Player Matchup

Bastet
Bastet
 
Bastet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ASO49
Merlin
Level 120
God Stats
3W - 4L
1,498 SR
Queue Stats
79W - 83L
1,477 Elo+
Party 1
Ix Chel
Ix Chel
Ekat3
Ix Chel
Level 88
God Stats
0W - 4L
1,500 SR
Queue Stats
191W - 201L
1,507 Elo+
Solo
Raijin
Raijin
Repushko
Raijin
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
136W - 166L
1,518 Elo+
Solo
Cernunnos
Cernunnos
RidiWantToPlay
Cernunnos
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
148W - 167L
1,453 Elo+
Party 1
Team Averages
Level 117
1,543 SR
1,491 Elo+

VS

Team Averages
Level 77
1,453 SR
1,419 Elo+
Kuzenbo
Kuzenbo
FallenAngel9992
Kuzenbo
Level 68
God Stats
6W - 2L
1,500 SR
Queue Stats
286W - 313L
1,421 Elo+
Solo
Ullr
Ullr
Korish59rus
Ullr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 46L
1,384 Elo+
Solo
Camazotz
Camazotz
Maaanu22x
Camazotz
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 150L
1,387 Elo+
Solo
Chaac
Chaac
diarmuidhayes05
Chaac
Level 32
God Stats
2W - 1L
1,267 SR
Queue Stats
127W - 114L
1,536 Elo+
Solo
Horus
Horus
ВечноТрезвый
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
4 / 6 / 1
10,822
637
21,522
20,974
12,550
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
ASO49
Merlin
19
2 / 4 / 1
10,213
601
19,332
12,408
6,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ix Chel
Ekat3
Ix Chel
3
0 / 4 / 2
4,579
269
0
2,553
474
Raijin
Repushko
Raijin
17
0 / 6 / 4
9,415
554
7,390
13,084
9,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
RidiWantToPlay
Cernunnos
16
1 / 6 / 4
9,598
565
18,306
16,221
9,156
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 12
12,313
724
8,801
22,081
29,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
9 / 1 / 11
13,311
783
15,594
14,353
8,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
Maaanu22x
Camazotz
16
5 / 2 / 7
11,217
660
7,453
15,655
9,601
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
9 / 2 / 10
12,882
758
21,271
23,959
37,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
1 / 2 / 14
11,310
665
6,005
26,944
26,608
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
7
Kills
26
26
Deaths
9
12
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
6
1
0.75
L
Merlin
ASO49
Merlin
2
4
1
0.63
L
Ix Chel
Ekat3
Ix Chel
0
4
2
0.25
W
2
2
12
4
W
9
1
11
14.5
W
Camazotz
Maaanu22x
Camazotz
5
2
7
4.25
L
Raijin
Repushko
Raijin
0
6
4
0.33
L
Cernunnos
RidiWantToPlay
Cernunnos
1
6
4
0.5
W
9
2
10
7
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,550
Damage
59,124
65,240
Taken
102,992
37,774
Mitigated
111,850
17,951
Healing
57,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
21,522
3,944
1,158
7,394
20,974
12,550
0
2,582
18,392
0
38,912
L
Merlin
ASO49
Merlin
19,332
384
1,589
3,209
12,408
6,587
0
2,414
9,994
45,918
0
L
Ix Chel
Ekat3
Ix Chel
0
0
0
0
2,553
474
0
262
2,291
0
0
W
8,801
3,103
4,149
7,547
22,081
29,873
1,312
6,944
13,320
23,010
0
W
15,594
5,899
921
2,996
14,353
8,352
2,487
4,056
10,297
0
43,477
W
Camazotz
Maaanu22x
Camazotz
7,453
287
610
5,650
15,655
9,601
214
2,858
12,797
0
17,459
L
Raijin
Repushko
Raijin
7,390
1,348
435
189
13,084
9,007
0
1,371
11,713
23,776
395
L
Cernunnos
RidiWantToPlay
Cernunnos
18,306
5,972
1,254
2,723
16,221
9,156
0
2,172
14,049
0
33,177
W
21,271
2,302
1,617
6,139
23,959
37,416
2,146
5,075
18,116
0
53,234
W
6,005
2,726
11,546
16,023
26,944
26,608
623
7,764
19,180
0
12,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
61,033
156
Minions Killed
208
0
Camps Cleared
0
1,082,872
Distance Traveled
1,600,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,822
637
42
2
0
330,433
0
L
Merlin
10,213
601
46
3
0
296,392
0
L
Ix Chel
4,579
269
0
0
0
210
0
W
Kuzenbo
12,313
724
23
1
0
322,398
0
W
Ullr
13,311
783
87
5
0
329,272
0
W
Camazotz
11,217
660
25
1
0
251,920
0
L
Raijin
9,415
554
33
2
0
211,047
0
L
Cernunnos
9,598
565
35
2
0
244,790
0
W
Chaac
12,882
758
59
3
0
347,994
0
W
Horus
11,310
665
14
1
0
349,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role