W
Tsukuyomi
6,061
606
57
6
0
217,531
2
W
Ix Chel
6,633
663
86
9
0
184,308
0
W
Neith
5,750
575
67
7
0
208,697
0
L
Hun Batz
4,957
496
69
7
0
179,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role