Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
Bummbala
Ah Muzen Cab
Gold IV
Level 173
God Stats
7W - 6L
1,657 SR
Queue Stats
562W - 570L
1,382 MMR
Solo
Danzaburou
Danzaburou
Gold IV
I KaTa FPS
Danzaburou
Gold IV
Level 56
God Stats
17W - 20L
1,400 SR
Queue Stats
329W - 326L
1,399 MMR
Solo
Merlin
Merlin
Gold III
JackNapiersJoke
Merlin
Gold III
Level 157
God Stats
10W - 13L
1,458 SR
Queue Stats
56W - 58L
1,420 MMR
Solo
Sylvanus
Sylvanus
Gold V
Orlando-SkilIs98
Sylvanus
Gold V
Level 145
God Stats
5W - 5L
1,405 SR
Queue Stats
149W - 153L
1,396 MMR
Solo
Mercury
Mercury
Gold III
harryh2002
Mercury
Gold III
Level 125
God Stats
2W - 2L
1,342 SR
Queue Stats
123W - 114L
1,389 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,452 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,638 SR
1,397 MMR
Bakasura
Bakasura
Silver IV
Juice_Almightyy
Bakasura
Silver IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,368 MMR
Solo
Scylla
Scylla
Gold V
Ragedor
Scylla
Gold V
Level 159
God Stats
30W - 33L
1,599 SR
Queue Stats
387W - 381L
1,434 MMR
Party 1
Artio
Artio
Silver II
metalvador
Artio
Silver II
Level 220
God Stats
4W - 6L
1,991 SR
Queue Stats
303W - 278L
1,373 MMR
Party 1
Medusa
Medusa
Gold III
nowensio
Medusa
Gold III
Level 145
God Stats
30W - 28L
1,600 SR
Queue Stats
189W - 192L
1,420 MMR
Solo
Set
Set
Gold IV
vipeyy1gaming
Set
Gold IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 203L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bummbala
Ah Muzen Cab
14
2 / 2 / 2
8,737
624
11,682
10,664
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
I KaTa FPS
Danzaburou
15
0 / 1 / 2
7,982
570
6,227
9,724
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 2
7,804
557
6,613
8,967
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 4
7,599
543
5,969
11,985
8,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
harryh2002
Mercury
15
5 / 0 / 2
8,209
586
10,604
10,988
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AresKukulkanArachneThor

VS

Bans
AthenaCharonThanatosVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
4 / 1 / 2
7,833
560
6,510
12,518
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Ragedor
Scylla
13
1 / 3 / 3
7,457
533
7,648
9,914
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
11
1 / 2 / 1
6,789
485
5,736
13,929
11,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
nowensio
Medusa
14
1 / 1 / 0
8,204
586
7,370
10,932
4,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
7,260
519
4,206
15,143
11,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
10
Kills
7
7
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bummbala
Ah Muzen Cab
2
2
2
1.5
W
Danzaburou
I KaTa FPS
Danzaburou
0
1
2
1
W
2
3
2
1
L
Bakasura
4
1
2
5
W
1
1
4
3
L
Scylla
Ragedor
Scylla
1
3
3
0.83
W
Mercury
harryh2002
Mercury
5
0
2
6
L
Artio
1
2
1
0.75
L
Medusa
nowensio
Medusa
1
1
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,095
Damage
31,470
52,328
Taken
62,436
25,851
Mitigated
38,250
15,939
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bummbala
Ah Muzen Cab
11,682
5,744
0
1,744
10,664
4,216
1,490
1,096
9,085
0
83,318
W
Danzaburou
I KaTa FPS
Danzaburou
6,227
2,119
0
3,379
9,724
4,332
582
1,281
8,443
0
76,939
W
6,613
40
0
750
8,967
3,637
0
2,388
6,004
63,837
1,906
L
Bakasura
6,510
3,984
0
3,118
12,518
6,342
0
2,040
10,478
0
55,437
W
5,969
1,428
4,035
5,509
11,985
8,871
30
4,532
7,178
17,317
3,727
L
Scylla
Ragedor
Scylla
7,648
1,118
0
500
9,914
3,922
0
3,388
6,526
53,529
0
W
Mercury
harryh2002
Mercury
10,604
6,195
0
522
10,988
4,795
0
3,566
7,257
0
85,335
L
Artio
5,736
432
1,743
3,889
13,929
11,269
0
5,313
8,616
15,310
2,185
L
Medusa
nowensio
Medusa
7,370
2,050
0
1,945
10,932
4,747
365
1,222
9,710
0
80,765
L
4,206
1,280
0
4,880
15,143
11,970
451
0
15,143
0
43,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
37,543
507
Minions Killed
485
0
Camps Cleared
0
1,456,478
Distance Traveled
1,451,027
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,737
624
131
9
0
245,513
0
W
Danzaburou
7,982
570
126
9
0
277,649
1
W
Merlin
7,804
557
120
9
0
287,040
0
L
Bakasura
7,833
560
109
8
0
342,142
2
W
Sylvanus
7,599
543
26
2
0
275,219
6
L
Scylla
7,457
533
95
7
0
264,863
1
W
Mercury
8,209
586
104
7
0
371,057
0
L
Artio
6,789
485
22
2
0
341,499
4
L
Medusa
8,204
586
160
11
0
263,642
2
L
Set
7,260
519
99
7
0
238,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role