Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Cr0W21
Horus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 43L
1,565 Elo+
Party 3
Neith
Neith
Nebaii
Neith
Level 142
God Stats
4W - 5L
1,515 SR
Queue Stats
88W - 108L
1,404 Elo+
Party 1
Nemesis
Nemesis
TeamHooch
Nemesis
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 10L
1,245 Elo+
Party 1
Ra
Ra
yaboimark
Ra
Level 156
God Stats
8W - 4L
1,554 SR
Queue Stats
139W - 139L
1,541 Elo+
Party 3
Team Averages
Level 116
1,514 SR
1,451 Elo+

VS

Team Averages
Level 125
1,617 SR
1,522 Elo+
Janus
Janus
LustShadow
Janus
Level 157
God Stats
3W - 2L
1,765 SR
Queue Stats
83W - 80L
1,544 Elo+
Party 2
Khepri
Khepri
MasterNate
Khepri
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,641 Elo+
Solo
Mulan
Mulan
OhHimAgain01
Mulan
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 50L
1,570 Elo+
Party 2
Ne Zha
Ne Zha
Yoryigang
Ne Zha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 316L
1,455 Elo+
Solo
Izanami
Izanami
tokithegamer
Izanami
Level 87
God Stats
1W - 1L
1,818 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 0 / 4
6,570
505
4,769
10,228
6,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
Cr0W21
Horus
12
0 / 1 / 4
6,612
509
8,510
11,992
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Nebaii
Neith
13
2 / 0 / 3
7,257
558
7,181
10,218
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
TeamHooch
Nemesis
14
6 / 0 / 3
7,417
571
5,161
9,498
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 2
6,815
524
3,816
5,252
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 2 / 0
6,867
528
5,160
4,981
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
MasterNate
Khepri
10
0 / 0 / 1
6,379
491
3,550
4,854
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 1
6,556
504
8,884
14,190
7,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Yoryigang
Ne Zha
10
0 / 2 / 1
5,741
442
4,228
11,169
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
tokithegamer
Izanami
11
0 / 4 / 0
6,351
489
6,668
8,422
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
4
3
W
Horus
Cr0W21
Horus
0
1
4
2
L
Janus
2
2
0
1
L
Khepri
MasterNate
Khepri
0
0
1
0.5
W
Neith
Nebaii
Neith
2
0
3
3.5
L
0
2
1
0.25
W
Nemesis
TeamHooch
Nemesis
6
0
3
7.5
L
Ne Zha
Yoryigang
Ne Zha
0
2
1
0.25
L
Izanami
tokithegamer
Izanami
0
4
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,437
Damage
28,490
47,188
Taken
43,616
25,989
Mitigated
20,230
19,576
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,769
139
1,430
3,895
10,228
6,988
0
3,379
6,713
18,579
0
W
Horus
Cr0W21
Horus
8,510
2,840
360
5,000
11,992
8,457
0
1,291
10,658
0
43,022
L
Janus
5,160
224
0
458
4,981
1,296
0
3,123
1,858
51,163
1,765
L
Khepri
MasterNate
Khepri
3,550
245
0
1,761
4,854
4,185
0
1,193
3,523
17,380
422
W
Neith
Nebaii
Neith
7,181
1,732
0
3,767
10,218
4,098
0
1,225
8,993
0
62,105
L
8,884
1,694
0
6,450
14,190
7,788
0
1,102
12,291
0
46,285
W
Nemesis
TeamHooch
Nemesis
5,161
2,259
0
1,526
9,498
4,166
0
549
8,949
0
60,772
L
Ne Zha
Yoryigang
Ne Zha
4,228
870
0
2,480
11,169
4,305
0
2,119
8,942
0
42,531
L
Izanami
tokithegamer
Izanami
6,668
4,506
0
1,508
8,422
2,656
0
890
7,532
0
55,915
W
3,816
227
924
2,674
5,252
2,280
0
1,517
3,632
64,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,671
Gold Earned
31,894
440
Minions Killed
374
0
Camps Cleared
0
1,349,042
Distance Traveled
1,351,858
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,570
505
61
5
0
278,963
0
W
Horus
6,612
509
68
5
0
245,678
4
L
Janus
6,867
528
108
8
0
269,078
2
L
Khepri
6,379
491
20
2
0
306,692
3
W
Neith
7,257
558
106
8
0
231,843
1
L
Mulan
6,556
504
85
7
0
239,948
0
W
Nemesis
7,417
571
91
7
0
310,331
0
L
Ne Zha
5,741
442
61
5
0
311,292
0
L
Izanami
6,351
489
100
8
0
224,848
0
W
Ra
6,815
524
114
9
0
282,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role