Player Matchup

Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Constantine8084
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Merlin
Merlin
Gashashadokuro7
Merlin
Level 64
God Stats
7W - 8L
1,602 SR
Queue Stats
93W - 85L
1,479 Elo+
Solo
Ullr
Ullr
TheFallenMonke
Ullr
Level 86
God Stats
39W - 59L
1,328 SR
Queue Stats
173W - 179L
1,413 Elo+
Solo
Cu Chulainn
Cu Chulainn
okki_jp-og
Cu Chulainn
Level 126
God Stats
99W - 84L
1,583 SR
Queue Stats
330W - 381L
1,499 Elo+
Solo
Team Averages
Level 85
1,503 SR
1,478 Elo+

VS

Team Averages
Level 99
1,395 SR
1,502 Elo+
Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Gunserrk
Cabrakan
Level 89
God Stats
1W - 1L
1,263 SR
Queue Stats
106W - 93L
1,482 Elo+
Party 1
Cliodhna
Cliodhna
ScarecrowCG
Cliodhna
Level 128
God Stats
9W - 7L
1,424 SR
Queue Stats
209W - 185L
1,461 Elo+
Solo
Osiris
Osiris
ThePsychoBear01
Osiris
Level 78
God Stats
1W - 2L
1,436 SR
Queue Stats
18W - 17L
1,583 Elo+
Solo
Nut
Nut
letskillaclown
Nut
Level 115
God Stats
3W - 4L
1,350 SR
Queue Stats
203W - 191L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
3 / 2 / 3
5,988
599
7,083
10,234
6,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 5 / 2
5,062
506
2,224
4,779
2,001
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 0 / 0
5,847
585
3,863
4,108
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,922
492
4,154
5,762
1,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
okki_jp-og
Cu Chulainn
8
0 / 0 / 0
5,230
523
4,139
8,229
6,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 1
5,833
583
2,722
5,873
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Gunserrk
Cabrakan
9
1 / 0 / 1
5,207
521
2,323
7,774
5,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
ScarecrowCG
Cliodhna
10
3 / 1 / 1
5,546
555
2,504
7,418
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
4 / 4 / 2
5,620
562
6,860
10,635
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 0
5,542
554
4,192
4,960
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
9
9
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
2
3
2.25
W
Scylla
 
Scylla
0
1
1
0.5
L
1
5
2
0.4
L
2
0
0
2
W
Cabrakan
Gunserrk
Cabrakan
1
0
1
1.5
W
Cliodhna
ScarecrowCG
Cliodhna
3
1
1
3.5
L
0
2
0
0
W
4
4
2
1.25
W
1
0
0
1
L
Cu Chulainn
okki_jp-og
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,463
Damage
18,601
33,112
Taken
36,660
17,682
Mitigated
18,713
9,109
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,083
3,447
40
2,442
10,234
6,248
0
928
9,306
0
37,665
W
Scylla
 
Scylla
2,722
310
0
2,847
5,873
1,660
230
1,806
3,856
41,848
391
L
2,224
292
43
184
4,779
2,001
209
0
4,779
18,865
1,169
L
3,863
270
0
1,393
4,108
1,446
0
1,290
2,818
38,434
778
W
Cabrakan
Gunserrk
Cabrakan
2,323
403
0
2,654
7,774
5,523
0
345
7,366
16,719
0
W
Cliodhna
ScarecrowCG
Cliodhna
2,504
645
0
4,542
7,418
2,438
0
887
6,346
0
37,275
L
4,154
1,563
0
1,360
5,762
1,970
748
271
5,491
0
32,204
W
6,860
2,619
0
3,149
10,635
7,163
53
2,612
7,627
0
32,864
W
4,192
2,516
0
3,072
4,960
1,929
0
0
4,960
0
44,285
L
Cu Chulainn
okki_jp-og
Cu Chulainn
4,139
554
0
3,647
8,229
6,017
0
2,409
5,820
0
26,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
27,748
269
Minions Killed
308
0
Camps Cleared
0
869,643
Distance Traveled
885,537
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,988
599
67
7
0
196,915
2
W
Scylla
5,833
583
84
8
0
151,179
0
L
Anubis
5,062
506
27
3
0
148,996
0
L
Merlin
5,847
585
90
9
0
151,000
0
W
Cabrakan
5,207
521
34
3
0
182,679
0
W
Cliodhna
5,546
555
55
6
0
201,903
0
L
Ullr
4,922
492
60
6
0
162,344
0
W
Osiris
5,620
562
49
5
0
167,826
0
W
Nut
5,542
554
86
9
0
181,950
0
L
Cu Chulainn
5,230
523
25
3
0
210,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role