Player Matchup

Ravana
Ravana
Gangyyyy
Ravana
Level 41
God Stats
4W - 1L
1,302 SR
Queue Stats
77W - 66L
1,441 Elo+
Solo
Thor
Thor
Hirou1130
Thor
Level 35
God Stats
16W - 36L
1,245 SR
Queue Stats
115W - 116L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
Paganw31rd
Cthulhu
Level 59
God Stats
37W - 35L
1,474 SR
Queue Stats
367W - 367L
1,346 Elo+
Party 1
Nut
Nut
RoCk_N_rOlLeR13
Nut
Level 202
God Stats
40W - 19L
1,529 SR
Queue Stats
266W - 253L
1,440 Elo+
Solo
Vulcan
Vulcan
royalerage37
Vulcan
Level 127
God Stats
7W - 7L
1,361 SR
Queue Stats
19W - 25L
1,281 Elo+
Solo
Team Averages
Level 93
1,382 SR
1,375 Elo+

VS

Team Averages
Level 75
1,451 SR
1,416 Elo+
Artemis
Artemis
Kasane8965
Artemis
Level 66
God Stats
2W - 4L
1,410 SR
Queue Stats
212W - 223L
1,349 Elo+
Solo
Geb
Geb
Killar247464
Geb
Level 65
God Stats
12W - 15L
1,594 SR
Queue Stats
241W - 237L
1,463 Elo+
Solo
Nut
Nut
SlickJoey541457
Nut
Level 129
God Stats
2W - 10L
1,343 SR
Queue Stats
49W - 60L
1,340 Elo+
Solo
Sol
Sol
lost_sachi999
Sol
Level 67
God Stats
156W - 192L
1,407 SR
Queue Stats
1,106W - 1,141L
1,401 Elo+
Solo
Neith
Neith
magicminxx
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Gangyyyy
Ravana
13
5 / 0 / 9
8,309
1,385
5,619
3,392
2,155
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
13
3 / 0 / 7
7,751
1,292
5,997
5,493
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Paganw31rd
Cthulhu
13
0 / 1 / 14
7,308
1,218
7,162
9,349
9,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 0 / 6
7,885
1,314
3,590
2,180
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
13
3 / 0 / 8
7,704
1,284
7,828
1,766
702
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

383

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kasane8965
Artemis
11
0 / 2 / 1
6,404
1,067
1,540
4,147
1,717
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 1
6,988
1,165
6,416
16,132
13,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 0
6,296
1,049
1,482
1,936
741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 0
6,981
1,164
7,405
7,223
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
12
0 / 2 / 1
6,585
1,098
2,405
5,347
2,410
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
14
Kills
1
1
Deaths
14
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
Gangyyyy
Ravana
5
0
9
9.5
W
Thor
3
0
7
6.5
L
Artemis
Kasane8965
Artemis
0
2
1
0.25
L
0
6
1
0.08
W
Cthulhu
Paganw31rd
Cthulhu
0
1
14
7
W
3
0
6
6
L
0
1
0
0
L
1
3
0
0.33
L
Neith
0
2
1
0.25
W
Vulcan
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,196
Damage
19,248
22,180
Taken
34,785
15,349
Mitigated
21,462
1,157
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Gangyyyy
Ravana
5,619
1,835
0
537
3,392
2,155
0
2,031
1,361
0
13,959
W
Thor
5,997
2,293
0
178
5,493
2,233
0
3,833
1,660
0
10,635
L
Artemis
Kasane8965
Artemis
1,540
832
0
0
4,147
1,717
0
1,616
2,531
0
7,595
L
6,416
627
0
577
16,132
13,637
0
6,710
9,422
13,853
0
W
Cthulhu
Paganw31rd
Cthulhu
7,162
413
344
98
9,349
9,365
0
5,899
3,450
20,401
0
W
3,590
1,431
0
0
2,180
894
0
858
1,322
0
17,253
L
1,482
1,057
0
23
1,936
741
0
844
1,092
0
3,005
L
7,405
3,010
0
749
7,223
2,957
0
2,594
4,629
30,720
2,705
L
Neith
2,405
1,446
0
335
5,347
2,410
0
2,757
2,590
0
7,961
W
Vulcan
7,828
2,899
0
0
1,766
702
0
671
1,095
20,182
1,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
33,254
132
Minions Killed
112
7
Camps Cleared
3
635,800
Distance Traveled
456,255
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,309
1,385
18
3
3
146,838
0
W
Thor
7,751
1,292
13
2
0
132,232
2
L
Artemis
6,404
1,067
17
3
0
67,010
0
L
Geb
6,988
1,165
10
2
0
131,832
0
W
Cthulhu
7,308
1,218
31
5
0
122,852
0
W
Nut
7,885
1,314
33
6
4
120,281
0
L
Nut
6,296
1,049
5
1
1
67,457
0
L
Sol
6,981
1,164
63
11
2
101,277
0
L
Neith
6,585
1,098
17
3
0
88,679
0
W
Vulcan
7,704
1,284
37
6
0
113,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role