Player Matchup

Sun Wukong
Sun Wukong
Corranian
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,522 Elo+
Party 1
Hercules
Hercules
Eloahh
Hercules
Level 14
God Stats
1W - 2L
1,466 SR
Queue Stats
2W - 2L
1,425 Elo+
Party 1
Yu Huang
Yu Huang
VicαPotα
Yu Huang
Level 159
God Stats
0W - 1L
1,559 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 1
Team Averages
Level 60
1,508 SR
1,452 Elo+

VS

Team Averages
Level 78
1,619 SR
1,572 Elo+
Cthulhu
Cthulhu
CorgiVapeur5890
Cthulhu
Level 83
God Stats
2W - 0L
1,495 SR
Queue Stats
4W - 2L
1,521 Elo+
Solo
Hachiman
Hachiman
Nuyuyu
Hachiman
Level 103
God Stats
3W - 1L
1,802 SR
Queue Stats
26W - 18L
1,817 Elo+
Solo
Chang'e
Chang'e
Yahikokure
Chang'e
Level 48
God Stats
11W - 5L
1,561 SR
Queue Stats
134W - 148L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Corranian
Sun Wukong
14
2 / 5 / 4
9,700
693
7,739
18,148
15,021
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Eloahh
Hercules
13
2 / 5 / 3
8,632
617
6,251
16,958
14,505
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
VicαPotα
Yu Huang
14
3 / 6 / 3
10,085
720
18,547
15,557
6,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
10,248
732
12,550
13,494
15,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Nuyuyu
Hachiman
17
10 / 3 / 6
11,816
844
19,377
12,678
5,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Yahikokure
Chang'e
16
3 / 3 / 13
10,378
741
10,968
13,484
5,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
16
16
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Sun Wukong
Corranian
Sun Wukong
2
5
4
0.8
L
Hercules
Eloahh
Hercules
2
5
3
0.7
W
Hachiman
Nuyuyu
Hachiman
10
3
6
4.33
L
Yu Huang
VicαPotα
Yu Huang
3
6
3
0.75
W
Chang'e
Yahikokure
Chang'e
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,537
Damage
42,895
50,663
Taken
39,656
36,061
Mitigated
27,152
5,080
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,550
994
378
891
13,494
15,644
216
5,576
6,675
30,702
0
L
Sun Wukong
Corranian
Sun Wukong
7,739
1,905
0
750
18,148
15,021
0
10,240
7,318
0
21,227
L
Hercules
Eloahh
Hercules
6,251
2,079
0
2,203
16,958
14,505
0
6,298
10,324
0
19,082
W
Hachiman
Nuyuyu
Hachiman
19,377
13,347
0
2,985
12,678
5,753
1,242
5,109
6,966
0
69,591
L
Yu Huang
VicαPotα
Yu Huang
18,547
979
449
1,678
15,557
6,535
0
5,733
9,306
50,574
768
W
Chang'e
Yahikokure
Chang'e
10,968
855
3,356
4,031
13,484
5,755
394
4,986
7,708
36,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,417
Gold Earned
32,442
121
Minions Killed
183
0
Camps Cleared
0
672,298
Distance Traveled
734,571
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,248
732
37
3
0
250,488
4
L
Sun Wukong
9,700
693
20
1
0
235,049
2
L
Hercules
8,632
617
32
2
0
213,623
0
W
Hachiman
11,816
844
96
7
0
227,429
2
L
Yu Huang
10,085
720
69
5
0
223,626
2
W
Chang'e
10,378
741
50
4
0
256,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role